The First Descendant

The First Descendant

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CM3 Jul 18, 2024 @ 4:08am
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The First Descendant Hotfix 1.0.3
Greetings, Descendants!

This is the Hotfix 1.0.3 patch carried out with the server maintenance on Thursday, July 18th.

■ Patch date and time
- PDT 07.18.2024 (Thu) 00:00 - 04:00

■ Target Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements
(1) UI/UX
- An option has been added to turn off other players' effects (projectile explosion).
- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

# Director's Comment
As Gley's infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players' projectile explosion effects, but we are planning to enhance this feature for other effects as well.

- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
- Reduced the research completion visual effect duration for materials frequently used in research.
- ‘Away from keyboard (AFK)’ has been added to the player report menu.

# Director's Comment
We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.

First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future.

We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the meantime, and if you have an idea on this matter, please let us know.

- The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.
- A function has been added to view acquisition information directly in the target section of Library.
- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
- Added Firearm types and Rounds types to the Library Weapon List.
- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
- Void Shard attribute will now be displayed on the map directly.

# Director's Comment
We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.

The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment.
- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

(2) Descendants
- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
- ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.
- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
- ‘Use Bunny's Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

(3) Infiltration Operation
- You can now view mission results through the ESC menu after completing an Infiltration Operation.
- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
- The location of the supply droid in the Infiltration Operation ‘Fortress - Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

(4) Mission
- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

(5) Field
- The drop quantity on Hard difficulty has been increased by approximately 1.5.

(6) Miscellaneous
- The stack limit for consumable items has been increased from 1 million to 100 million.
- Updated some icon images.

# Director's Comment
The First Descendant has been developed with deep affection and respect for various looter shooters, and we take feedback regarding other similar games very seriously. Through this hotfix, we are trying to reflect the unique identity of ‘The First Descendant’. We will continue to improve the game for the fans of the genre.

Optimization Improvements
- Fixed the memory leak that occurred intermittently in windowed mode.
- Fixed the memory leak when using Frame Generation.
- Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.
- Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.

Bug Fixes
(1) UI/UX
- [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.
- Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.
- Fixed an issue where a black screen was briefly displayed when starting Special Operation.
- Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.
- Fixed an issue where account names starting with ‘#’ were not visible.

(2) Descendants
- Fixed an issue where the Descendant couldn't be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.
- Fixed an issue where Bunny's Lightning Emission was used even if there was no moving distance when rolling over a box or wall.

# Director's Comment
We love how Bunny runs fast, unleashes electric energy to take down her enemies. Bunny is a Descendant who gains her power in proportion to the distance she travels. However, rolling around in a corner and using her skills was not what we expected from her, so we decided to fix this.

Additionally, we are detecting the use of various macros and unauthorized programs through our monitoring system, including the rolling in place macro. We are currently taking actions against macros and unauthorized programs, and will continue to strive to create a more enjoyable gaming environment for everyone.

- Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle's ‘Superconductivity Thrusters’.
- Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.

(3) Modules
- Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.
- Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.
- Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.
- Fixed an issue where the module list scroll was reset to the top after Module Enhancement.

(4) Mission
- Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.
- Fixed an issue where the next quest could not be started under certain circumstances.
- Fixed an issue where the sphere would tremble when it was far away during the Named Monster's sphere gimmick.
- Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.
- Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.

# Director's Comment
The Fortress Outskirts have become a popular farming area, with many monsters pouring in from the beginning of launch. We love the ‘run and kill’ play and believe running, shooting, and bursting are the fundamental aspects of a looter shooter. However, using the terrain to exploit and gather monsters without any action was not what we intended. If everyone simply stood still and hunted, the game's enjoyment would quickly diminish. Therefore, we decided to make a change.

We maintained the spawn rate by keeping the 4 Vulgus Resource Storages active simultaneously, but monsters will not increase when players are idle. Run, shoot, and create some explosions! Many more monsters will continue to appear.

(5) Field
- Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.
- Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.

(6) Void Intercept Battle
- Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.

(7) Miscellaneous
- Fixed an issue where items were not collected when purchasing multiple items of the same product.

# Director's Additional Comment
Thanks to the love and interest that you have shown us, we feel the brimming energy of the community. Hotfix 1.0.3 includes many fixes, which we hope will improve your gaming experience.

Recently, we saw a video in the community where the Colossus was defeated more quickly through module switching. If we had a bit more time, we would have liked to include a fix for this in Hotfix 1.0.3, but unfortunately, it didn't make it into this update.
The Dev Team does not want module switching to become another strategy. This method makes combat tedious and does not fit well with the run-and-gun playstyle. The Dev Team wants skills, weapons, modules, and external components to be part of the strategy. We hope that in-depth build research will progress, but strategies requiring inconvenient control are not what the development team aims for.

