The First Descendant

The First Descendant

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Snow 2024 年 7 月 20 日 下午 5:15
Aimbot
aimbot on bosses has to be removed it is actually ridiculous they can follow me with pinpoint accuracy to a point they literally never miss me especially when all the hard mode bosses are just build as much defense as possible cause EFF your build were Korean.
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正在显示第 1 - 15 条,共 36 条留言
[REDACTED] 2024 年 7 月 20 日 下午 5:16 
I hate those squid enemy types also, their beam just never misses and it just tracks you, even behind a wall.
Blackwood 2024 年 7 月 20 日 下午 5:22 
I'm not really sure what you're saying in the last part here but I get your drift. The way the program works isn't that the boss's put a direct line from them to you. It graphically seems like that but this isn't the case. There is no projectile travelling at you. Simply a check in the program for LoS and then you register damage whilst the model makes it appear it's looking at you due to your 'aggro'. This means that no matter how quickly you move or dodge, the boss will always be doing you damage and your only way of avoiding it is to not have aggro or break LoS. This is of course a different story when it comes to slower moving projectiles like beams and missiles, however, that same check applies but on a slower timer to check for LoS. So yes, you could say that the boss's and all mobs in the game have aimbot and 1000% accuracy because they do but there is literally no fixing it and you are of course going to be plagued by latency and those bs tiny hitboxes for your accuracy until the day you die. Good luck shooting anything with any accuracy in this game when it comes to mobs that move.
Snow 2024 年 7 月 20 日 下午 6:44 
引用自 Blackwood
I'm not really sure what you're saying in the last part here but I get your drift. The way the program works isn't that the boss's put a direct line from them to you. It graphically seems like that but this isn't the case. There is no projectile travelling at you. Simply a check in the program for LoS and then you register damage whilst the model makes it appear it's looking at you due to your 'aggro'. This means that no matter how quickly you move or dodge, the boss will always be doing you damage and your only way of avoiding it is to not have aggro or break LoS. This is of course a different story when it comes to slower moving projectiles like beams and missiles, however, that same check applies but on a slower timer to check for LoS. So yes, you could say that the boss's and all mobs in the game have aimbot and 1000% accuracy because they do but there is literally no fixing it and you are of course going to be plagued by latency and those bs tiny hitboxes for your accuracy until the day you die. Good luck shooting anything with any accuracy in this game when it comes to mobs that move.

there is a simple fix program in the classic dice roll or directly program in a hit chance percentage or even make attacks projectile based to begin with instead of hitscan cause they sure feel hitscan
Skillshot 2024 年 7 月 20 日 下午 7:00 
引用自 Loli King
引用自 Blackwood
I'm not really sure what you're saying in the last part here but I get your drift. The way the program works isn't that the boss's put a direct line from them to you. It graphically seems like that but this isn't the case. There is no projectile travelling at you. Simply a check in the program for LoS and then you register damage whilst the model makes it appear it's looking at you due to your 'aggro'. This means that no matter how quickly you move or dodge, the boss will always be doing you damage and your only way of avoiding it is to not have aggro or break LoS. This is of course a different story when it comes to slower moving projectiles like beams and missiles, however, that same check applies but on a slower timer to check for LoS. So yes, you could say that the boss's and all mobs in the game have aimbot and 1000% accuracy because they do but there is literally no fixing it and you are of course going to be plagued by latency and those bs tiny hitboxes for your accuracy until the day you die. Good luck shooting anything with any accuracy in this game when it comes to mobs that move.

