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great post and I agree with the points. maybe in 3 seasons theyll finally balance well
Also those 3 cd mod will give you a total of 80%ish cooldown reduction, while spaming extinguish as part of rotation should return most of the energy spent.
And 100% with one crit module.
Well, if C will restore MP without retrieving FZ as it says here added on top of reduced MP cost and longer duration, Classic Chef would allow filling huge spaces with fire. His ultimate will still be whack (I'm assuming the Deadly Cuisine improvement for Classic Chef they talk about will be fifth small fireball, which while help with filling the area, won't make it less underwhelming compared to other characters')
Maxed Blair has one of the highest damage-over-time puddle, Also if you do it the right way Deadly Cuisine with classic chef fireball dmg can reach a total of 1++ milion damage. All of those damage can be further buffed by using Enduring Legacy, which now should be a viable alternative endgame build due to puddle duration itself.
It still doesn't affect the existing flame zones' skill modifier, only the newly created ones.
The flamezone duration is also rather unimpressive. For someone with no mobility, defence and a small radius with no range on flame zones.
The flamethrower damage buff is nothing to write home as well. Sure, the burn damage got buffed too, but it hits only once a second, compared to 3.33 time per second from the flamethrower itself. But I guess it's ok.