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Try to do him solo, it worked for me.
If you still can't do it solo then you are sadly part of the problem, too. Upgrade modules/weapons and try again.
Solo: 4,467,678 HP + 2,978,452 Shield = 7,446,130 Total (100%)
Duo: 9,040,698 HP + 6,027,132 Shield = 15,067,830 Total (202.35% or 101.175% per player)
Trio: 13,403,033 HP + 8,935,355 Shield = 22,338,388 Total (300% or 100% per player)
Quad: 15,676,062 HP + 10,450,708 Shield = 26,126,770 Total (351% or 87.7% per player)
Bosses do not scale at very specific values per player, they each scale differently (example: hard executioner full party is 333.33% tankier than solo instead of normal pyro's 351% or hard pyro's 317%).
Any hard evidence for this because those numbers don't seem right at all.
Not calling you a liar but need more than this because I've heard alot of conflicting info and the 20% I've mentioned is an average from the information I've read/heard OP understands the point I'm making so the specifics aren't really important to them but I however am interested.
As a bonus, I even used their numbers in a spreadsheet to accurately predict my Blair's Giant Fireball damage from a modules standpoint against Hard Executioner. So yea, seems pretty accurate to me.
I avoid data mines so explains why I haven't seen anything about this.
Also in game numbers have been proven to be very inaccurate from dps numbers to end screen total damage so I've always took them with a pinch of salt. The 20% that I mentioned came from Rychews games who is the math guy for games like this, this was early on so was always going to expanded upon I just haven't heard him specifically mention it since then so assumed it was still true.
Already cleared it in public, but:
I completely don't understand how I can kill solo this boss as Bunny
I have 4k+ fire resist from modules, but flamethrower almost oneshot me
And my 66 lvl legendary smg with modules deal almost 0 damage even with 15% chill damage from module.
Even with maxed hp module Bunny very squish char
In any Pyro guide you need to keep distance from boss, but on Bunny with smg you forced to play close to boss and get oneshots from sword attack or flamethrower
My average damage in unsuccessfull tries on Pyro was 4-5 millions, so I have no idea how I can burst him solo
Let's take a weapon as an example. Instead of using 6-7 modules that are each giving you like 9% damage or fire rate, or some amount of accuracy, reload speed, etc. You can use...
Chill Enhancement. At level 10 it grants 30% of your firearm atk as chill atk.
Action and Reaction. At level 10 it grants 61% firearm atk.
Rifling Reinforcement. At level 10 it's 32% firearm atk.
If you remember what I said in the previous post, that will increase your overall damage against pyromancer in particular by 3.32x.
As for your tankiness, well, resistance is mediocre to say the least, you need hp first.
Increased HP. Level 10 will grant you 218.5% more hp.
Stim Accelerant. Level 10 will grant you another 234% hp.
That makes you able to take 5.5x more damage! Combine this with some proper components and you're good to go.
Proper components basically look like...
Auxiliary Power. Main Stat: HP. Substats: HP, Fire Resist
Recon Sensor. Main Stat: HP. Substats: MP Recovery in Combat, Chill Resistance
Support Memory: Main Stat: DEF. Substats: DEF, Electric Resistance
Support Processor: Main Stat: HP. Substats: Max Shield, Toxin Resistance
All in all, this will make you capable of taking substantially more damage on every character type to the point you can generally laugh at incoming damage.
It's only hard if you happen on a group of everyone wanting someone to carry them through the fight without putting a single thought into modding their descendant or weapons, combined with not reading the boss weaknesses!