The First Descendant

The First Descendant

View Stats:
Tesselator Jul 17, 2024 @ 10:40pm
Another n00b asking n00b questions... (about "Attribute ATK")
First of all, Great Game guys! Extremely stable, loads of fun, and nice graphics!!! Now on with my issues:

It took me forever to understand what MP was and how it's used... Then how the Mod percentages in weaponry worked (differently from Character mod percentages) - just so you know the level of my n00bdom.

OK, I'm using Bunny who has 4 attributes of "Electricity" (yet somehow also uses Fusion?) and 5 if you count the passive - "Rabbit Foot" or something (not even sure what that does). My question though, is with the weapon system. The weapon mod named "Electric Priority" Says:

- Rare
- Attribute ATK
- Electric ATK + 12%, Reload Time Modifier

But the weapon mod named "Chill Enhancement" says:

- Normal
- Bullet Improvement
- Adds Chill ATK equal to 8% of Firearm ATK

OK, "Bullet Improvement" I get, as it's pretty clear. But there are Character Attributes (Chill, Electricity, etc.), Gun Attributes (like Chill ATK, Electric ATK), and Reactor Attributes which can also provide Chill or Electric ATKs. So, here's the main question:

What is "Electric Priority" mod affecting exactly? I guess it's not adding electric damage to the gun or it would read like the Bullet Improvement "Adds... bla bla bla". Is it adding 12% only if the gun has an Electric ATK in it's random Attributes? Is it adding 12% to my character's Electrical attacks? It wouldn't be the only game with a symbiosis between weapon & character. Or is it some combination of those with or without the contribution from the Reactor.

------------------
I did do my research before asking here (and even used the lab for testing but no help there). What I found in-game was a little helpful but didn't really answer these questions - and the Wiki is basically just full of empty pages. Here's what the game itself states about the weapon's attributes: "Chill ATK" and "Attribute Statue Effect Trigger Rate" for example:

"Chill ATK
Indicates Chill ATK when firing a Firearm. Chill attack inflicts Frostbite on enemies according to the Attribute Status Effect Trigger Rate. Enemies inflicted with Frostbite become frozen and unable to move for a period of time."

"Attribute Status Effect Trigger Rate
Indicates the Status Effect Trigger Rate for the Attribute ATK when firing a weapon. If there us no Attribute ATK, no status effect is inflicted."
-----------------

Any clarification would be a great help. Please don't authoritatively state guesses, as that's the cause of so much misinformation and disinformation when we're (I'm) trying to figure out what's going on. Thanks people!!!
Last edited by Tesselator; Jul 17, 2024 @ 10:44pm
< >
Showing 1-12 of 12 comments
RubyCante Jul 17, 2024 @ 10:44pm 
Bullet Improvement/Enhancement - add % base elemental attack according to your base weapon attack
Attribute Attack(corrected) - add % elemental damage based on the existing elemental damage, if your weapon do not have the corresponding elemental damage already existing, then this mods DO NOT add anything
Last edited by RubyCante; Jul 17, 2024 @ 11:31pm
Tesselator Jul 17, 2024 @ 10:50pm 
Originally posted by RubyCante:
Bullet Enhancement - add % base elemental attack according to your base weapon attack
Bullet improvement - add % elemental damage based on the existing elemental damage, if your weapon do not have the corresponding elemental damage already existing, then this mods DO NOT add anything

Uhh, are we speaking the same language here?
Where does it say anywhere in the game "Bullet Enhancement"? It doesn't AFAIK.

Are you saying that "Attribute ATK" is bullet enhancement?

Also your comment on "Bullet Improvement" is WRONG according to the game itself. You said it "add % elemental damage BASED ON THE EXISTING ELEMENTAL DAMAGE." No, it adds that element to the gun/ammo - no prior element need exist. Did you read the part where I asked people NOT to authoritatively GUESS at the answers, or am I just confused?
Last edited by Tesselator; Jul 17, 2024 @ 10:57pm
TemplarGFX Jul 17, 2024 @ 11:00pm 
'Bullet Improvement' Is the modules category. Each weapon or your descendant can only have one mod from each category on it

Electric Priority adds an additional electric ATK to your weapon based off of the current electric ATK. 25% of 0 electric ATK is still 0 electric ATK

You get electric ATK from either adding the module 'Electric Ehancement' or by finding a weapon with an attribute or rerolling its attributes (the 4 extra lines on the bottom of purple/gold weapons) that says 'Electric ATK 2000' as an example
Last edited by TemplarGFX; Jul 17, 2024 @ 11:01pm
Tesselator Jul 17, 2024 @ 11:08pm 
Originally posted by TemplarGFX:
'Bullet Improvement' Is the modules category. Each weapon or your descendant can only have one mod from each category on it

Electric Priority adds an additional electric ATK to your weapon based off of the current electric ATK. 25% of 0 electric ATK is still 0 electric ATK

You get electric ATK from either adding the module 'Electric Ehancement' or by finding a weapon with an attribute or rerolling its attributes (the 4 extra lines on the bottom of purple/gold weapons) that says 'Electric ATK 2000' as an example

OK, so the "Attribute ATK" is only a percentage of whatever the gun already has. That would make the most sense but the language and context was kinda unclear - thus my inquiry.

