The First Descendant

The First Descendant

View Stats:
Some Hard Public Intercepts are Bad for the Community
In the hope that this sentiment will make it to the eyes of the community managers and devs, Public Void Intercept battles in their current state are just a bunch of under powered people trying to get carried, so the current best option seems to be soloing them. This kills the community and fun of playing together. I'm not sure how to fix this but maybe there should be more time to accomplish public void intercepts, or somehow give people a warning message before starting that they are under powered and how to fix it, so they'll work on that instead of trying the public void intercept over and over trying to get carried. Hopefully something can be done to change this situation.
EDIT: Since posting this I have found the later hard Colossus battles to be good on public due to incentives for geared players like good drops. I edited the title to be more descriptive of that
Last edited by Random_Guy999; Jul 29, 2024 @ 4:37pm
< >
Showing 1-15 of 16 comments
Kashra Fall Jul 29, 2024 @ 2:53pm 
Public matchmaking is always a 50/50, even when they put in proper scaling etc. Sometimes you get the man who is cooking a turkey dinner and has to go afk for 10 minutes randomly. Sometimes you get people who magically made it to the level/boss even though they don't know what button shoots. If you want to avoid all of this. Use their discord and form private groups there.
[UNQL]Tango Jul 29, 2024 @ 3:02pm 
Strangely, lately I have a quite positive experience with pubs, very rarely failing. People get knocked down sometimes, but rare when someone actually dies. Maybe I was just lucky.

That being said I did my farming in Private. :)
TemplarGFX Jul 29, 2024 @ 3:05pm 
With the game being so new, half of those people everyone insists 'just want to get carried' are probably newbs hitting that hard boss for the first time. Not everyone is a gaming pro
Virtu Jul 29, 2024 @ 3:06pm 
You just asking for CP (combat power)
That's super common in Korean mobile games.
Tenz Jul 29, 2024 @ 3:23pm 
At least they put the easy hard fights first to filter out people who arn't putting forma into their guns. The first 5 fights are just a check do you have a gun that does dmg as the fights are very easy.
Random_Guy999 Jul 29, 2024 @ 4:24pm 
You know, I wrote this when I was frustrated with that last few normal and first couple hard colossus battles. After I solod those the hard mode battles are actually good. I think after a certain point there is much more incentive for geared players to fight certain Colossi for drops. Nicely done, however some void intercepts have no incentive for geared players and are just as I said in the OP. I hope they add incentives to those too.
Delphinus Jul 29, 2024 @ 4:30pm 
People keep talking about how Bunny so op muh nerf i was in a match with two Bunny that wouldnt use there skills and kept far away. Why are you even playing Bunny when you are not zapping keep the field clear. On top a lot people still havent gotten the memo on having at least 10k HP - _ -
Last edited by Delphinus; Jul 29, 2024 @ 4:30pm
COWABUNGATIME Jul 29, 2024 @ 4:48pm 
Originally posted by Random_Guy999:
In the hope that this sentiment will make it to the eyes of the community managers and devs, Public Void Intercept battles in their current state are just a bunch of under powered people trying to get carried


I hopped back into Warframe the other day just to see what was up, and I realized in each mission, they'll show you the stats for EVERYONE. I was just coming to the Discussions to post a thread asking the developers to give us a more in depth statistical tracker for bosses and missions. I want to see how much DPS everyone else did in the fight too. I'm sick of cranking out 30M DPS trying to farm Executioner102 for Afterglow Nanotube and Ult Viessa and the other 3 dingdongs can't manage to split the other 50M between themselves. I want to see Boss stats somewhere too. Tell me EXACTLY how much health these bosses have.
Sweets Jul 29, 2024 @ 4:52pm 
there will always be good players and bad but its how you approach that matters. You do not need to put all your time into something to like it
Last edited by Sweets; Jul 29, 2024 @ 4:54pm
JakOPayn Jul 30, 2024 @ 12:33am 
I've failed once in like 100 runs in public matchmaking. I'd look inwards instead of who's around you.
Valhalla Awaits Jul 30, 2024 @ 1:06am 
This would be easily fixed by basically doubling/trippling the boss hp/difficulty for solo players, then make the scaling for extra players be much lower than it is now. Strongly incentivising people to group for them to be more effecient.

Or far more controversially... Remove solo colossus fights and force 4-man parties like the ones with mechanics already do. I'm against this myself, but it's an option.
Last edited by Valhalla Awaits; Jul 30, 2024 @ 1:08am
Wrayday Jul 30, 2024 @ 1:09am 
I think you are looking for love in all the wrong places.

The endgame isn't about mega boss battles. It's trying to assemble some pattern into a useable item to say you have accomplished that task. The boss battles are just in the way of that task and not really the end goal.

I think you might want to start petitioning for the dev's to add intractable events into boss fights..... like loading a ballista or cannon to shoot at the boss to spice things up.....

Have players assemble raid weapons to bring in to do large damage to a boss....

Maybe even open world raid bosses.
Internet Waste Jul 30, 2024 @ 2:42am 
I just think Intercepts should be a bit more clear on their mechanics.

Devourer for example, yeah it's kind of obvious that the big green shielded containers linking a green beam to the boss are healing him, so we go pop those.

Hanged Man, for example, is completely counter-intuitive unless you already know about it.

It's a massive 180º shift from "Intercepts are big bosses with weak points" to "actual mechanics", and none are explained or even hinted. Players hit Hanged Man, get met with actual mechanics and give up or keep headbanging it until someone who *knows* the mechanic does it for them - then they move on ahead to Hard Intercepts and continue the cycle.
Nomeat710 Jul 30, 2024 @ 2:51am 
Originally posted by Dr. Moist:
I just think Intercepts should be a bit more clear on their mechanics.

Devourer for example, yeah it's kind of obvious that the big green shielded containers linking a green beam to the boss are healing him, so we go pop those.

Hanged Man, for example, is completely counter-intuitive unless you already know about it.

It's a massive 180º shift from "Intercepts are big bosses with weak points" to "actual mechanics", and none are explained or even hinted. Players hit Hanged Man, get met with actual mechanics and give up or keep headbanging it until someone who *knows* the mechanic does it for them - then they move on ahead to Hard Intercepts and continue the cycle.
as a destiny raider im fine with mechanics the community has to figure out creates a way for players to talk to each other instead of doing no coms since the game is holding your hand. They just need to get rid of MM in bosses that have a wipe mechanic or add you need to kill the boss x amount of times for MM (yes people who got carried will be in there too).....outside the intercept battles, a baby could get through this game its so easy.
vishuspuss Jul 30, 2024 @ 2:59am 
Originally posted by Dr. Moist:
Devourer for example, yeah it's kind of obvious that the big green shielded containers linking a green beam to the boss are healing him, so we go pop those.
ill never forget first devourer run and the few i did after.

everyone was scared of the green things, myself included. noone knew what was going on and there was nothing to look up on the internet. i figured it out, but still people would run away from the green things.

they do look evil!
Last edited by vishuspuss; Jul 30, 2024 @ 2:59am
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jul 29, 2024 @ 2:49pm
Posts: 16