The First Descendant

The First Descendant

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13 Jul 29, 2024 @ 5:28pm
Pyromaniac in public
Impossible to clear, 50+ tries and 0 luck. Any sense to make the boss you need to clear for main quest so hard to kill?
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Showing 1-15 of 23 comments
Eraizas Jul 29, 2024 @ 5:31pm 
Much easier to kill all normal/hard bosses solo. Upgrade your modules if you can't do it
Xenomorph - Drone Jul 29, 2024 @ 5:31pm 
I wasn't able to do it in public, But I did with Lepic in solo.
Try to do him solo, it worked for me.
Mordtziel Jul 29, 2024 @ 5:32pm 
It's not hard to kill. You and most others aren't leveling your mods up and/or are overly reliant on physical damage. Pyromancer is a normal mode colossus with the defense of a hard mode colossus, however, his resistances are very low for his level. Throw a leveled up chill enhancement mod in your guns and go nuts (don't forget to level your other mods up). Level 10 chill enhancement gives you an additional 30% of your firearm atk as chill damage, but since it's not subject to his defense, only his chill resistance, you'll deal 72% more damage to him.
Mister Wiggles Jul 29, 2024 @ 9:01pm 
Bosses are easier solo. Every person in the group essentially adds 20% more health.

If you still can't do it solo then you are sadly part of the problem, too. Upgrade modules/weapons and try again.
Mordtziel Jul 29, 2024 @ 9:08pm 
Originally posted by Mister Wiggles:
Bosses are easier solo. Every person in the group essentially adds 20% more health.
This is not true. It was a wild claim in the past. Pyromaniac has...
Solo: 4,467,678 HP + 2,978,452 Shield = 7,446,130 Total (100%)
Duo: 9,040,698 HP + 6,027,132 Shield = 15,067,830 Total (202.35% or 101.175% per player)
Trio: 13,403,033 HP + 8,935,355 Shield = 22,338,388 Total (300% or 100% per player)
Quad: 15,676,062 HP + 10,450,708 Shield = 26,126,770 Total (351% or 87.7% per player)
Bosses do not scale at very specific values per player, they each scale differently (example: hard executioner full party is 333.33% tankier than solo instead of normal pyro's 351% or hard pyro's 317%).
Last edited by Mordtziel; Jul 29, 2024 @ 9:09pm
Mister Wiggles Jul 29, 2024 @ 9:15pm 
Originally posted by Mordtziel:
Originally posted by Mister Wiggles:
Bosses are easier solo. Every person in the group essentially adds 20% more health.
This is not true. It was a wild claim in the past. Pyromaniac has...
Solo: 4,467,678 HP + 2,978,452 Shield = 7,446,130 Total (100%)
Duo: 9,040,698 HP + 6,027,132 Shield = 15,067,830 Total (202.35% or 101.175% per player)
Trio: 13,403,033 HP + 8,935,355 Shield = 22,338,388 Total (300% or 100% per player)
Quad: 15,676,062 HP + 10,450,708 Shield = 26,126,770 Total (351% or 87.7% per player)
Bosses do not scale at very specific values per player, they each scale differently (example: hard executioner full party is 333.33% tankier than solo instead of normal pyro's 351% or hard pyro's 317%).

Any hard evidence for this because those numbers don't seem right at all.

Not calling you a liar but need more than this because I've heard alot of conflicting info and the 20% I've mentioned is an average from the information I've read/heard OP understands the point I'm making so the specifics aren't really important to them but I however am interested.
Mordtziel Jul 29, 2024 @ 9:18pm 
Any hard evidence for this because those numbers don't seem right at all.

Not calling you a liar but need more than this because I've heard alot of conflicting info and the 20% I've mentioned is an average from the information I've read/heard OP understands the point I'm making so the specifics aren't really important to them but I however am interested.
Literally datamined from the game. TFDTools has these and more listed for every boss except Hanged Man and Molten Fortress for whatever reason. You can also just go into any random pug and do the damage yourself on some normal mode boss and then compare it to the damage you do solo. You'll do a lot more than just double your solo damage unless there's some other heavily geared player there for some reason.

As a bonus, I even used their numbers in a spreadsheet to accurately predict my Blair's Giant Fireball damage from a modules standpoint against Hard Executioner. So yea, seems pretty accurate to me.
Last edited by Mordtziel; Jul 29, 2024 @ 9:22pm
Mister Wiggles Jul 29, 2024 @ 9:26pm 
Originally posted by Mordtziel:
Any hard evidence for this because those numbers don't seem right at all.

Not calling you a liar but need more than this because I've heard alot of conflicting info and the 20% I've mentioned is an average from the information I've read/heard OP understands the point I'm making so the specifics aren't really important to them but I however am interested.
Literally datamined from the game. TFDTools has these and more listed for every boss except Hanged Man and Molten Fortress for whatever reason. You can also just go into any random pug and do the damage yourself on some normal mode boss and then compare it to the damage you do solo. You'll do a lot more than just double your solo damage unless there's some other heavily geared player there for some reason.

