The First Descendant

The First Descendant

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kw0lf.tw Jul 21, 2024 @ 4:13pm
Hot take: don't add trading to the game ...
All trading is is selling items in game. If you want items to be available for real money, sell them in the store. Trading is horrible in WF.
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Showing 1-15 of 27 comments
RedFaster Jul 21, 2024 @ 4:19pm 
The solution to trade would be to allow players to exchange inventory items with other players, not kuiper, not gold.

This eliminates career currency farmers and allows friends to give a friend the thing they need in exchange for something they don't.

Trade may be bad in Warframe but it's even worse in Destiny. TFD can do better by keeping it simple.
spyke2009 Jul 21, 2024 @ 4:25pm 
I'm also one of those unpopular types, that doesn't want trading in TFD. Sorry, I just don't.
The minute you start getting a "marketplace" you get people who solely derive pleasure, from manipulating it like a bunch of sociopaths. Marketplaces are just another excuse to make things harder to grind for as well. It's literally the primo excuse for a developer to lower droprates.

I do however think we need to be able to sell duplicate research mats from our inventory for gold. Seriously, that needs to happen. Perhaps auto convert purple drops and blue mod drops to gold/kuyper at endgame because dear god, I'm sick of having to sell them all via multiple quality of life-less steps, as I've way too many materials for research and just not into gold farming all that much.
Maya-Neko Jul 21, 2024 @ 4:26pm 
Originally posted by RedFaster:
The solution to trade would be to allow players to exchange inventory items with other players, not kuiper, not gold.

It makes sense to use gold (or a new currency, preferably something in hard mode, so that it takes time for new accounts to reach that) for trading, otherwise it's annoyingly hard to find players, who've the exact item you're searching for and they coincidentally needing the item you've a copy of.

And gold takes time to grind as well, so it's not like you throw 5k gold at someone and then expect to get 5 fully build descendants for that.
Last edited by Maya-Neko; Jul 21, 2024 @ 4:27pm
Joikax Jul 21, 2024 @ 4:30pm 
How much do you want to bet it's going to be a system similar to Lost Ark where the whales fully dictate the overall economy and value of the exchange currency players will need until inevitably its price gets inflated to all hell.
RedFaster Jul 21, 2024 @ 4:47pm 
Originally posted by spyke2009:
I'm also one of those unpopular types, that doesn't want trading in TFD. Sorry, I just don't.
The minute you start getting a "marketplace" you get people who solely derive pleasure, from manipulating it like a bunch of sociopaths. Marketplaces are just another excuse to make things harder to grind for as well. It's literally the primo excuse for a developer to lower droprates.

I do however think we need to be able to sell duplicate research mats from our inventory for gold. Seriously, that needs to happen. Perhaps auto convert purple drops and blue mod drops to gold/kuyper at endgame because dear god, I'm sick of having to sell them all via multiple quality of life-less steps, as I've way too many materials for research and just not into gold farming all that much.

Okay so don't implement a marketplace. Like I said, if players were simply allowed to peer-to-peer exchange inventory items then their effective droprate in finding specific desired item is multiplied by the number of people they are capable of communicating with.
Hosenbund Jul 21, 2024 @ 5:04pm 
eventually i would quit if they dont implement trading. im stting on useless ultimate parts and plenty of other useless crap which i dont need.

Give me no way of selling it and buying other things i actually want and eventually i will be fed up, the game is already grindy enough.

Literally everyone benefits from trading, it is not even a question. i wont ever understand people which are against improvement for everyone
Poljanan Jul 21, 2024 @ 5:04pm 
On one hand, trading also drastically cheapens the value of materials and parts because people will already have a surplus of them by the time trading does happen. It makes caliber on the other hand more valuable because it will be used to buy other things that are in circulation.
For example, if you know how to find the right prices you can buy a whole set or parts from a player that would be far cheaper than if you bought it from the shop. I.e. buying an entire frame for 100 platinum as opposed to 250+ platinum.
Sublime Entropy Jul 21, 2024 @ 5:15pm 
I know that my inventory of junk that I've already made or don't need is piling up, either way they need to find a way to find a solution. I would gladly trade my complete valby for the two missing parts of regular Viessa. I've lost the will to farm for regular anymore and started working on the ultimate. I've put considerable time into farming Viessa only to be constantly disappointed. Yeah, she is cheap to buy but, that's not the point anymore and until i do farm her out the old fashion way no more money to the game.
Last edited by Sublime Entropy; Jul 21, 2024 @ 5:17pm
Hosenbund Jul 21, 2024 @ 5:17pm 
Originally posted by Sublime Entropy:
I know that my inventory of junk that I've already made or don't need is piling up, either way they need to find a way to find a solution. I would gladly trade my complete valby for the two parts of regular Viessa. I've lost the will to farm for anymore and started working on ultimate. I've put considerable time into farming Viessa only to be constantly disappointed. Yeah, she is cheap to buy but, that's not the point anymore and until i do farm her out the old fashion way no more money to the game.

