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Not as far as I can tell. I do wonder tho, haven't tested but it may be worth rerolling the attached modifiers/perks once weapon is significantly higher level assuming that the stat range that can be rolled improves...
Note that when you craft a new one it's level 1.
It's good but not the best.
You can spend all that time upgrading it or just grab a Tamer and do everything better.
Not saying to not use TC but it's terrible on bosses , ect.
That's what your secondary and tertiary weapon slots are for lol.
The problem with Tamer isn't that it's got high DPS, Its that it outshines every other MG except Enduring Legacy.
The Albion Cavalry Gun has less DPS fully modded than a near naked Tamer with just ATK, Fire rate and an element.
That's how much it overshadows the other MGs.
It's kinda stupid how underpowered the ACG is lol.
It's rubbish because of its "gimmick" of boosting damage vs stunned enemies and, stunlocking them. Similar to smithereens, giving itself guaranteed crit if you land all the shells. It's a kyle weapon and a bad one at that.
WHY you would want to be on top of a boss. WASTING high powered rounds on smithereens I have no idea and VERY little can cause the stun status effect to proc ACG.
I... suppose the idea... was/is to use ACG with kyle. His augment mod to make his 1 stun. The braver set and to get a "ton" of free cooldown reduction while mobbing. I would say to throw in veterans tactics to the mix. But I can't reference any of these "builds or strats" and particularly NOT that "ultimate" mod in the current state of the game balance wise in regards sets and such, and... also hold a straight face.