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They also need a "universal" polarity slot that bridges the gap between crystal catalysts and energy activtors in drop and grind times. Perhaps not tied to amorphous.
Let me ask, what descendant and what polarity are you in contention over using by mistake. I find ALL polarities to be useful with the ONE exception on at least characters I play being, alamandine.
Though I've not played around with "critical hit resistance" to see if it has enough bang for it's buck to use or stack on certain builds to offset issues.
I honestly agree with you on this one.
Universal polarity solves that issue though. You are almost ALWAYS going to want to slot ONE cerulian for example. AS the hp bonus mods are cerulian and you'll at least want the blue basic one for it's high modifier to one of the most important stats.
rutile is another, duration and range. That's those guys.
Cooldown reduction? MP plus? Base skillpower? Malachite.
This is why I asked OP what it was they thought they made the "mistake" of socketing with. AS there's a good module for a lot of the polarities that work on every character arguably.
the only change i would want is either calibrating for only one of the 3 settings so you can have other builds with other socket tyoes on the other settings, or being able to obtain the same char several times so you can have other socket builds there.
What you want there is MORE grind, I do like grind. But again a universal socket will allow you to have those "flex" slots for most alternative builds and loadouts.
It seems, the base polarity on build defining transcendent mods, prefers mods that share that same polarity. An example and, forgive the tangent. Is "efficient treatment" being a xantix mod.
So a min-maxed build based around that MIGHT prefer an extra xantic mod poliarty if that suspicion holds true. However, it's a clunky mess of a mod and not worth its cost as stacking it is too slow and you have to REALLY play around it to keep the buff going and in weird ways.
Granted, I'll try again when I max out divine punishment and get the wonderful bonus to cooldown reduction it offers. However, its buff will still be clunky to manage though compared to duty builds which is and are VASTLY superior.
- Free re-calibration doesn't ruin anything. There are plenty of characters and weapons to grind. How is using a catalyst his fault ?
- How do you test builds without actually using mods ?
- Energy activator is worth more on weapons than catalyst (30 capacity)
- Re-grind an activator and 12 catalyst for each setting ?
- Multiple copies of a character ? Cosmetics are specific to a character
One dumb ass brain dead comment. Blows my mind. Take some time to think before you write next time.
Also Also, why is the conesus that, just FARM more. If everyone had the ability to farm 10hours a day everyday like some people sure. But majority will play the game for limited time, progress and move on with their day. The thing that people hate most is repeating content that could be avoided with a simple QofL, why does it have to be catagorized as a Mistake and not just your character growing.
For most builds I've had to socket everything but 1, which tells me they just didn't give us enough module space.
So this leads you to make a build using 3- 4 modules on weapons and 5 to 6 on Descendants. pretty much a discount build .
But seeing as catalyst are very easy to farm , its not a big deal. But Activator yeah wasting those are a problem
Thank you for the candid response.
IMHO nimble fingers is mandatory on a lot of builds as cooldown reduction of 25% is just great on any build for its cost and coupled with a reactor roll for cooldown can be the difference between perma emissions and not which is comfier to use.
You can also, in the meantime try to get a purple or golden reactor modifier roll for range to shore up the shortcoming you're feeling. Which WILL affect the base range of her skills without any range mods slotted. I don't want to talk to you like you don't understand these things, but I personally found it all a bit confusing myself til I clicked so better safe than sorry.
a .218 bonus modifier to range on a reactor, is practically a slightly less potent skill expansion being a 21.8% range increase for example. IF I'm understanding it correctly. Nothing to sneeze at given her range is quite decent at base and doesn't need much amping til you're ready to minmax her. I don't think I'd bother with frugal unless I absolutely had to stack range on a descendant and the reactor modifiers were an absolute priority and mandatory for what I'm building for. As the main draw of frugal, is that it STACKS with other purples and the baseline blue for range, as it doesn't share the same keywords. It's stack keyword being "resource" not "range" or whatnot.
The point being, mods are NOT the only way to get range, cooldown reduction etc. Might not be your BEST in slot reactor choice but as an interim it could shore up the gap you're feeling. I suppose I should ask, are you focusing on hardcore STACKING stat effects up to huge maximal numbers and/or breakpoints, without going over the max amount allowed?
Can i still use Nimber Fingers, absolutely and I probably will going forward to not waste the Catalyst I installed for it in the beginning BUT it does brings me aware that builds are extremely 1 track and punishes players or i should say PUSH players in the direction of building your character 1 way and 1 way ONLY and if you want to dive into another type of content that your build doesn't fit then you should build someone else that can tackle that content.
With that being in mind, my solution is this, every character gets 3 presets to set up Modules. When you socket a Module in Preset 1, Preset 2 should not get that Socket installed but its placed as a usable socket for the future. Essentially making the socket permanent (unless resocket) for Preset 1 and back up sockets for Preset 2 and 3. That way preset 1 will have its own Socket set up for content A B and C and Preset 2 will have all available (created) sockets usable for Content D. If they dont want to make it straight up changeable on the fly or at the cost of gold.