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Sure, they have them but they are an afterthought and I don't see that changing. Nexon wont balance or make other roles viable. They flat out dont know how to.
game has failed class archetypes and with that, the game will fail.
To be fair you don't HAVE to interact with the Colossus battles outside of going through the normal mode story. There are alternatives to farm most the things Colossus battles drop (at least atm), but it just requires a lot more open world farming.
you can build godmode ajax only using his shields. he will never die. his teammates that stay close get full shield recharges and never die as well (as long as they have decent base shields).
its all about builds i guess
Honestly, a mix of both. If Nexon isn't going to nerf the 1% of builds that are one shotting Colossus, but at the same time tune Colossus to combat those builds, then they need to buff the other classes to that 1% power level.
But even if you do that, the mechanics are still problematic for pugs. Its not that they're hard to understand. Most players I meet in Gluttony understand how it works. It's that they are very tight windows. One "meta" dps mistakenly doing dps when Gluttony's meter is high, can easily offset two people on orb duty. I think the mechanic is fine, it's just too strict in how you need to execute it. Same problem Frost Walker had really.
I love farming games I really do but... there is no achieving anything. No proper progress to feel proud about.
I'm gen x and i swear games had way more heart involved in their creation in like 2000-03 Like Final Fantasy XI. if you played that you know what a grind is but you would also know great rewards for your grind. I know its a different genre of game play but my point is, The open world and dungeons were still the same game. And you experienced great accomplishments and power on your characters growth. These characters don't grow and don't get more powerful, actually less powerful lol. anyway Great read my man. Great perspective and insight, making good points for folks to consider.
Stopped reading here. Why bother making a thread where you compare TFD to Warframe but then only describe TFD?
Because if you read further than that, I don't compare it to Warframe at all beyond that. Warframe comparison isn't relevant to my TFD points. That setup is only to illustrate that I don't enjoy that gameplay loop, so I'm not looking for that in TFD.
Ah I see. I stopped reading because The First Descendant feels like an endless grind of one shotting minions so I can one shot minons slightly more efficiently; with no real payoff for doing so.
I mean you arent wrong
Honestly hes not, and thats' why I'm upset.
one of the big problems indeed, no purpose. no payoff.