The First Descendant

The First Descendant

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CM3 31 juil. 2024 à 0h09
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The First Descendant Update 1.0.5
The First Descendant Update 1.0.5

PDT 2024.07.31 (Wed) 01:40– We have corrected some mistranslated expressions in the "Drop Rate Improvement Plans" occured during the translation process. We sincerely apologize for any confusion caused.

Greetings, Descendants!

Here are the details on The First Descendant Update 1.0.5 on Wednesday, July 31st.

■ Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Update 1.0.5

New Descendant: Ultimate Valby
- Added "Ultimate Valby."

Ultimate Valby Modification Modules
- Spiral Tidal Wave: The bouncy Bubble Bullet has been replaced by a projectile that flies in a straight line. Spiral Tidal Wave is stackable and can be fired three times in a row, and attracts impurities during the Gluttony Intercept Battle.
- Hydro Pressure Bomb: Instead of "Plop Plop," she leaps forward and deals damage to enemies around the landing area. The more enemies in the Laundry state, the more powerful the damage.

Added Ultimate Valby Amorphous Materials
- Amorphous Material Patterns 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125 can no longer be acquired. You can continue to use the Amorphous Materials you already have as before.
- Added the "AA variants" of Amorphous Materials 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125. You can acquire the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Ultimate Valby from them. Ultimate Valby's blueprint and Code Materials will replace one of the items available from the original Amorphous.
- The Amorphous Materials of the "AA variant" can be acquired and used in the same place as the original.

New Descendant: Luna
- Added new Descendant, Luna.

Luna Skills
- (Passive Skill) Improvisation: Using any skill increases Inspiration Gauge, which allows Luna to use Enhanced Skills.
- (Active Skill 1) Stage Presence: Using the skill changes Luna's weapon to her Unique Weapon. Performing the notes in time to the music by using skills or hitting monsters stacks and increases her Skill Power Modifier.
- (Active Skill 2) Passionate Stage: Using the skill makes Luna play upbeat music, increasing the Skill Power Modifier of Luna and her allies. Gaining the Enhanced Effect increases the Skill Power Modifier even more and also increases the Skill Critical Hit Rate and damage of allies.
- (Active Skill 3) Relaxing Act: Using the skill makes Luna play relaxing music. Hitting the enemy with a note grants an effect that instantly recovers the MP of Luna and her allies. Gaining the Enhanced Effect increases MP Recovery, and reduces Skill Cost.
- (Active Skill 4) Delightful Stage: Using the skill makes Luna play delightful music. Hitting the enemy with a note increases Inspiration Gauge and decreases the skill cooldown of allies. Gaining the Enhanced Effect increases the Inspiration Gauge even more and immediately resets the cooldown of allies.

Luna Modification Modules
- Nimble Footsteps: This Modification Module enhances Luna's Movement Speed and amplifies the effect range of her performance, making it easier to support her allies.
- Noise Surge: Transforms all of Luna's skills to combat skills. Performing the notes in rhythm unleashes a powerful AoE attack. When the Inspiration Gauge is full, summons a moving stage where she dances to recover MP and Shield.

Added Luna Amorphous Materials
- Amorphous Material Patterns 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094 can no longer be acquired. You can continue to use the Amorphous Materials you already have as before.
- Added the "AA variants" of Amorphous Materials 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094. You can acquire the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Luna from them. Luna's blueprint and Code Materials will replace one of the items available from the original Amorphous.
- The Amorphous Materials of the "AA variant" can be acquired and used in the same place as the original.

Added New Hard Void Intercept Battle: Gluttony
- Added new Hard Difficulty Void Intercept Battle, Gluttony.
- Intercept Gluttony to collect the Hungry Sonic External Components Set and the blueprint of the Ultimate Weapon Peace Maker.

Gluttony External Components Set
- Hungry Sonic Set: 2-piece set effect grants Toxin Resistance. 4-piece set grants an effect that recovers MP on hitting the target with a skill’s Unique Weapon as well as an effect that increases Skill Duration and MP Heal Modifier proportionally to Max MP.

New Ultimate Equipment: Peace Maker
- Added new Ultimate Weapon Peace Maker. Using a Dimension skill grants the "Single Reload for Peace" effect.
At maximum stacks, the "Single Reload for Peace" effect enables you to fire the loaded ammo in a single quick burst when taking an aimed shot.

New Module
- Arche Concretion: Decreases Movement Speed, Firearm ATK, and all Attribute ATK except the Non-Attribute ATK every time a skill is used, but each stack of Arche Concretion increases DEF and MP.

