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Skill power is flat skill power.
Skill power modifier adds to the multiplier to all of your skills.
(Specific modifiers like "fusion skill modifier" obviously will only affect fusion skills.)
You can even check this by yourself.
Add skill power modifier modul, hit save and check the multiplier on your skills. It will be higher, like
x125 of skillpower → x136 of skillpower
Now if you add "skill power" modul, you won't see any difference. Skill power is your stat that you can see when you press "W" on your character screen.
This is the one which grows with "skill power" modul.
Skill power is crap compared to multiplier, tho.
During my testing, going for modifier ended up with more DPS in all scenarios.
clear bosses for stacked gear bonuses
It's the otherway around unless your multiplier is under 100%.
Who did you test it with, Freyna? Enzo perhaps?
It was Freyna!
I'll take another testing session with someone else as well, then. I wonder now.
And yes, you have Skill Power Modifier modules, Skill Power modules (which are the two generic multipliers everything uses) and then on top elementals, for example Electric Skill Power modules and Singular Power Modules multipliers (each single one of them is it's own multiplier, stack them all, numbers explode, in this example, Bunny's nuke. My current one does 550k Crit damage per damage tick - modules in question used are Electric Master and Focus on Singular).
Tip from a Warframe Vet btw. Listen to us, we know things.
Like if the ability does 100 damage, adding 10% to the modifier which is default 1.0x would make it 1.1, and it would do 110. Then, adjusting the raw skill power 10% from 100 would still give you 110 damage. I know I'm missing something. Thanks.
Skill power modifier increases the abilities modifiers that increase your skill power further
It is going to depend on the characters skills to determine which is going to help them most.
Mods that raise Skill Power Modifier are not multipliers, they're additive (even though it states %). Say you got 10% modifier on an ability and then add a mod with skp modifier +90%, you get a total of 100% modifier meaning you do the entirety of your skillpower number as damage with that ability.
The mods that raise Skill Power are multipliers, their value multiplies off the base skillpower so the higher your base SKP the more valuable it becomes over SKP Modifier.
Also, don't forget the skills show you updates to their power numbers once you save your module setup. While this won't tell you everything, it sometimes makes it more clear what is going on.
For me, in my position, the Multiplier actually provides better numbers overall. It depends on the % each skill has. So I don't think Skill power is always the way to go.