The First Descendant

The First Descendant

View Stats:
Setian Jul 25, 2024 @ 2:44am
Rage-quitters in Collosses battles... (Hard)
Lately I see a lot of quitters in Collosses battles and its getting tedious.

People die once or twice and immediately quit the match, resulting in having to deal with a upscaled boss with too much health for 1-3 players who are now forced to quit as well.

Yesterday I queued up for bosses (a few with a friend and solo) and it was almost impossible to finish the upscaled bosses within the given time (with 3 its somewhat possible but very unnecessary).

My friend and I die rarely to the bosses, we revive fallen players and never complain about them.

5 public matches in a row with leavers ended up in us killing the bosses duo and solo...

What can we do about it? This is a online game, we prefer to play with other people, but at this rate its impossible.

[br]My suggested solutions:[/b]

I think battle leavers should get a time penalty, which scales according to the times they leave.

Or:

Bosses scaled down to the according scaling based on the current amount of players

Sidenote (rarely happens):
Annoyingly... when I lose connection there is no way for me to join the battle anymore and help...
I think having at least 2 minutes time to rejoin the battle is a must.

READ THE FULL POST, DYING AND QUITTING OR CRASHING ARE 2 DIFFERENT THINGS
Last edited by Setian; Jul 25, 2024 @ 2:59am
< >
Showing 1-9 of 9 comments
Monk Jul 25, 2024 @ 2:53am 
So, you crash on bosses occasionally, but others are just leaving....

I all honesty it's often possible to see if a run is going to fail because people are under geared or take the full time frame if lucky because people don't know what they are doing (breaking armour the second it turns yellow instead of using it to delay an enraged state) etc.

I've quit runs when I see blatantly undergeared people dieing instantly or doing no damage, it's simply not worth my time to continue the runs.
Setian Jul 25, 2024 @ 2:57am 
Originally posted by Monk:
So, you crash on bosses occasionally, but others are just leaving....

I all honesty it's often possible to see if a run is going to fail because people are under geared or take the full time frame if lucky because people don't know what they are doing (breaking armour the second it turns yellow instead of using it to delay an enraged state) etc.

I've quit runs when I see blatantly undergeared people dieing instantly or doing no damage, it's simply not worth my time to continue the runs.
Read the full post
If you did, you would've read about they die and quit...

There's a different pattern when it comes to people crashing or leaving instantly after a death.
Mayakii Jul 25, 2024 @ 2:58am 
Originally posted by Setian:
Bosses scaled down to the according scaling based on the current amount of players
This is the only solution to the problem.

I see no reason why I should be punished for leaving if my teammates are underprepared for the fight and are in need of a carry, where I would just end up wasting my time.
Setian Jul 25, 2024 @ 3:03am 
Originally posted by Mistwalker Mayakii:
Originally posted by Setian:
Bosses scaled down to the according scaling based on the current amount of players
This is the only solution to the problem.

I see no reason why I should be punished for leaving if my teammates are underprepared for the fight and are in need of a carry, where I would just end up wasting my time.

I never quit not even with a under geared team, but there is no solution too under-geared people other than gear level (level 100 full gear when going hard bosses).

Cause a minimum HP DEF or resistance removed build flexibility.

Just curious, how are you sure people are under geared? It shows nowhere...
Xsile Jul 25, 2024 @ 3:07am 
I admit it, i am guilty of this. I quit one match after the second death after stating "We do not have the DPS for this" on dead bride hard mode 1 minute 30 second in and she still had 3/4 of her shield up and had just cast the snow globe that coves 80% of the zone and the other two people where downed on the opposite side of the globe. At that point i said to my self. F this and quit.
Valhalla Awaits Jul 25, 2024 @ 3:12am 
Originally posted by Setian:
Lately I see a lot of quitters in Collosses battles and its getting tedious.

People die once or twice and immediately quit the match, resulting in having to deal with a upscaled boss with too much health for 1-3 players who are now forced to quit as well.

Yesterday I queued up for bosses (a few with a friend and solo) and it was almost impossible to finish the upscaled bosses within the given time (with 3 its somewhat possible but very unnecessary).

My friend and I die rarely to the bosses, we revive fallen players and never complain about them.

5 public matches in a row with leavers ended up in us killing the bosses duo and solo...

What can we do about it? This is a online game, we prefer to play with other people, but at this rate its impossible.

[br]My suggested solutions:[/b]

I think battle leavers should get a time penalty, which scales according to the times they leave.

Or:

Bosses scaled down to the according scaling based on the current amount of players

Sidenote (rarely happens):
Annoyingly... when I lose connection there is no way for me to join the battle anymore and help...
I think having at least 2 minutes time to rejoin the battle is a must.

READ THE FULL POST, DYING AND QUITTING OR CRASHING ARE 2 DIFFERENT THINGS

While I understand your point of view, and even agree with it on most of the fights, there are fights where it makes sense to just quit once you realize the team is made up of idiots, those are the boss fights with team-based mechanics. An example would be seeing people pick up the flames on Frost Walker as soon as they drop, you can just go ahead and quit and re-queue at that point as they already caused the failure of the battle and all your doing is wasting time from that point forward before everyone gets one-shot.

Same things with molten fortress with single digit IQ players failing the circuit section, if they can't do it the first time they spawn, 99% chance they won't recover from that screw up, so go ahead and re-queue. Or Obstrructor if your teammates are too dumb to shoot the GIANT GLOWING ORBS SLOWLY MOVING OMINOUSLY TOWARDS THE BOSS.

Some teams contain people simply too stupid to recover from. And the game doesn't give you any time to try and explain it to them with the match starting instantly at load in.
Monk Jul 25, 2024 @ 3:12am 
How can you tell? They due to being looked at or take forever to drop one of the extra mobs / a boss mechanic.

Take the devourer, if 3 people run to 1 Crystal / container thing and I run to another, if I can drop mine before 3 drop theirs, there is a problem and I'm using well geared but not crazy guns (250-400k dps).

If they die very fast that is also pretty solid evidence if being undergeared.

Unless you are 1 shotting bosses, you should have atleast 1 maxed out def and hp mod on your build, if you don't, your build is bad and you are undergeared.
Setian Jul 25, 2024 @ 3:15am 
Originally posted by Xsile:
I admit it, i am guilty of this. I quit one match after the second death after stating "We do not have the DPS for this" on dead bride hard mode 1 minute 30 second in and she still had 3/4 of her shield up and had just cast the snow globe that coves 80% of the zone and the other two people where downed on the opposite side of the globe. At that point i said to my self. F this and quit.
Done this boss with my friend too

We both didn't die, every single time... but the other players kept rage quitting after their first or second death.
We eventually did the boss duo and killed it, we are fully geared and are able to solo

Your experience rarely happens though and it would help if the devs implemented at least a few requirements like having level 100 gear and weapons on hard mode collosses bosses.
Setian Jul 25, 2024 @ 3:23am 
Originally posted by Valhalla Awaits:
Some teams contain people simply too stupid to recover from. And the game doesn't give you any time to try and explain it to them with the match starting instantly at load in.
True... but me and my friend are the actual carries... the other 2 who die and ragequit leave us behind with a scaled boss... which is kind of a ** move when you expect other people to do the hard work.

The only solution for us was to solo and duo the bosses, which is kinda stupid and defeats the purpose of a online game.

Remember the people who rage quit are usually the ones under performing not the ones who are geared up.

I'm afraid with this statement we get geared people quitting because 1 player is under-performing leaving the other 2 geared people to deal with the upsclaed boss. But this has more to do with toxicity or 2 quick to judge.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 25, 2024 @ 2:44am
Posts: 9