The First Descendant

The First Descendant

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Jon.Topps Jul 17, 2024 @ 9:19pm
What does this mean?
Some of the stuff is worded terribly. I can usually figure it out, but this is confusing, I thought both of these meant the same thing.

Sword and Shield = Def +22%, Skill Power +8.1%
Iron Defense = Def +22%, Skill Power Modifier +3%

I always thought "skill power" and "skill power modifier" were the same thing, but it can't be if these two mods exist. What's the difference?
Thanks for the help!
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Showing 1-13 of 13 comments
supermag Jul 17, 2024 @ 9:23pm 
in depth and detailed videos on you tube explain it all
Teal V2 Jul 17, 2024 @ 9:27pm 
Hahah no.
Skill power is flat skill power.
Skill power modifier adds to the multiplier to all of your skills.
(Specific modifiers like "fusion skill modifier" obviously will only affect fusion skills.)

You can even check this by yourself.

Add skill power modifier modul, hit save and check the multiplier on your skills. It will be higher, like
x125 of skillpower → x136 of skillpower

Now if you add "skill power" modul, you won't see any difference. Skill power is your stat that you can see when you press "W" on your character screen.
This is the one which grows with "skill power" modul.

Skill power is crap compared to multiplier, tho.
During my testing, going for modifier ended up with more DPS in all scenarios.
Last edited by Teal V2; Jul 17, 2024 @ 9:28pm
RyouDeeLuLu Jul 17, 2024 @ 9:30pm 
the best mods are the better module drops ^_~

clear bosses for stacked gear bonuses
Last edited by RyouDeeLuLu; Jul 17, 2024 @ 9:31pm
Joikax Jul 17, 2024 @ 9:32pm 
Originally posted by Teal V2:
Skill power is crap compared to multiplier, tho.
During my testing, going for modifier ended up with more DPS in all scenarios.

It's the otherway around unless your multiplier is under 100%.

Who did you test it with, Freyna? Enzo perhaps?
Teal V2 Jul 17, 2024 @ 9:36pm 
Originally posted by Joikax:
It's the otherway around unless your multiplier is under 100%.

Who did you test it with, Freyna? Enzo perhaps?

It was Freyna!
I'll take another testing session with someone else as well, then. I wonder now.
Rooxon Jul 17, 2024 @ 9:41pm 
Skill Power directly influences the number shown when you press I to view inventory, bottom right corner, left of bottom external components. It is the same as Firearm ATK, the base multiplication. Skill Power Modifier is the multiplier in the calculation of damage dealing in missions; You want to use one of each for min-maxing. Do not bother with the bad wording until you're doing end-game grinds and builds meant to explode in damage. Skill Power Modifier is just a generalized version of a direct Skill Power buff.

And yes, you have Skill Power Modifier modules, Skill Power modules (which are the two generic multipliers everything uses) and then on top elementals, for example Electric Skill Power modules and Singular Power Modules multipliers (each single one of them is it's own multiplier, stack them all, numbers explode, in this example, Bunny's nuke. My current one does 550k Crit damage per damage tick - modules in question used are Electric Master and Focus on Singular).

Tip from a Warframe Vet btw. Listen to us, we know things.
Last edited by Rooxon; Jul 17, 2024 @ 9:54pm
Jon.Topps Jul 17, 2024 @ 9:42pm 
Originally posted by Teal V2:
Hahah no.
Skill power is flat skill power.
Skill power modifier adds to the multiplier to all of your skills.
(Specific modifiers like "fusion skill modifier" obviously will only affect fusion skills.)

You can even check this by yourself.

Add skill power modifier modul, hit save and check the multiplier on your skills. It will be higher, like
x125 of skillpower → x136 of skillpower

Now if you add "skill power" modul, you won't see any difference. Skill power is your stat that you can see when you press "W" on your character screen.
This is the one which grows with "skill power" modul.

Skill power is crap compared to multiplier, tho.
During my testing, going for modifier ended up with more DPS in all scenarios.
Sorry I'm almost getting it but not quite. What's the difference between "flat skill power" being given a percentage boost, and the modifier being given a percentage boost?
Like if the ability does 100 damage, adding 10% to the modifier which is default 1.0x would make it 1.1, and it would do 110. Then, adjusting the raw skill power 10% from 100 would still give you 110 damage. I know I'm missing something. Thanks.
Honor Guard Jul 17, 2024 @ 9:43pm 
Originally posted by Jon.Topps:
Some of the stuff is worded terribly. I can usually figure it out, but this is confusing, I thought both of these meant the same thing.

