The First Descendant

The First Descendant

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teravisor Aug 1, 2024 @ 12:31pm
Unstuck button or how to break biolab
Please give us unstuck button. As for why...
Ways to get stuck in biolab #1 (normal mode only):
just run past monsters without killing them, drop down a huge dropoff
https://steamcommunity.com/sharedfiles/filedetails/?id=3301097143
With slope and... You're stuck. Quest points up to kill monsters. But they don't come down. Slope too large to get back up.

Ways to get stuck in biolab #2 (both normal and hard): on same slope on wall opposite to slope there's a hole. By hooking into it you fall off map!
https://steamcommunity.com/sharedfiles/filedetails/?id=3301096896
https://steamcommunity.com/sharedfiles/filedetails/?id=3301097386

Falling down does NOT return you back.
https://steamcommunity.com/sharedfiles/filedetails/?id=3301099038

So... we already have nothing to lose, right? Let's climb back! There's a hole for that
https://steamcommunity.com/sharedfiles/filedetails/?id=3301097660
Hole leads to respawn area and returns to playable area
https://steamcommunity.com/sharedfiles/filedetails/?id=3301097773
Except by going back we know we're stuck!
https://steamcommunity.com/sharedfiles/filedetails/?id=3301097918
Is the end? NO! There's another hole off the map in same room as shields! (on top left corner of camera, left from the root)
https://steamcommunity.com/sharedfiles/filedetails/?id=3301098098
And it leads outside too
https://steamcommunity.com/sharedfiles/filedetails/?id=3301098240

And even then I didn't find a way to get back behind the shield door...
Please, give us unstuck button to return to where we're supposed to be.
Last edited by teravisor; Aug 1, 2024 @ 12:39pm
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Showing 1-7 of 7 comments
Rogue Aug 1, 2024 @ 12:34pm 
Make haste slowly.
teravisor Aug 1, 2024 @ 12:36pm 
Originally posted by Rogue:
Make haste slowly.
Not the ultimate bunny's way to farm dungeon that I had to run over 20 times for Blair Stabilizer and how have to run on hard for other things.
jandraelune Aug 1, 2024 @ 12:48pm 
:p You managed to get out of the map. Happens more often with Valby's ' Plop-Plop '
teravisor Aug 1, 2024 @ 1:04pm 
Originally posted by jandraelune:
:p You managed to get out of the map. Happens more often with Valby's ' Plop-Plop '
I'm aware that this is not the only way, it's just the two ways to get stuck in a single dungeon as example that anyone can replicate on any character.
And this being far from the only way is exactly why I'm asking for unstuck button. It shouldn't be hard to make a button that returns you to previous completed objective's location (or initial spawn location if none), right?
Last edited by teravisor; Aug 1, 2024 @ 1:08pm
jandraelune Aug 1, 2024 @ 1:08pm 
Originally posted by teravisor:
Originally posted by jandraelune:
:p You managed to get out of the map. Happens more often with Valby's ' Plop-Plop '
I'm aware that this is not the only way, it's just the two ways to get stuck in a single dungeon as example that anyone can replicate on any character.
And that's exactly why I'm asking for unstuck button. It shouldn't be hard to make a button that returns you to previous completed objective's location (or initial spawn location if none), right?
Or just move you're character to the nearest ' safe ' ground.
teravisor Aug 1, 2024 @ 1:10pm 
Originally posted by jandraelune:
Originally posted by teravisor:
I'm aware that this is not the only way, it's just the two ways to get stuck in a single dungeon as example that anyone can replicate on any character.
And that's exactly why I'm asking for unstuck button. It shouldn't be hard to make a button that returns you to previous completed objective's location (or initial spawn location if none), right?
Or just move you're character to the nearest ' safe ' ground.
It won't work as demonstrated close to the end of screenshots: closest playable ground might not be 'safe'. How do you find which one is 'safe' and which is not?
I suggest the completed objective's location.
jandraelune Aug 1, 2024 @ 1:19pm 
Valby's ' plop-plop ' there doesn't even need to be a model seem or hole of any kind. The target placement can get on the edge or just past the edge of a wall and boom, teleport to the otherside of it (often inside of it requiring to repeat the process to get unstuck)
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Date Posted: Aug 1, 2024 @ 12:31pm
Posts: 7