there is a simple fix program in the classic dice roll or directly program in a hit chance percentage or even make attacks projectile based to begin with instead of hitscan cause they sure feel hitscan

i just wanted to quote this wall of text
DWI_Suriil 2024 年 7 月 20 日 下午 7:06 
引用自 Loli King
aimbot on bosses has to be removed it is actually ridiculous they can follow me with pinpoint accuracy to a point they literally never miss me especially when all the hard mode bosses are just build as much defense as possible cause EFF your build were Korean.
You can dodge 95% of things in the game. There is just 1 thing you hardly can - seeker missiles on swamp walker
最后由 DWI_Suriil 编辑于; 2024 年 7 月 20 日 下午 7:06
Snow 2024 年 7 月 20 日 下午 7:55 
引用自 DWI_Suriil
引用自 Loli King
aimbot on bosses has to be removed it is actually ridiculous they can follow me with pinpoint accuracy to a point they literally never miss me especially when all the hard mode bosses are just build as much defense as possible cause EFF your build were Korean.
You can dodge 95% of things in the game. There is just 1 thing you hardly can - seeker missiles on swamp walker
id agree if i didnt get smoked by hard pyro specifically cause he literally never misses and moves his arm in perfect unison with my movements to a T so much so if i roll under him his arm follows me thru his own body like its the actual model entity and his body is nonexistent.
RedFaster 2024 年 7 月 20 日 下午 8:08 
Enemies only aim at your current position and never an intecept trajectory. All you have to do to dodge everything is move laterally fast enough.
Vendon 2024 年 7 月 20 日 下午 8:08 
Aimbot, Immunity, On e Shot all these mechanics are just bad coding and has to be removed out of every game.
最后由 Vendon 编辑于; 2024 年 7 月 20 日 下午 8:08
Vendon 2024 年 7 月 20 日 下午 8:10 
引用自 RedFaster
Enemies only aim at your current position and never an intecept trajectory. All you have to do to dodge everything is move laterally fast enough.

Nope, I mostly play bunny and even while using her speed of light ability the attacks still are locked at your character and you get hit very often. Especially the tentacle enemy you can find on many missions.
Rogue 2024 年 7 月 20 日 下午 8:15 
Speed of light does not mean you are moving at a random rhythm with varying speed, for example if the AI/mob starts to randomly run/walk/dodge/jump, you as a "leet" player will have way way higher miss ratio.

Imagine those chargers, running at you full speed, suddenly walk to the left, roll left and then roll right and charge and then jump at you while his buddies do flanking maneuvers.

Luckily for the poor AI, they can't complain when they get mowed down because players have aim assist. lol.
Snow 2024 年 7 月 20 日 下午 8:17 
引用自 RedFaster
Enemies only aim at your current position and never an intecept trajectory. All you have to do to dodge everything is move laterally fast enough.
Nope and that's the issue there's no true lead to attacks yes you can roll away from some but others you cant for a goof example devourers posion pool shot literally hits you no matter if you roll or grapple away because its AOE and he's aiming directly at you not even a cm behind you.
Riepah 2024 年 7 月 20 日 下午 8:20 
There are some attacks you can't dodge. That's what cover is for.
Vendon 2024 年 7 月 20 日 下午 8:23 
引用自 Riepah
There are some attacks you can't dodge. That's what cover is for.

Cover ? Big bosses destroy everything just by touching it.
TheGreatSensei 2024 年 10 月 20 日 上午 1:03 
引用自 RedFaster
Enemies only aim at your current position and never an intecept trajectory. All you have to do to dodge everything is move laterally fast enough.


This simply isn't true. I have a friend who works in game development and plays this game. This game 10000% has a ton of enemies with hitscan. There's a bunch of enemies with rounds that use this to shoot rounds at you that will turn the sharpest of corners. I love this game but the overuse of hitscan with enemies is extremely LAZY dev work.
ShadowSplit 2024 年 10 月 20 日 上午 2:05 
引用自 TheGreatSensei
引用自 RedFaster
Enemies only aim at your current position and never an intecept trajectory. All you have to do to dodge everything is move laterally fast enough.


This simply isn't true. I have a friend who works in game development and plays this game. This game 10000% has a ton of enemies with hitscan. There's a bunch of enemies with rounds that use this to shoot rounds at you that will turn the sharpest of corners. I love this game but the overuse of hitscan with enemies is extremely LAZY dev work.
Some can track Sharen while in stealth, so that crap is definitely annoying.
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发帖日期: 2024 年 7 月 20 日 下午 5:15
回复数: 36