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Welcome to 2024.
It's one of the reasons I can't play anything up close in this game (shotguns, melee), because turning around is a gamble, I either turn 180deg as I intend or I rotate 30deg and then have to panic rotate because the game just decided that I really need more precision in my mouse at that very moment =)
And no I'm not using any kind of acceleration, other games are perfectly 1:1 mouse movements and I've confirmed this with muscle memory flicking, this game however feels like I'm learning to aim the first time =)
If ur fps goes up and down, so will ur mouse delay... fps isnt only about frames but its connected to latency too so lower fps = higher latency = more delayed mouse movement.
Just lock ur fps to 30 and move ur mouse, it will feel awfully delayed, but yes there are sometimes mouse smoothing enabled but u can in the settings use hardware cursor which tells the game to listen to what the mouse says and not windows.
Hardware cursor is only for the rendered cursor (and yes I have it on already), what I care about is the character control specifically in a firefight where framerate varies the most.
Unfortunately locking to 30 won't be a solution for me as it dips below that too, and some world sections have some severe FPS impact indicating they're rendering more than I'm seeing, especially when it suddenly halves my FPS by moving a few meters forward in an otherwise idle area.
I doubt it's placebo because I got the issue again when I upgraded my components and a fresh windows install, I didn't go into it with it in mind because I've forgotten that was an issue (and forgotten about this thread xD). After applying the fix it stopped being weird. It's been weeks since then and I've not seen any mouse issues.
Hey thanks for this. I'll give this a go too