The First Descendant

The First Descendant

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Gucky Jul 18, 2024 @ 5:10am
Modul capacity limit.
We need a way to increase the module limit.
Currently we can neither dismantle modules in a dungeon, raise the limit via mastery or buy slots.

I just lost a red module because I couldn't pick it up in a dungeon and it wasn't delivered via mail.
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Showing 1-15 of 55 comments
AlphaVictorKilo Jul 18, 2024 @ 5:46am 
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
JamesFatio Jul 18, 2024 @ 5:48am 
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
Do you know how long it takes to click on every single one of those modules after you've been farming sterile land for hours. It does not take 3 minutes and the fact that you probably haven't hit the cap speaks on your efficiency
Audiopython Jul 18, 2024 @ 5:51am 
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game

is it really on him that they didn't just mail him the red module in lost and found system because they made it so you can only do part of your inventory management while talking to a specific npc?

i see several ways this could easily be fixed,

1 don't recquire the npc to manage part of your inventory issue solved

2 mail him the module

3 there could be a warning when you leave albion with less then 20 mod slots free

all fairly easy solutions to a problem the developers themselves created.
AlphaVictorKilo Jul 18, 2024 @ 5:51am 
Originally posted by JamesFatio:
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
Do you know how long it takes to click on every single one of those modules after you've been farming sterile land for hours. It does not take 3 minutes and the fact that you probably haven't hit the cap speaks on your efficiency

I hold down shift, it selects all the copies, then I dismantle. 20 seconds

And if I want to keep multiples, I level up the card once or twice, then it won't be counted as a duplicate because a leveled mod isn't seen a dupe

So yeah, it does take all of three minutes :)
Mistfox Jul 18, 2024 @ 5:53am 
Originally posted by JamesFatio:
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
Do you know how long it takes to click on every single one of those modules after you've been farming sterile land for hours. It does not take 3 minutes and the fact that you probably haven't hit the cap speaks on your efficiency
.....
There is a button that allows you to autoselect all duplicates.
Learn where it is. Alpha is correct, dismantling dupilcate modules is a 2 button process. For PC, hold shift to select all duplicates, long press on the dismantle button, done.

Don't sling insults so easily, it might backfire and make you look ignorant.
alan0n Jul 18, 2024 @ 5:55am 
For real, use the filters and junk system for reactors and external comps. Takes literally 5 seconds to clear everything out.

If you are hitting the actual mod limit for modules... then you are just being lazy... that limit is like 1000 or some ridiculous thing IIRC. Clean it out once a week and your fine.
Trikipum Jul 18, 2024 @ 6:09am 
Originally posted by alan0n:
For real, use the filters and junk system for reactors and external comps. Takes literally 5 seconds to clear everything out.

If you are hitting the actual mod limit for modules... then you are just being lazy... that limit is like 1000 or some ridiculous thing IIRC. Clean it out once a week and your fine.
Man, I have no idea the limit is 1000 mods, but since the game has over 500 diferent mods, i cant see how "1000 limit" is "ridiculous...it is a pretty low limit if that is true.
Grimzy Jul 18, 2024 @ 6:12am 
Originally posted by Trikipum:
Originally posted by alan0n:
For real, use the filters and junk system for reactors and external comps. Takes literally 5 seconds to clear everything out.

If you are hitting the actual mod limit for modules... then you are just being lazy... that limit is like 1000 or some ridiculous thing IIRC. Clean it out once a week and your fine.
Man, I have no idea the limit is 1000 mods, but since the game has over 500 diferent mods, i cant see how "1000 limit" is "ridiculous...it is a pretty low limit if that is true.

BEcause the game is designed and its intended for you to dismantle modules / weapons / reactors etc for resouirces. This entire issue is simply poor inventory management on the player part.
Audiopython Jul 18, 2024 @ 6:17am 
Originally posted by Grimzy:
Originally posted by Trikipum:
Man, I have no idea the limit is 1000 mods, but since the game has over 500 diferent mods, i cant see how "1000 limit" is "ridiculous...it is a pretty low limit if that is true.

BEcause the game is designed and its intended for you to dismantle modules / weapons / reactors etc for resouirces. This entire issue is simply poor inventory management on the player part.
one could argue it's also a bad lost and found system when it doesn't collect things you've lost like his mod, it also doesn't necessarily pick up everything else you drop but don't loot.

i've run friends through dungeons without looting cause i couldn't be bothered without ever seeing it in the lost and found mailbox.
Boss Jul 18, 2024 @ 6:20am 
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
Uh. No. A module limit is genuinely silly. That's crazy my dude.
Label07 Jul 18, 2024 @ 6:21am 
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
I lost some blues which made me do this after every farming run. Luckily it wasn't a red like OP.

However, the Lost and Found should be tracking modules as well.
Maya-Neko Jul 18, 2024 @ 6:23am 
Originally posted by JamesFatio:
Do you know how long it takes to click on every single one of those modules after you've been farming sterile land for hours. It does not take 3 minutes and the fact that you probably haven't hit the cap speaks on your efficiency

why clicking on everything? There's an auto pick function for copies, takes just 2 seconds. And if you want to use ultimate and transcendent mods for combining, maybe do it before trashing copies, not afterwards.
alan0n Jul 18, 2024 @ 6:23am 
Originally posted by Boss:
Originally posted by AlphaVictorKilo:
If you're collecting thousands of modules in a run...that's on you

Take a break, go to albion, dismantle them

It takes all of three minutes

If that is too much "inefficiency" then the problem is you, not the game
Uh. No. A module limit is genuinely silly. That's crazy my dude.
How would you even know? You wont play the game cause its stealing your web history or whatever. Troll.
Boss Jul 18, 2024 @ 6:39am 
Originally posted by alan0n:
How would you even know? You wont play the game cause its stealing your web history or whatever. Troll.
Lol.
Setian Jul 18, 2024 @ 6:46am 
At the module enhancer a button to select all duplicate level 0 modules would be a time saver
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Date Posted: Jul 18, 2024 @ 5:10am
Posts: 55