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Frame generation makes the game feel like you get more actual frames, but you don't.
The end result is of course really close to the same effect as having those real extra frames would be, so it doesn't matter.
So when the bug occurs, my fps go from smoothly 158 down to 10-30 fps stuttering. Without frame gen I have 90 FPS with the same settings and it's not as smooth as with frame gen. In a PVE game I don't care whether the FPS is real or not if the gaming experience with frame gen is better in combination with DLSS . That's what it was made for.
5800x3d, 4070 Super@1440p
Need to do it after any Teleport.
It was crashing more before the update and the solution then was to disable TAA or just use the Epic scaler instead.
Will try!
From your description, it looks like a VRAM issue. DLSS FG does consume more VRAM.
Try lowering the texture quality.
The game also doesn't initialize frame generation right away, at least on the AMD side. The launch menu appears at normal framerates at first and then after a while the frame generation activates.
You DO get more output frames, that's the point of it, but it introduces more input lag BECAUSE the main loop of the game engine still runs at the original rate.
I do get that you were oversimplifying and so not too far from the truth but also not technically correct.
Shouldn't be an issue anymore, at least AMD Frame Gen runs as intended. I even increased its cap to 144fps on my PC recently.