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I just need to grind out weapon proficiency MR and catalyse stuff atm.
It's bad because you need like 5 copies of one item.
It is bad because everything cost a crap ton or resources to upgrade.
It is bad because every mod has costs so high that you basically have to forma every single slot to make one build.
It's bad because mods of similar use (like electric/fire/toxic/chill damage mods) have different polarities, so making varied builds means even more grinding.
It is bad because things like crit are percentage of percentages rather than being additive, so everything that doesn't start with around 20% crit is already weak and worthless.
It is bad because any progress made on a base character doesn't carry over to the ultimate version (like just let the base character function as the "BLUEPRINT" piece for the ultimate descendant and let the investments carry over).
That is why the grind is bad.
Seriously this what TikTok is
https://www.youtube.com/watch?v=vbVv7_eexqI
lmao
Good thing I only used social media for family or maybe I'm just old. Although lurking on YouTube is a staple for me and I've still developed some brain rot.
Woe to thee that have been brought up on social media though. Big oof.
but its f2p, that is the whole design into making you spend money
you've clearly missed the point of f2p games and gacha
its meant to be slow for a reason.
Take Ult Gley Code for instance, can only be obtained from Intercept Bosses, which in worst case takes about 10 minutes to complete (if you don't waste time getting rekt), and in top of it, you got a bare chance of 6% to get the code.
Also, don't forget you need to do a mission, to get the amorphous material to be opened after the Intercept Boss is killed, which can add 5 to 7 minutes, even speedrunning.
Therefore, if you take 15 minutes in total, you will only be able to open 4 of these per hour, painful.
Builds help you to optimize things, but won't change the game mechanics.
I spent a stupid amount in DFO:
https://i.imgur.com/lWUG0ck.jpeg
I am basically the one who badgered DE into making Bullet Jumping instead of Parkour 2.Slow:
https://i.imgur.com/M6zQMKc.jpeg
And I played the hell out of that game:
https://i.imgur.com/58yjn2s.png
making thousands of plat from trading:
https://i.imgur.com/JpKSImP.png
https://i.imgur.com/5dTlANf.png
I am well versed in how F2P games work.
hard agree with every point, except maybe the 5 copies of each weapon one. at least that one gives me something to do. the rest are things in dire need of change, and are the result of very poor game design and no testing before pushing this game live.
Rng on top of rng .....nah
Also there need to show some sort of progression
Trying 100 times and getting nothing = zero progression , its a waste of time
The way it is right now, means you will have to farm at least 3 different maps to build a Catalyst for example, while having them use common materials means you will stack up on them by simply playing (not specifically farming them), and then you will be ready to craft when the blueprint drops (if it drops).
This is just straight up wrong.
This is the weird one with the drop rates on normal being lower but in a way it makes sense. As you get better you get better drop rates.
This happens in every game.
We are not asking for faster level up and faster progress, we are asking for the grind to be rewarding rather than our time being fully wasted and nothing we can do about the 30+ blueprints we have in our inventory of the same weapon
It's not the grind, it's that there is no bad lack protection
"muh stabilizer" not that, you can open 100 AM and still not get anything worthy, grind should be rewarding in long run, even when it is slow, it means there is progress and you move closer to desired goal, not grind and grind, maybe you get it, maybe you don't
the issue is that everyone here makes it a strawman argument whenever people criticize that aspect