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That way if I fail - it's always my fault and my fault alone. So I get better over time and overcome the difficulty, eventually. And I don't have to carry anyone who's underperforming, nor do I fail because someone else is underperforming.
Honestly, those forced matchmaking intercept bosses should also be slightly reworked to no longer require being matched with randoms who expect to get carried. All intercepts should be solo-viable. Feel free to disagree, but I won't change my mind.
About time they showcase content designed for Bunny!
I have no problem with any content they introduce, except I would really question whether what they are introducing is the right thing and it may just split the community even further.
I have absolutely no interest in solo content, and won't be playing it. In fact, the way the game is shaping up, I won't be here much past the launch of Season 1.
I am hoping that they move, at least part of the game, in the direction of team and multiplayer. At the moment it has many elements of team play but the balance is so ludicrous that it's not really possible.
We shall see!
Team work gameplay is the best kind of gameplay for pve multiplayer because then it actually becomes a multiplayer game and not a resource farm.
It doesn't drive me away because it is solo, I'm fine with that.
I have issues of 2 other aspects though.
One is that it seems all the rewards come with a debuff. We saw only 4 tooltips in a video, all were like that, I expect all of them similar, but I hope some will not.
Another aspect is the speedrun focus. While I'm playing UBunny as main, that doesn't mean that I want to rush everywhere.
So this content doesn't seem to be too interesting for me. Thankfully I have a lot of other things to do, I still need to open 6-8 characters and a lot of the yellow guns for example.
I disagree because there are hardly team games anymore with auto matchmaking, people don't care about people they will almost never see again. Some people also will never try to do good in the group setting and just bring the entire experience down for people.
So what you're saying is to make it another 2nd job game instead of aiming higher?