Sword and Shield = Def +22%, Skill Power +8.1%
Iron Defense = Def +22%, Skill Power Modifier +3%

I always thought "skill power" and "skill power modifier" were the same thing, but it can't be if these two mods exist. What's the difference?
Thanks for the help!
skill power increases what it sounds like, your generic skill power (So I have 17k)

Skill power modifier increases the abilities modifiers that increase your skill power further
Moga CMDR Jul 17, 2024 @ 9:53pm 
Originally posted by Teal V2:
Skill power is crap compared to multiplier, tho.
That is incorrect. For skills over 100%, more skill power benefits them more than adding more to the modifier.

It is going to depend on the characters skills to determine which is going to help them most.
Rooxon Jul 17, 2024 @ 9:55pm 
Originally posted by Moga CMDR:
Originally posted by Teal V2:
Skill power is crap compared to multiplier, tho.
That is incorrect. For skills over 100%, more skill power benefits them more than adding more to the modifier.

It is going to depend on the characters skills to determine which is going to help them most.
If you cannot afford both, Skill Power is definitely the way to go yeah. It'll buff everything else that scales off of it no matter how bad, which is always better than the midpoint multiplier.
Last edited by Rooxon; Jul 17, 2024 @ 9:56pm
Joikax Jul 17, 2024 @ 9:57pm 
Originally posted by Jon.Topps:
Originally posted by Teal V2:
Hahah no.
Skill power is flat skill power.
Skill power modifier adds to the multiplier to all of your skills.
(Specific modifiers like "fusion skill modifier" obviously will only affect fusion skills.)

You can even check this by yourself.

Add skill power modifier modul, hit save and check the multiplier on your skills. It will be higher, like
x125 of skillpower → x136 of skillpower

Now if you add "skill power" modul, you won't see any difference. Skill power is your stat that you can see when you press "W" on your character screen.
This is the one which grows with "skill power" modul.

Skill power is crap compared to multiplier, tho.
During my testing, going for modifier ended up with more DPS in all scenarios.
Sorry I'm almost getting it but not quite. What's the difference between "flat skill power" being given a percentage boost, and the modifier being given a percentage boost?
Like if the ability does 100 damage, adding 10% to the modifier which is default 1.0x would make it 1.1, and it would do 110. Then, adjusting the raw skill power 10% from 100 would still give you 110 damage. I know I'm missing something. Thanks.


Mods that raise Skill Power Modifier are not multipliers, they're additive (even though it states %). Say you got 10% modifier on an ability and then add a mod with skp modifier +90%, you get a total of 100% modifier meaning you do the entirety of your skillpower number as damage with that ability.

The mods that raise Skill Power are multipliers, their value multiplies off the base skillpower so the higher your base SKP the more valuable it becomes over SKP Modifier.
Moga CMDR Jul 17, 2024 @ 9:57pm 
Dont forget folks, you can test this stuff in the lab. Try mods, see results. And it makes even more sense.

Also, don't forget the skills show you updates to their power numbers once you save your module setup. While this won't tell you everything, it sometimes makes it more clear what is going on.

Originally posted by Rooxon:
If you cannot afford both, Skill Power is definitely the way to go. It'll buff everything else that scales off of it no matter how bad, which is always better than the midpoint multiplier.
For me, in my position, the Multiplier actually provides better numbers overall. It depends on the % each skill has. So I don't think Skill power is always the way to go.
Last edited by Moga CMDR; Jul 17, 2024 @ 9:58pm
Rooxon Jul 17, 2024 @ 9:59pm 
Originally posted by Moga CMDR:
Originally posted by Rooxon:
If you cannot afford both, Skill Power is definitely the way to go. It'll buff everything else that scales off of it no matter how bad, which is always better than the midpoint multiplier.
For me, in my position, the Multiplier actually provides better numbers overall. It depends on the % each skill has. So I don't think Skill power is always the way to go.
Yeah you are right, relying on multipliers alone can be better. Generally and through the first 3 Hard Mode colossi fights, the general buff is good enough. Only later you need the convoluted energy activator/catalyst builds I think.
Last edited by Rooxon; Jul 17, 2024 @ 10:00pm
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Date Posted: Jul 17, 2024 @ 9:19pm
Posts: 13