I avoid data mines so explains why I haven't seen anything about this.

Also in game numbers have been proven to be very inaccurate from dps numbers to end screen total damage so I've always took them with a pinch of salt. The 20% that I mentioned came from Rychews games who is the math guy for games like this, this was early on so was always going to expanded upon I just haven't heard him specifically mention it since then so assumed it was still true.
Mordtziel Jul 29, 2024 @ 9:29pm 
The 20% that I mentioned came from Rychews games who is the math guy for games like this, this was early on so was always going to expanded upon I just haven't heard him specifically mention it since then so assumed it was still true.
Ryechews has been good for gathering data, but a lot of his math has been suspect at best and he causes the community to jump to a lot of conclusions about things because of how he presents his data. Like his original video on defense where he made it sound like resistance was flat damage reduction and he released a video 3 days after apologizing for that, but the damage was done and the community still quotes it as flat damage reduction despite the fact that the damage reduction formula for resistance is identical to defense and he has never made a video to bring that to light.
hibbidy_jibbidy Jul 29, 2024 @ 9:35pm 
same here, i dont think 50...but proabaly 15
Player Zer01 Jul 29, 2024 @ 9:37pm 
hard mode or normal?
hibbidy_jibbidy Jul 29, 2024 @ 9:46pm 
omg, my next try at pyro got it
13 Jul 30, 2024 @ 2:59am 
Originally posted by Mister Wiggles:
Bosses are easier solo. Every person in the group essentially adds 20% more health.

If you still can't do it solo then you are sadly part of the problem, too. Upgrade modules/weapons and try again.

Already cleared it in public, but:
I completely don't understand how I can kill solo this boss as Bunny
I have 4k+ fire resist from modules, but flamethrower almost oneshot me
And my 66 lvl legendary smg with modules deal almost 0 damage even with 15% chill damage from module.
Even with maxed hp module Bunny very squish char
In any Pyro guide you need to keep distance from boss, but on Bunny with smg you forced to play close to boss and get oneshots from sword attack or flamethrower
My average damage in unsuccessfull tries on Pyro was 4-5 millions, so I have no idea how I can burst him solo
Mordtziel Jul 30, 2024 @ 3:10am 
Already cleared it in public, but:
I completely don't understand how I can kill solo this boss as Bunny
I have 4k+ fire resist from modules, but flamethrower almost oneshot me
And my 66 lvl legendary smg with modules deal almost 0 damage even with 15% chill damage from module.
Even with maxed hp module Bunny very squish char
In any Pyro guide you need to keep distance from boss, but on Bunny with smg you forced to play close to boss and get oneshots from sword attack or flamethrower
My average damage in unsuccessfull tries on Pyro was 4-5 millions, so I have no idea how I can burst him solo
You need to level your modules more and/or use better combinations. Remember that modules that are leveled up are more effective than using more modules.
Let's take a weapon as an example. Instead of using 6-7 modules that are each giving you like 9% damage or fire rate, or some amount of accuracy, reload speed, etc. You can use...
Chill Enhancement. At level 10 it grants 30% of your firearm atk as chill atk.
Action and Reaction. At level 10 it grants 61% firearm atk.
Rifling Reinforcement. At level 10 it's 32% firearm atk.
If you remember what I said in the previous post, that will increase your overall damage against pyromancer in particular by 3.32x.

As for your tankiness, well, resistance is mediocre to say the least, you need hp first.
Increased HP. Level 10 will grant you 218.5% more hp.
Stim Accelerant. Level 10 will grant you another 234% hp.
That makes you able to take 5.5x more damage! Combine this with some proper components and you're good to go.

Proper components basically look like...
Auxiliary Power. Main Stat: HP. Substats: HP, Fire Resist
Recon Sensor. Main Stat: HP. Substats: MP Recovery in Combat, Chill Resistance
Support Memory: Main Stat: DEF. Substats: DEF, Electric Resistance
Support Processor: Main Stat: HP. Substats: Max Shield, Toxin Resistance

All in all, this will make you capable of taking substantially more damage on every character type to the point you can generally laugh at incoming damage.
Watermelon Knife Jul 30, 2024 @ 3:11am 
Took me ten hours non stop on the second day post launch before I went to sleep and cleared it when I woke up. There was no one to carry anyone back then. These days i you use the chat system and find a few people who know the fight and are actually geared, it's a cake walk compared to the early days.

It's only hard if you happen on a group of everyone wanting someone to carry them through the fight without putting a single thought into modding their descendant or weapons, combined with not reading the boss weaknesses!
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Date Posted: Jul 29, 2024 @ 5:28pm
Posts: 23