The First Descendant

The First Descendant

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ShinTechG Aug 21, 2024 @ 8:08pm
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The Truth About The Grind - The First Descendant
Over 683 hours now in the game and let me tell you all the truth about the grind. It isn't as bad as people say. The problem is you have new people just starting out and wanting high end/endgame stuff or ultimate weapons/descendants right away.

First off, in lower level content, the drop chances are lower. Once you reach hard mode, it gets easier and with higher drop chances. Now here is where the real problem starts. Hardly anyone wants to take their time and BUILD what they have to get strong to take on the harder content. So all you hear is. "OMG, I can't get this, I can't get that after x amount of hours".

The game gives you 3 very powerful descendants to choose from as a starter, plus a crazy good ultimate weapon for FREE. All you have to do is play campaign. If more people would actually take time to build what they got, they would find out later how easier the grind gets. THE STRONGER YOUR BUILDS, THE LESS TIME AND EFFORT THE GRIND TAKES. Let me give you an example from my experience of easy the grind is if someone did what I said. If I decide right now to go farm an energy activator, It takes me literally 1-2 hours to get required mats. A lot of the mats I got just passively without even knowing.

Take your time, build your weapons and descendants that you have, and everything else will come easier.
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Showing 1-15 of 26 comments
Ravnin Aug 21, 2024 @ 8:14pm 
It does indeed get easier after a few grinds for a descendant and weapon. You're stronger and you have compiled a lot of resources and even parts for other descendants and weapons so you only need to grind a few specific pieces for each and then that also compounds to easier grind for other stuff.

I just need to grind out weapon proficiency MR and catalyse stuff atm.
D. Flame Aug 21, 2024 @ 8:27pm 
The grind is bad because it layers RNG on top of RNG on top of RNG.

It's bad because you need like 5 copies of one item.

It is bad because everything cost a crap ton or resources to upgrade.

It is bad because every mod has costs so high that you basically have to forma every single slot to make one build.

It's bad because mods of similar use (like electric/fire/toxic/chill damage mods) have different polarities, so making varied builds means even more grinding.

It is bad because things like crit are percentage of percentages rather than being additive, so everything that doesn't start with around 20% crit is already weak and worthless.

It is bad because any progress made on a base character doesn't carry over to the ultimate version (like just let the base character function as the "BLUEPRINT" piece for the ultimate descendant and let the investments carry over).

That is why the grind is bad.
Delphinus Aug 21, 2024 @ 8:29pm 
This is true people dont want to put the time and effort into things they just want things right there and then o.o They are probably zoomers and alphas addicted too TikTok instant and gratification >.>

Seriously this what TikTok is

https://www.youtube.com/watch?v=vbVv7_eexqI

lmao
Last edited by Delphinus; Aug 21, 2024 @ 8:30pm
Ravnin Aug 21, 2024 @ 8:42pm 
Originally posted by Delphinus:
This is true people dont want to put the time and effort into things they just want things right there and then o.o They are probably zoomers and alphas addicted too TikTok instant and gratification >.>

Seriously this what TikTok is

https://www.youtube.com/watch?v=vbVv7_eexqI

lmao

Good thing I only used social media for family or maybe I'm just old. Although lurking on YouTube is a staple for me and I've still developed some brain rot.

Woe to thee that have been brought up on social media though. Big oof.
RyouDeeLuLu Aug 21, 2024 @ 8:56pm 
Originally posted by D. Flame:
The grind is bad because it layers RNG on top of RNG on top of RNG.

It's bad because you need like 5 copies of one item.

It is bad because everything cost a crap ton or resources to upgrade.

It is bad because every mod has costs so high that you basically have to forma every single slot to make one build.

It's bad because mods of similar use (like electric/fire/toxic/chill damage mods) have different polarities, so making varied builds means even more grinding.

It is bad because things like crit are percentage of percentages rather than being additive, so everything that doesn't start with around 20% crit is already weak and worthless.

It is bad because any progress made on a base character doesn't carry over to the ultimate version (like just let the base character function as the "BLUEPRINT" piece for the ultimate descendant and let the investments carry over).

That is why the grind is bad.

but its f2p, that is the whole design into making you spend money
you've clearly missed the point of f2p games and gacha

its meant to be slow for a reason.
Eirantiun-6 Aug 21, 2024 @ 9:02pm 
This is ♥♥♥♥♥♥♥♥.

Take Ult Gley Code for instance, can only be obtained from Intercept Bosses, which in worst case takes about 10 minutes to complete (if you don't waste time getting rekt), and in top of it, you got a bare chance of 6% to get the code.

Also, don't forget you need to do a mission, to get the amorphous material to be opened after the Intercept Boss is killed, which can add 5 to 7 minutes, even speedrunning.

Therefore, if you take 15 minutes in total, you will only be able to open 4 of these per hour, painful.

Builds help you to optimize things, but won't change the game mechanics.
D. Flame Aug 21, 2024 @ 9:04pm 
Originally posted by D. Flame:
The grind is bad because it layers RNG on top of RNG on top of RNG.

It's bad because you need like 5 copies of one item.

It is bad because everything cost a crap ton or resources to upgrade.

It is bad because every mod has costs so high that you basically have to forma every single slot to make one build.

It's bad because mods of similar use (like electric/fire/toxic/chill damage mods) have different polarities, so making varied builds means even more grinding.

It is bad because things like crit are percentage of percentages rather than being additive, so everything that doesn't start with around 20% crit is already weak and worthless.

