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or he is just for doing fire void fragment
Regarding the 2nd skill of his kit. It really is a shame there isn't anything really attached to it other than regening mana. The buff is solid for doing burning dot DMG but if it didn't remove the primary way of applying said dot the skill would be okay. Time to wait for buffs to make him flavor of the month with his upgraded version.
I think they should make his Q ranged without the mod (and maybe tad bigger), but fly a little slower than it currently does with the mod (but the pitmaster buff applies instantly). With the incendiary bomb mod it should turn into an exploding small fireball and fly faster.
And up his unmodded Giant Fireball damage to several thousand % and reduce the cooldown a little.
Then either make Flamethrower deal more primary damage the longer it hits one enemy or make the DOT from at least flamethrower (but better from flamezones too) stack.
And we good.
Seems like not only Fire ATK and consequent burn is probably the worst attribute, but now Blair looks even worse compared to Freyna.
Wow, this is insane
I've been upgrading hard to reach hardmode swampwalker to get the Incendiary Bomb (a bomb that has no explosions damage, right...) and finally did and killed him a couple of times (yet haven't gotten the module yet). And now I stumble across this.
I used to think that Incendiary Bomb module simply gives him what he always should've had in base. But no, it's even worse. It doesn't even do that.
Even with that module, Blair is still bad.
And 2,5m base radius? C'mon, even 3.5m is a very small one (if you were adamant about making him cast flame zones around himself, its base radius should've been 10 meters, no less). 2.5m is nonexistent.
At this point I am convinced Blair is D4 Sorc of The First Descendant.
Base. BASE! Blair should've always had what benefits Truly Deadly Cuisine and Incendiary Bomb modules give him (maybe except for TDC's CD reduction), but without any of the drawbacks. Plus burning should've stacked. Then he'd be a more or less solid character.
I got all three DoT chars. Valby, Freyna, and Blair. Blair is the weak link, lowest dmg (not just a little less, but noticable less), no range, a C that does effectively nothing as he is never OOM, a V that is weaker then Q and locks him out of doing anything for a few seconds (I have seen people use V thinking they are doing something, but like the Beam Rifles doesn't hit), and Z though hits hard if it hits has such a long cast time and has a tiny impact area despite is visual model being huge.
If even Valby is getting buffed, who is currently miles ahead of Blair, then these suggestions alone won't do.
Maybe instead of retrieving flame zones (honestly, still not a fan of this mechanics, it's flawed in design/sequence and makes you keep a track on your flamezones and retrieve them preemptively, instead of "leisurely watching enemies fall from the rear") his C should be a toggle that consumes mana and makes the flames continuously spread out or something like that.
Or flame zones' radius should be increased and pressing C should make it erupt and spawn another two flame zones.
Or maybe it should be replaced with a mobility skill where Blair keeps propelling himself with jet flames like this https://www.youtube.com/watch?v=jS5cdVwRsN8&t=294s, but forward instead, and damages enemies around, maybe creates persisting fire too.