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As a weapon affix, I would either avoid them or stick to toxic or chill. Chill can CC, and Toxic can get multiple stacks on the DoT.
Also Thundercage is not good for colossus unless you are the dedicated trash spawn clearer. SMG has short fall-off range so you need to be skilled enough to fight really close for optimal damage output.
You are better off using electric based skills or naze devotion to strip defense...
At the simulator/gun-range testing shots on openworld mobs, im only able to proc 1 element at a time and the mod slotted element always takes precedence over the gun attribute one.
The gun attribute does however contribute to a flat damage increase that also scales on a crit proc, but the flat damage itself does not scale with +atk mods slotted in the gun.
Some players say it's as good as a firearm atk attribute cuz that one is only additive to the slotted +atk mods instead of multiplicative on overall damage..... i get the same results testing at the range but still undecided if i want to keep my gold elemental attribute as well.
When I use legacy or gregs - they have no real difference with toxic or fire proc. So I prefer toxic.
But with guardian r4 - fire proc is way more potent (about 5x damage). Have no idea why.
Back then when everyone doesn't have a good build most run CHILL. Chill for CC application
Remember Colossi does have some resistance values. If you have a Valby Electric values tend to persist because of her Laundry. The highest def rend is from Sharen, her Battlefield Melting Suit doesn't get resisted at least not with my testing yet, even Gluttony.
But if you are using specific weapon attributes buff like Enduring Legacy or Python then more likely you adhere to those values.
Both the gun attribute and the mods work in the same way.
All elemental mods and attributes add a flat, scaleable damage to the weapon.
So, if you have a gold atttibute that adds 1000 chill, you will get additional ATK damage on every shot. No need to proc.
Same for mods. You get a flat ATK damage on every shot. No need to proc.
BUT, the enemy may have resistance to that element, so the damage may be reduced. So as an example, if you add Chill 30% and they have chill resistance, then you may end up with only ATK+20% instead of the expected ATK+30%.
If you can change mods to suit the enemy then do so.
The proc works on both the mod and the attribute. Either will produce the proc effect. So, for example, if you have a gun with a fire, then the proc will produce burn.
When youtubers say that if the proc is small then there is no point in adding the attribute or element to a gun they are quite wrong. The element always adds to the ATK even when it doesn't proc.
Why players don't believe me? You are talking to the very first F2P Mastery 26 ^___^
Go to (I) inventory and press "Go To Info" (W)
https://steamcommunity.com/sharedfiles/filedetails/?id=3317788907
You can hover on all the stats.
This website consolidates every attack values
https://gamingwithdaopa.ellatha.com/tfd/all-stats-list/
Source: ME. Also good you question instead of believing whatever I say.
Good to know, ty.
I think electro debuff from weps and from skills is different ones, will test.
This is the general problem with players. Most don't take the time to read and just believe whatever someone says.
I love players being curious and asking questions instead of nodding everytime someone says so. This includes YouTube. Some of them are full of it.
I was making a meme there with the face
https://steamcommunity.com/sharedfiles/filedetails/?id=3317796510 From Sharen it is an additional value so you get a DEF Decrease Amount and Electricity resistance reduction. Since she is electric she can have additional defense reduction on top of the Battlesuit Melting Rounds skill set. Or electric atk value should be a "standard" for Afterglow Sniper Rifle and even Thundercage(?). EDIT: As long as it is not resisted, most intercepts have innate resistance value
I tested this on Gluttony and it is strong in terms of application as long as the Intercept stays in the bubble.
Electrocution effect is the same value either you get it from Weapon or Bunny/Sharen. You can see the dot application when it triggers.
About value. Vs 100 lvl i got 0.856% difference (17168 and 17021). Vs 1 lvl it was 36194 and 36242, so 0,132%.
I think that use element vs lowest resistance is better than stick with ele vs anything.