Last but not least, we are planning to skip the patch next week for the upcoming 5th week update on August 1st. Please look forward to the new Descendant Luna and Ultimate Valby, new intercept battles, new ultimate weapons, modules, external components, and skins on August 1st.

Thank you.

https://store.steampowered.com/news/app/2074920/view/4335361195140708211?l=english
Last edited by CM3; Jul 18, 2024 @ 4:23am
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Showing 106-120 of 246 comments
Bobdar Jul 18, 2024 @ 1:04pm 
Originally posted by Hatake:
My game crash after 2 min now... and i lose 50 fps... fix it fast please

Same issue here It was so smooth before this update.
MaKTaiL Jul 18, 2024 @ 1:08pm 
FSR3 Frame Generation is broken after this patch. I get 80fps without FG and 70fps with FG now.
HorusAstartes01 Jul 18, 2024 @ 1:14pm 
I've resorted to private play just to be stable enough TO PLAY and I've played this on two different PC's a 1050ti etc etc minimum requirements, went from bad to worse even on lowest possible settings across the board, now using my partners PC (only plays sims) 3060 RTX ryzen 5 2600 16g ram etc. more than enough and it rivals the unplayability of my 1050ti...................... like really what did you do, it was bad before the patch, got worse with the removal of using frame gen with certain graphics cards but now im getting dashed with no error codes and im stuttering everywhere... also on the lowest settings across the board.... this is just performance issues im not even going into game issues until i can actually play the game, although one guy summed it up pretty nicely in this thread already


this reminds me of BIOWARE's Anthem, their game was stuttery af and i played that on console... thats a dead game too
Last edited by HorusAstartes01; Jul 18, 2024 @ 1:20pm
klucilla Jul 18, 2024 @ 1:19pm 
My game crash after 2 min now.
WeaverDuck Jul 18, 2024 @ 1:20pm 
Gotta say Nexon, Im impressed with your response time on those updates. Keep that ♥♥♥♥ up and dont go too greedy with monetization and you might actually keep this ship afloat.
fOOx Jul 18, 2024 @ 1:48pm 
Originally posted by MaKTaiL:
FSR3 Frame Generation is broken after this patch. I get 80fps without FG and 70fps with FG now.

the same problem is due to the big drop in FPS (what a disaster)

I don't know what the update is for, they always fix two problems and damage 10. This is a hotfix, it's not really an update, I don't even want to imagine what will happen when they release an update. 🤢🤢🤢
rotventjuh Jul 18, 2024 @ 2:03pm 
after update 90/120 fps before update 170 200 fps ??? nice update
Fremy Jul 18, 2024 @ 3:10pm 
They broke the Frame generation with this crap update, I monitored the game by deactivating and activating the frame generation and it no longer works, it does not generate anything and if you have it activated the game crashes all the time Good Job nexon.....
liminalState Jul 18, 2024 @ 3:13pm 
Game is crashing all the time post-hotfix. Downgraded from Ultra to High and got a little further. Downgrading from High to Medium now to see if I can complete a mission without a crash. Loading faster and less CPU intensive on shader build out but none of that matters if I can't play for more than 10 minutes.
TotalWarlock Jul 18, 2024 @ 3:21pm 
please fix the crashing
Akame Jul 18, 2024 @ 3:34pm 
after the hotfix my x button(ps5 controller) no longer works in the menus. still can jump and so on, just makes the sounds and does nothing on the map and inventory:slugcatdead:
Dawn Jul 18, 2024 @ 3:43pm 
Went from 80fps all the time to game freezing ever 2minutes for upto 3seconds, then game wouldnt launch until i deleted shaders in the Nvidia local folder and to add to that game crashes every 10 minutes of playing no matter what im doing, can just be afk in albion and the game crashes, FIX you ''HOTFIX''... literally had no issue with the game up until this 'HOTFIX'
fOOx Jul 18, 2024 @ 3:50pm 
107,306 playing today with the hotfix
yesterday at this same time more than 160,000

because of a hotfix that nobody asked for, what a good start

🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️
Last edited by fOOx; Jul 18, 2024 @ 3:51pm
ThePunisherMHN Jul 18, 2024 @ 3:59pm 
so at what point do you figure out how to fix the shaders loading constantly
_Atr4Mør5 Jul 18, 2024 @ 4:02pm 
No problems working perfectly fine. Before patch and after patch.
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Showing 106-120 of 246 comments
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Date Posted: Jul 18, 2024 @ 4:08am
Posts: 246