Added New Products
- Added "New Descendant: Exclusive Luna Bundle" which includes Luna and the "Pool Party" skin.
- Added Luna to the list of standard Descendants in the shop.
- Added "Premium Ultimate Valby Bundle" which includes Ultimate Valby and the "Vermillion Wave skin," and "Ultimate Valby Bundle."
- Added "Valby's Summer Theme," "Viessa's Summer Theme," and "Male Summer Theme Set."
- Added "Luna's Albion Academy Cadet," "Luna's Classic Maid Uniform," "Luna's Panda," and "Luna's Dinosaur" limited skins.
- Added "Luna's Augmented Reality of Madness" premium skin package.
- Added Luna's exclusive "White Mouse" premium head skin.
- Added Luna's exclusive Hair & Makeup 1 & 2.
- Added Luna's "The Ultimate High Feeling" and "Volume Up" standard skins.
- Added Luna's makeup "Sly."
- Added "Adjustment Control Axis X30" and "Fine Adjustment Control Axis 20" support items.

More Details
https://tfd.nexon.com/en/news/2614115

Thank you.
Dernière modification de CM3; 31 juil. 2024 à 1h40
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Devs a écrit :
Drop Rate Improvement Plans

While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we're planning to introduce a "guaranteed drop" system where you're guaranteed to get the item you want after repeating the activity a certain number of times.

Hopefully this gets implemented soon.
Did you fix the ingame double stutter that crashes PC if your running settings higher than medium with every Nvidia setting turned off?
Fixed an issue where the Ultimate Weapon Thunder Cage's unique effect would deal more than 1.33x damage when monsters were clustered. Instead, Electric Shockwave now deals 2x damage regardless of the number of enemies.

so its nerfed, cuz.. my cage hit crit/ wave with 900k yesterday.. so its now lower ..alot lower.. thanks for nerfing
DDG 31 juil. 2024 à 1h52 
Drop Rate Improvement Plans
While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we're planning to introduce a "guaranteed drop" system where you're guaranteed to get the item you want after repeating the activity a certain number of times.

The First Descendant has various missions and Amorphous Materials with chance-dependent rewards. We're considering how we can effectively implement the "guaranteed drop" in such diverse reward systems, and we're working to create a farming structure that players will be happy with. We hope to make improvements before long to provide a more rational and satisfying farming experience.

Disposing of Leftover Items
Next is an update on items that are piling up in your Consumables. There is currently no way to dispose blueprints for Descendants and weapons that you've already completed, so there are cases where players are getting multiple copies of blueprints they already own during the farming process.

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As long as these two points are combined together, boredom can be greatly improved.
When friezes and disk load are fixed?
When do we get a pet that helps us colect loot on the ground
UHUF 31 juil. 2024 à 2h01 
keep making new item and let them crack new skill combo let them play with math and dont nerf anything for the cry baby
Dernière modification de UHUF; 31 juil. 2024 à 2h03
cosmetics..... cosmetics.... cosmetics!!! just take the money! and let us color weapons! all the things!! gimmie!!
what are you doing?
DDG a écrit :
Drop Rate Improvement Plans
While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we're planning to introduce a "guaranteed drop" system where you're guaranteed to get the item you want after repeating the activity a certain number of times.

The First Descendant has various missions and Amorphous Materials with chance-dependent rewards. We're considering how we can effectively implement the "guaranteed drop" in such diverse reward systems, and we're working to create a farming structure that players will be happy with. We hope to make improvements before long to provide a more rational and satisfying farming experience.

Disposing of Leftover Items
Next is an update on items that are piling up in your Consumables. There is currently no way to dispose blueprints for Descendants and weapons that you've already completed, so there are cases where players are getting multiple copies of blueprints they already own during the farming process.

-----------------------------------------------------

As long as these two points are combined together, boredom can be greatly improved.
and then they changed that "guaranteed drop" to "new system" because "mistranslated" kek
Love the update Huge W, for bug fixing also :>
"Press your button is rhythm to the tune..."
*Bunny runs by and one shots everything instantly*
No Yujin Bug fix? With reactos... Pls test it and fix =D
When the game is in Maintenance mode, if you launch the game you cannot close it when you get to the Maintenance splash screen without force closing via Task Manager. Please can you add a Game Exit button for these times.
Do they mean 5am or 5pm?
I hope the rubberbanding will be fixed
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Posté le 31 juil. 2024 à 0h09
Messages : 178