Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
There are kuiper and gold farms in the game, use them.
Thing is... One red mod for your chacter requires 5.155.000 Gold and mere 515.500 Kuiper. I say "mere" because 5 mil vs 500k is definitely a huge gap. Hell, upgrading one blue mod to rank 10 requires 1.031.000 Gold, but only 103.100 Kuiper. All while Kuiper is used exclusively for mod upgrades, while Gold is used for many other systems in the game - crafting and re-rolling/upgrading reactors. Even mod *fusing* uses Gold, instead of Kuiper!
Hence why I say the Kuiper vs Gold economy seems off. Not separately, but when these two combined and compared.
It does seem the ratio is roughly 10:1 kuiper/gold where as earning either is the same amount so deffo off but I think it's intentional.
Streamers suck.