Any idea what the "Rabbit Foot" passive does BTW?
Last edited by Tesselator; Jul 17, 2024 @ 11:09pm
RubyCante Jul 17, 2024 @ 11:11pm 
Originally posted by Tesselator:
Uhh, are we speaking the same language here?
Where does it say anywhere in the game "Bullet Enhancement"? It doesn't AFAIK.

Are you saying that "Attribute ATK" is bullet enhancement?

Also your comment on "Bullet Improvement" is WRONG according to the game itself. You said it "add % elemental damage BASED ON THE EXISTING ELEMENTAL DAMAGE." No, it adds that element to the gun/ammo - no prior element need exist. Did you read the part where I asked people NOT to authoritatively GUESS at the answers, or am I just confused?
why so hostile im ingame right now, adding fire priority on top electric enhancement do not add any fire damage to the said weapon
Bullet improvement= electric/fire/chill/toxic enhancement add damage based on base atk

ATTRIBUTE ATTACK= add more elemental damage based on existing elemental damage, cannot stand alone

it's stated so clearly in game and you can just check it in the stats screen ingame if it changed or not
TemplarGFX Jul 17, 2024 @ 11:17pm 
Rabbit Foot does two things, firstly its the skill that generates your special resource, electricity (the bottom blue bar that fills up while your running around). Secondly its what gives you the electric explosion when you land after doing a double jump
LoVeSuns Jul 17, 2024 @ 11:21pm 
The Priority and Gunbarrel modules that add elemental attack % only add damage to the gun if the weapon does that elemental damage already. It does not affect the character's ability damage, it only affects the gun's damage. If the gun does 0 elemental damage, then the Priority and Gun Barrel modules will add no damage. The Elemental Enhancement (e.g. Electric Enhancement) modules work different and will actually add an elemental attack to the gun whose damage is a percentage of the gun's damage.

These things can be tested in the laboratory at Albion.
LoVeSuns Jul 17, 2024 @ 11:24pm 
If a gun does elemental damage, then it has a percent chance to inflict a corresponding status effect on the enemy. e.g. If there is cold damage then it can chill and slow the enemy or lightning damage can electrocute the enemy which is damage over time I think. "Attribute Status Trigger Rate" increases the percent chance for the status effect to be applied. So if you had a cold damage-dealing weapon and 100% status trigger rate, you should be slowing the enemies' movement with every shot. At least that's my understanding of it.
RubyCante Jul 17, 2024 @ 11:29pm 
Originally posted by LoVeSuns:
At least that's my understanding of it.
i think he want's an "authoritative" statement so we had to publish a paper and got peer reviewed before he believed any explanation, any "guess" is not acceptable
LoVeSuns Jul 17, 2024 @ 11:34pm 
Originally posted by RubyCante:
Originally posted by LoVeSuns:
At least that's my understanding of it.
i think he want's an "authoritative" statement so we had to publish a paper and got peer reviewed before he believed any explanation, any "guess" is not acceptable

Oh, well I tested the priority/gun barrel/enhancement mods in the lab, but I didn't test the status effect rates. I could probably confirm that in the lab, too, though.
Tesselator Jul 18, 2024 @ 10:36am 
Originally posted by RubyCante:
Originally posted by LoVeSuns:
At least that's my understanding of it.
i think he want's an "authoritative" statement so we had to publish a paper and got peer reviewed before he believed any explanation, any "guess" is not acceptable

Funny!

Don't be too butthurt that you gave an obviously wrong answer. You likely just got your terms mixed up but of course, that just adds to my already confused mind. Likely ESL, right? Also, why did YOU read "hostility" into my first reply to you? Makes no sense... That you corrected (edited) your reply after all that, didn't help me at the time - obviously. ;)

@TemplarGFX and @LoVeSuns came through though! Very appreciative, Thanks guys!
Last edited by Tesselator; Jul 18, 2024 @ 10:51am
Taiji Jul 18, 2024 @ 10:59am 
Originally posted by Tesselator:
What is "Electric Priority" mod affecting exactly?

It's affecting/modifying/raising the electric damage that the weapon already has.

"Electric ATK + 12%"

No idea why the devs call damage "ATK" - Perhaps they are dumb.

Also why they call elements "attributes" - Dumb again.

Maybe they were relying on dumb play testers or dumb translators.

I forgive you for being confused.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 17, 2024 @ 10:40pm
Posts: 12