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https://www.youtube.com/watch?v=L5m2v3K2-so
Though weapons only grant mastery XP the first time they're leveled to 40, so it might be worth to use other weapons, if you don't need that much DPS.
But at the same time it has it drawbacks, as being a purple weapon you will never be able to get to the top damage with skills (that being only for ultimate core + ultimate weapon combo).
It is a "this works for now" weapon to farm content and get everything you need to get other things. So yeah, other builds can outperform Tamer, you just have to farm for them, that's the devs intention, and I don't see any problem with that.
Hey it could be worse, Tamer could be a very hard to farm ultimate weapon that would take at least 2 weeks to farm but sold at the same time for real money so once the sales go down, they nerf it (ahemwarframeahum).
Tamer is the entry level weapon for hard level content : it have the highest base (lvl 1) DPS for white ammo in the game currently, that's why it scale so much once pushed to lvl 100. It also have a crush type damage which is good for half the colossi. Every module that increase weapon ATK will buff it trememdously. It also have a decent range.
While i agree that there is better weapons, those others solution requires more work than just drop a random tamer, add bunch of ATK mods, push it to lvl 100 and be done for most of the current content.
Most of the "better" solution requires you to make numerous ultimate weapons to buff the effect, have a "warm up"/"build up" time and don't do high damages straight out of the blue. And most are also very situational.
Don't get it wrong people, tamer do not need a nerf if you want the game to be enjoyable to some extent for non sweaty math nerds (which i include myself) it's more the other weapons that needs to be up a little bit and more easier to work with.
Overall, all weapons needs a buff on their attack range. This is the biggest problem ATM : peoples do not check the effective range of the weapon they use and are afraid to get in the correct range because you know ... Mobs hurt.
I mean it’s a decent fire rate, WITH high base damage. Other Machine Guns have either or, or neither. For example, the Mountain one, slower fire rate, less damage, less ammo, literally wtf moment.
A Tamer with 140 ish rounds in the mag and a maxed out Mental Focus does ridiculous damage. Granted you need to have ways to get ammo, because you’ll only get 4 mags. But it’s hard to beat that with anything else. (Non-Reactored.)
That’s my biggest issue with the game. Plenty of forma, NO reactors. So all of my guns are always mid, while my descendants are OP. My Ajax for example is straight up unkillable. 13k shield, 17k health, 40k defense, and a flat 15% damage reduction. My shield recharges hella fast out of combat too.
Your issue is that the tank descendant is tanky ? It has to be tanky since his both attack skills are literally melee range attacks with mid dmg potential.
Without Ajax .. bunnys would just permantly lie on the ground doing nothing but dying. Thats not an issue. It's great. The savior of bunny,
Same as the shotguns having best dps.... if every pellet hits (perfect accuracy) a weak point (perfect precision), under 10 meters (no range drop off) away from the enemy and you start firing as soon as you reload (no down time in a cycle).
DPS Formula only account for the perfect scenario. Perfect secnarios don't exist in real world application.
On paper, yes this is "best DPS" in practice VERY few of the people using it are meeting its DPS expectation, just like any weapon damage calculation in any video game. Theory is often not the same as praxis.
In short, use what feels good or what you can maintain accuracy and precision with, and mod them well.
Great overall dmg
Huge ammo
Little to no recoil
When I find something that does those three things all together better, than I will switch, until than... ima farm another Tamer.