exactly. im also starting to get tired.. im sitting on so much crap, i maxed out bunny and thundercage completely already and even the catalyst farm on its own is burning me out.

i am gonna build my ultimate gley fully and that is gonna be it for me for a while unless it gets new content and better ways to farm things
vishuspuss Jul 21, 2024 @ 5:23pm 
i dont mind inventory trading, but if its possible to trade an item for caliber game just became P2W
Zylli Jul 21, 2024 @ 5:32pm 
Originally posted by RedFaster:
The solution to trade would be to allow players to exchange inventory items with other players, not kuiper, not gold.

This eliminates career currency farmers and allows friends to give a friend the thing they need in exchange for something they don't.

Trade may be bad in Warframe but it's even worse in Destiny. TFD can do better by keeping it simple.

I have seen your idea attempted to be implemented in other games. Something will become a designated currency by players. My guess is Crystallization Catalysts or blueprints for such. I could also see decryption keys being used as a currency if those are allowed to be traded but not gold or kuiper.
Hosenbund Jul 21, 2024 @ 5:35pm 
Originally posted by vishuspuss:
i dont mind inventory trading, but if its possible to trade an item for caliber game just became P2W

uh so it would be better if you could not get caliber at all by trading and increase your descendant slots or inventory size for free?

completely senseless comment imo
DannSKiller Jul 21, 2024 @ 5:51pm 
Originally posted by spyke2009:
I'm also one of those unpopular types, that doesn't want trading in TFD. Sorry, I just don't.
The minute you start getting a "marketplace" you get people who solely derive pleasure, from manipulating it like a bunch of sociopaths. Marketplaces are just another excuse to make things harder to grind for as well. It's literally the primo excuse for a developer to lower droprates.

I do however think we need to be able to sell duplicate research mats from our inventory for gold. Seriously, that needs to happen. Perhaps auto convert purple drops and blue mod drops to gold/kuyper at endgame because dear god, I'm sick of having to sell them all via multiple quality of life-less steps, as I've way too many materials for research and just not into gold farming all that much.

Nothing will change. Setting up a sales service would just turn into a factory for Chinese bots using external software. There’s no way to prevent this; bots can be created to run dungeons automatically, regardless of the resource needed. In every game with exchange services, this kind of thing has always happened. Even if you need to trade an item for another, the buyer will trade something useless for the item they want, using real money (euros/dollars).

I don’t know if the game will last long, considering we only have 10 character slots. I think a maximum of 700 hours would allow us to upgrade everything to the max x10. If they release updates with new content, we might have to pay to increase the number of slots we can get, which is an unsustainable economic model. I treated myself by buying two skins, which are purely cosmetic. I won’t buy anything to improve my gameplay (slots, storage, resources, boosts, etc.). Some will call it pay-to-win, others will say it’s not, but I see that if you don’t get the legataire you want with a 6% chance, you can pay to get it. For now, it’s only with content, but it’s not unlikely that it will extend to standard materials like catalysts.
Last edited by DannSKiller; Jul 21, 2024 @ 5:54pm
kw0lf.tw Jul 21, 2024 @ 8:19pm 
Originally posted by vishuspuss:
i dont mind inventory trading, but if its possible to trade an item for caliber game just became P2W
Can’t stop this. Once you can trade items, people will use out of game ways to exchange real money for items (eBay for example).
RedFaster Jul 21, 2024 @ 8:28pm 
Originally posted by omgjpalol:
Originally posted by vishuspuss:
i dont mind inventory trading, but if its possible to trade an item for caliber game just became P2W
Can’t stop this. Once you can trade items, people will use out of game ways to exchange real money for items (eBay for example).

Then maybe % chance drop rates are just a bad idea completely and the game should straight up give you the thing you expect for completing an objective 100% or at least the option to choose a guaranteed reward instead of a rare consumable that influences a rate by 11%

Trade and scarcity go hand in hand.

There are several different ways to approach this problem but i think it's commonly agreed that this current system is not really okay.
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Date Posted: Jul 21, 2024 @ 4:13pm
Posts: 27