The First Descendant

The First Descendant

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Rainera Jul 11, 2024 @ 12:46pm
Leaving Boss Fights
Hello, my mastery rank is 10 and I am currently doing the Pyromaniac quest.

I have tried beating the boss a few times already, but unfortunately, I have encountered many players who leave the mission as soon as the first minute of the fight doesn't go perfectly. I agree that all four players must play their parts well, but if you're going to leave the moment you see lower-ranked players or someone falls once, then don't try to beat the boss publicly. Do it on your own or with your party only.

This is really frustrating.
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Showing 16-29 of 29 comments
Synthx Jul 11, 2024 @ 2:15pm 
Originally posted by paulmalmsteen:
Originally posted by synthx:
Then its them dying and not their level thats giving it away no?
No, it's not. I have yet to die in a Void Intercept even though I'm average at the game because I don't do intercepts until I'm ready. It's always the low level people -- especially low-level Bunnies -- that die over and over again, and I spend 40% of the battle saving them because they didn't take the time to get ready.
oh your still in normal mode never mind then
Frieren Jul 11, 2024 @ 2:16pm 
Originally posted by paulmalmsteen:
Originally posted by synthx:
Then its them dying and not their level thats giving it away no?
No, it's not. I have yet to die in a Void Intercept even though I'm average at the game because I don't do intercepts until I'm ready. It's always the low level people -- especially low-level Bunnies -- that die over and over again, and I spend 40% of the battle saving them because they didn't take the time to get ready.

That's very true, same here, I make sure to equip the resistance modules, defense, HP and Shields.

When the boss targets you the best way is to not face tank the damage but hide behind the pillars, I seen a lot of Bunnies just standing and tanking the damage with their poor defenses. Also helps if you kill the minions the boss spawns, I see people ignore them and die or run out of ammo.
paulmalmsteen Jul 11, 2024 @ 2:20pm 
Originally posted by synthx:
Originally posted by paulmalmsteen:
No, it's not. I have yet to die in a Void Intercept even though I'm average at the game because I don't do intercepts until I'm ready. It's always the low level people -- especially low-level Bunnies -- that die over and over again, and I spend 40% of the battle saving them because they didn't take the time to get ready.
oh your still in normal mode never mind then
Op is mastery rank 10, so, yes, that's what the conversation was about.
paulmalmsteen Jul 11, 2024 @ 2:22pm 
Originally posted by Ruby Rose:
Originally posted by paulmalmsteen:
No, it's not. I have yet to die in a Void Intercept even though I'm average at the game because I don't do intercepts until I'm ready. It's always the low level people -- especially low-level Bunnies -- that die over and over again, and I spend 40% of the battle saving them because they didn't take the time to get ready.

That's very true, same here, I make sure to equip the resistance modules, defense, HP and Shields.

When the boss targets you the best way is to not face tank the damage but hide behind the pillars, I seen a lot of Bunnies just standing and tanking the damage with their poor defenses. Also helps if you kill the minions the boss spawns, I see people ignore them and die or run out of ammo.
Yup, exactly. It's not hard to survive if you just prepare properly, but there's always a bunch of low-level Bunnies running around and then instantly dying. I've always saved them, but I'm getting tired of doing it and playing with low-level Bunnies.
Sunz_Up Jul 11, 2024 @ 2:24pm 
i dont encourage to leave but, when i see that in 1 min we lost 2 lives already out of 3 and boss didnt even lose 25% of shield , there is no point in staying.
i dont mind if people down or if dps is low , but when 2 down and resurect and dps is low , ya i will leave.

I never check level Nor do i check mastery rank .
my weapon is around 600k dps so i can almost do 25% of boss health all by myself(on 4 players health) in 1 min, meaning other 3 are asking for carry at that point
Last edited by Sunz_Up; Jul 11, 2024 @ 2:26pm
Joren Jul 11, 2024 @ 2:27pm 
You can generally tell how a fight is going from the very beginning. There is no reason to sit there and waste time if your team is not going to be able to beat the clock. Like if the boss is focused on you and you have to dodge and the boss's hp doesnt budge at all in the meantime, then you need a new team.
There is no need to wait around 8 more minutes to see the failure screen. Also, perhaps its me, but Ive been randomly crashing. Missions, boss fights, just open world junk, doesnt matter. Just hard freeze, then game crash. Not BSOD though.
Angel Jul 11, 2024 @ 2:28pm 
Levels don't mean much as many have decent gear and mastery but swap characters and high levelers know this. But I can understand why people leave if the mission is falling apart.
Last edited by Angel; Jul 11, 2024 @ 2:28pm
Naamtar Jul 11, 2024 @ 2:30pm 
Meh, if the DPS isn't there and it's obvious, or people drop like flies in the first fury phase; I don't think it's too awful to leave early.

