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Hopefully this gets implemented soon.
so its nerfed, cuz.. my cage hit crit/ wave with 900k yesterday.. so its now lower ..alot lower.. thanks for nerfing
While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we're planning to introduce a "guaranteed drop" system where you're guaranteed to get the item you want after repeating the activity a certain number of times.
The First Descendant has various missions and Amorphous Materials with chance-dependent rewards. We're considering how we can effectively implement the "guaranteed drop" in such diverse reward systems, and we're working to create a farming structure that players will be happy with. We hope to make improvements before long to provide a more rational and satisfying farming experience.
Disposing of Leftover Items
Next is an update on items that are piling up in your Consumables. There is currently no way to dispose blueprints for Descendants and weapons that you've already completed, so there are cases where players are getting multiple copies of blueprints they already own during the farming process.
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As long as these two points are combined together, boredom can be greatly improved.
*Bunny runs by and one shots everything instantly*
I hope the rubberbanding will be fixed