It is bad because any progress made on a base character doesn't carry over to the ultimate version (like just let the base character function as the "BLUEPRINT" piece for the ultimate descendant and let the investments carry over).

That is why the grind is bad.

but its f2p, that is the whole design into making you spend money
you've clearly missed the point of f2p games and gacha

its meant to be slow for a reason.
My first MMO was FlyFF.

I spent a stupid amount in DFO:
https://i.imgur.com/lWUG0ck.jpeg

I am basically the one who badgered DE into making Bullet Jumping instead of Parkour 2.Slow:
https://i.imgur.com/M6zQMKc.jpeg

And I played the hell out of that game:
https://i.imgur.com/58yjn2s.png

making thousands of plat from trading:
https://i.imgur.com/JpKSImP.png
https://i.imgur.com/5dTlANf.png

I am well versed in how F2P games work.
Last edited by D. Flame; Aug 21, 2024 @ 9:07pm
Rvez Aug 21, 2024 @ 9:25pm 
i love to grind but, 0 trust nexon drop rates :steamhappy:
Itty Bitty Diddy Aug 21, 2024 @ 9:48pm 
Originally posted by D. Flame:
The grind is bad because it layers RNG on top of RNG on top of RNG.

It's bad because you need like 5 copies of one item.

It is bad because everything cost a crap ton or resources to upgrade.

It is bad because every mod has costs so high that you basically have to forma every single slot to make one build.

It's bad because mods of similar use (like electric/fire/toxic/chill damage mods) have different polarities, so making varied builds means even more grinding.

It is bad because things like crit are percentage of percentages rather than being additive, so everything that doesn't start with around 20% crit is already weak and worthless.

It is bad because any progress made on a base character doesn't carry over to the ultimate version (like just let the base character function as the "BLUEPRINT" piece for the ultimate descendant and let the investments carry over).

That is why the grind is bad.

hard agree with every point, except maybe the 5 copies of each weapon one. at least that one gives me something to do. the rest are things in dire need of change, and are the result of very poor game design and no testing before pushing this game live.
jvjd Aug 21, 2024 @ 9:59pm 
Single rng , no issue
Rng on top of rng .....nah

Also there need to show some sort of progression
Trying 100 times and getting nothing = zero progression , its a waste of time
Araka Aug 22, 2024 @ 1:24am 
If you haven't noticed that the game decides how many "goodies" you are gonna get before it locks your % to a minimum till the next day (or 2 days) your almost 700 hours means nothing.
Melchiah Aug 22, 2024 @ 1:43am 
I think the grind would be way better if they made stuff like Activators and Catalyst take only common mats that are dropped everywhere in the game, instead of having you go out of your way to farm a specific thing on a specific area.

The way it is right now, means you will have to farm at least 3 different maps to build a Catalyst for example, while having them use common materials means you will stack up on them by simply playing (not specifically farming them), and then you will be ready to craft when the blueprint drops (if it drops).
Last edited by Melchiah; Aug 22, 2024 @ 1:43am
Tenz Aug 22, 2024 @ 1:45am 
Originally posted by D. Flame:
It's bad because you need like 5 copies of one item.

This is just straight up wrong.

Originally posted by ShinTechG:

First off, in lower level content, the drop chances are lower. Once you reach hard mode, it gets easier and with higher drop chances.

This is the weird one with the drop rates on normal being lower but in a way it makes sense. As you get better you get better drop rates.

Originally posted by ShinTechG:
Hardly anyone wants to take their time and BUILD what they have to get strong to take on the harder content. So all you hear is. "OMG, I can't get this, I can't get that after x amount of hours".

This happens in every game.
Last edited by Tenz; Aug 22, 2024 @ 1:48am
Abbas 🌹 Aug 22, 2024 @ 2:37am 
The endgoal of the grind takes 600 hours?

We are not asking for faster level up and faster progress, we are asking for the grind to be rewarding rather than our time being fully wasted and nothing we can do about the 30+ blueprints we have in our inventory of the same weapon

It's not the grind, it's that there is no bad lack protection

"muh stabilizer" not that, you can open 100 AM and still not get anything worthy, grind should be rewarding in long run, even when it is slow, it means there is progress and you move closer to desired goal, not grind and grind, maybe you get it, maybe you don't

the issue is that everyone here makes it a strawman argument whenever people criticize that aspect
Khanh Le Aug 22, 2024 @ 2:53am 
Originally posted by D. Flame:
The grind is bad because it layers RNG on top of RNG on top of RNG.

It's bad because you need like 5 copies of one item.

It is bad because everything cost a crap ton or resources to upgrade.

It is bad because every mod has costs so high that you basically have to forma every single slot to make one build.

It's bad because mods of similar use (like electric/fire/toxic/chill damage mods) have different polarities, so making varied builds means even more grinding.

It is bad because things like crit are percentage of percentages rather than being additive, so everything that doesn't start with around 20% crit is already weak and worthless.

It is bad because any progress made on a base character doesn't carry over to the ultimate version (like just let the base character function as the "BLUEPRINT" piece for the ultimate descendant and let the investments carry over).

That is why the grind is bad.
My friend, you are exactly the people the OP want to mention. This is a grinding game. And if you build correctly you can grind anything. They are kind enough to put the location next to the item on access info. If you play warframe, you have to go to wiki to find out.
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Date Posted: Aug 21, 2024 @ 8:08pm
Posts: 26