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Modules probably. I think you'll go farther quicker if you put your Energy Activator the game gives you into a Tamer or something and just fully kit that out before messing around putting activators and stuff into your descendants. Even up to hard mode bosses, you can really easily just get away with some defensive modules and a utility module or two. Stack HP and DEF for most descendants in that order, and then just upgrade the hell out of your Tamer or whatever you're running via modules. You can build LMGs to do over 500k dps.
Caveat to that though, is that your modules scale off your base stats. If your descendant is level 10, and you're pumping +HP% your base HP is lower the lower your level is so it's not as useful as it is at level 40.
Energy activators are hard to get early on in the game I be careful on what weapon or descendant you put it one
tamer is straight trash unless you have nothing better
Then expand your SKILL damage values after hitting "cap" on Thundercage or Tamer. Your weapon is big changer.
Note: Don't need to Catalyst Socket Increased HP / DEF. Always catalyst your desired weapon.
Weapons to just avoid until devs buff them. Handguns (white ammo), Beam Rifles, Shotguns.
here lemme edumacate you, ok?
did you know clairvoyance has a longer range than all of viessa's abilities? did you also know it lowers chill resist? did you know its one of the few gun-to-descendant combos that sync perfectly, especially with viessas frozen gear?
ofc you didnt or you wouldnt be saying beam weapons are trash
Also... Put points into your sub attack ability as it's upgrade grants you more capacity. If you have a special skill putting points into it lowers it's useage cost... but it's hella expensive.
Do this and your game will progress smoothly.
Also... reroll stats on the gold guns. They all craft with subpar stats.