Sometimes it's obvious that it's going to fail and your time is better spent getting into the next rotation.
Pinkeh Jul 11, 2024 @ 2:31pm 
Descendant levels dont mean anything. Some people used a crystal and it reset their level to 1. But if they have a Tamer then you can expect some high bursts of damage. Although impatient players leave if the boss shields aren't down within the first minute.
Last edited by Pinkeh; Jul 11, 2024 @ 2:37pm
paulmalmsteen Jul 11, 2024 @ 2:41pm 
Originally posted by Naamtar:
Meh, if the DPS isn't there and it's obvious, or people drop like flies in the first fury phase; I don't think it's too awful to leave early.

Sometimes it's obvious that it's going to fail and your time is better spent getting into the next rotation.
Agreed
Rainera Jul 12, 2024 @ 3:52am 
Thank you all for your comments and insights regarding the boss fights. I appreciate your perspectives and wanted to share some of my conclusions based on this discussion.

Firstly, I think that levels do matter to some extent, but they do not necessarily indicate if the player is good or bad. A low-level player might have high DPS weapons and be well-prepared for the fight. It should be recognized that a player's rank is not always a true reflection of their skill or preparedness.

I understand the frustration when the fight seems to be going nowhere after several minutes, and sometimes surrendering is the practical choice. I’ve done this myself too after communicating with the team that the fight seems impossible. However, leaving the match prematurely at the first sign of trouble undermines the remaining team's chances. A boss designed for four players becomes significantly harder for only three.

Unfortunately, the approach of assuming the outcome of a fight based on initial impressions and past experiences can be a bit prejudicial. You can't always tell if a player will perform well or not just by their levels or the descendants they use. Most average players already try to equip the best gear, modules, and weapons to prepare for a boss fight. Assuming failure too early could be depriving everyone of a potential win.

To address the issue of underprepared players joining high-level boss fights, I think the game could implement an elimination system during the Void Intercept Battle interface. This system would ensure that only players meeting the required power level can join public boss fights, preventing under-leveled players from joining and increasing the chances of success for the team.

So, I agree with you guys that it's important to recognize when a fight is futile, but we should also give each match a fair chance before deciding to leave. Developers could help by creating systems or ways to ensure all players are adequately prepared for the challenges.

I wish you all a good day and a good time playing. :lovegrenade:
jandraelune Jul 12, 2024 @ 4:05am 
The better some is at dodging, their HP+def doesn't matter much as the defense mechanics here for anyone that doesn't have a tank ability is limited to at most 15-20% dmg reduction. Jump+ground grapple = you're now a fast mover. Having a high dmg and hitting weak points, that does matter.
Rogue Jul 18, 2024 @ 7:39am 
Oh geeze. I recognise this soo much. I've been trying for 3 days now, 70% are bunnies but overall people are going down left and right. Their dps is atrocious and I'm just honestly so close to giving up on this game. Apparently no one even tries to understand the game and it's mechanics. Just try to bang your head at the wall hoping someone will just carry you.

My cutoff is 5 mins. If we have 25% shield left I'm just out. Not even worth it anymore.
Noop Jul 18, 2024 @ 7:49am 
Why revive old thread. But yea people usually play games that hold their hannds and are made so children can beat them, but yet people think it makes them good players. So they get frustrated very quickly if they dont win immediatly.

But I mean I also get it, game is about efficiency and I see people cant do the boss Im better off looking for another group. Wish there were clans or ingame chat wouldnt be terrible so we can group up properly.
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Date Posted: Jul 11, 2024 @ 12:46pm
Posts: 29