The First Descendant

The First Descendant

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Hybernian Jul 11, 2024 @ 7:25am
Blair is bad. Needs buff/rework
I don't know why you felt the need to turn the 30% crit damage into 10% and exclude Firearm ATK on his passive compared to his beta state. Even if he still had this, he'd probably still be bad.
And I don't believe moving Firearm ATK to a module was done out of lack of creativity. Some other descendant have 6 red modules and Blair has only 4. Surely creating mere 4 modules without stealing from his abilities wasn't too hard.

I can kinda get why you removed getting DEF from retrieving Flame Zones though.
As a close range fighter you need DEF as early as during the stage of closing in on enemies and then during the stage of fighting enemies. NOT after closing in on them, setting Flame Zones and letting them burn for a few seconds. And creating a Flame Zone and immediately retrieving it before even reaching the enemy would be a waste and goes against the design. So it's understandable why it was removed from THAT ability. What's NOT understanable is why it never reappeared anywhere on other skills, like, say on a Pitmaster passive and why the increased skill power (23%) we get instead is so damn negligible.



So we are left with a Descendant with no range, no mobility and no survivability. And even his damage is meh.

Take a look at Freyna. She has both range on her puddles (which, especially together with the initial impact damage, do way more damage than a flame zone) and gets a 25% DEF bonus. Her DOT stacks.

Or at Valby. Not only her puddles are ranged. She gets 2(!) skill to close in on enemies, one where she 'teleports' to them (which also means a few moments of invulnerability) and the other where she quickly glides and gets 50% damage reduction.

And for Ultimate Skill, take a look at Lepic's Ultimate. It's burst damage deals 2590% damage which is more than all of Blair's FIreballs' damage combined - 2141%.
And it has continuous damage too. And burn too when used with his second skill.
Sure, Blair gets more crit rate, but even then, Lepic can fire at least 3(!) of them in quick succession and has 2 times less long cooldown. This is just nowhere near comparable.

Heck, look at Viessa. Her Ultimate deals 5800% damage in total. Has twice shorter cooldown. Freezes enemies. And barely costs any MP.
And isn't fire supposed to be more destructive anyway?

I won't even compare him to the incredibly busted Bunny because they'd look like they were pulled from parallel universes with entirely different power scaling.

Blair just gets what he used to have or is supposed to have (like ranged flame zones or damage on ultimate) cut into modules like games get cut into DLCs.





What should be done
--Now for starters, AT LEAST ONE of the two should be applied:
1) He additionally gets hefty DEF increased on passive and Flame Zone base radius is increased.
2) He gets range on flame zones.

--Next, the crit damage on the passive is restored to 30%. The current 10% is way too small. Even adding it straightly to the base damage is still neglibile. E.g. let's say the skill crit damage modifier is 90%.
10% added to base: 1.4*1.9=2,66.
10% added to modifier: 1.3*2=2,6

So adding those 10% to base damage equal to a whopping!(/s) 16% if added as modifier!

--Then the giant Fireball on his Ultimate should deal what it currently does with the Truly Deadly Cuisine module - 6000%.

--Flame Zones and Taste of Aggression should deal/grant more damage.

--And the Flamethrower should deal more damage the longer it keeps hitting the same enemy.

-- The HUD should display the remaining time/time scale of each flame zone separately.




To compensate people who got the Truly Deadly Cuisine and Incendiary bomb modules, the first one should deal thrice of what it does now and get reduced cooldown and the second one should explode and hit all enemies within the radius (from what I got, currently the projectile FZ's get from the module is very small and can hit one enemy at best or not hit at all)

It's truly a shame. I refused to believe all the people's videos and comments about how bad he is, but that was a mistake. He truly is.
I'll check in on the game in a future to see if any changes will have been made, but until then, I think I'm gonna uninstall the game.
Last edited by Hybernian; Jul 23, 2024 @ 12:15pm
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Showing 16-28 of 28 comments
Rogue Jul 12, 2024 @ 1:10pm 
He just needs to get cooking. Up close and personal. Hot really. He's the only one who is capable of wiping out all 5 balls in 1 hit.
DDENN Jul 12, 2024 @ 1:41pm 
is he the only fire ele char ? how about lepic ? but u can get him free easier than get lepic
or he is just for doing fire void fragment
Last edited by DDENN; Jul 12, 2024 @ 1:43pm
Hybernian Jul 13, 2024 @ 2:29am 
Originally posted by DDENN:
is he the only fire ele char ? how about lepic ? but u can get him free easier than get lepic
or he is just for doing fire void fragment
afaik, Lepic and Esiemo are also considered fire characters
Master Sheep Jul 17, 2024 @ 12:07am 
To be fair getting 100% skill crit rate is pretty easy on since having 3 stoves up gives 42% crit. I think the 20% crit DMG nerf is negligible but it does suck getting nothing in return.

Regarding the 2nd skill of his kit. It really is a shame there isn't anything really attached to it other than regening mana. The buff is solid for doing burning dot DMG but if it didn't remove the primary way of applying said dot the skill would be okay. Time to wait for buffs to make him flavor of the month with his upgraded version.
Hybernian Jul 17, 2024 @ 3:20am 
Originally posted by Master Sheep:
To be fair getting 100% skill crit rate is pretty easy on since having 3 stoves up gives 42% crit. I think the 20% crit DMG nerf is negligible but it does suck getting nothing in return.

Regarding the 2nd skill of his kit. It really is a shame there isn't anything really attached to it other than regening mana. The buff is solid for doing burning dot DMG but if it didn't remove the primary way of applying said dot the skill would be okay. Time to wait for buffs to make him flavor of the month with his upgraded version.
With 3 stoves it's 34%. And with 2 maxed mods it's a 95% crit chance. Which is quite not bad.


I think they should make his Q ranged without the mod (and maybe tad bigger), but fly a little slower than it currently does with the mod (but the pitmaster buff applies instantly). With the incendiary bomb mod it should turn into an exploding small fireball and fly faster.


And up his unmodded Giant Fireball damage to several thousand % and reduce the cooldown a little.

Then either make Flamethrower deal more primary damage the longer it hits one enemy or make the DOT from at least flamethrower (but better from flamezones too) stack.

And we good.
Last edited by Hybernian; Jul 17, 2024 @ 5:44am
Hybernian Jul 19, 2024 @ 10:31am 
I don't have Freyna, so can't confirm, but https://gamingwithdaopa.ellatha.com/tfd/all-stats-list/ also says what was said in one of the threads here: poison stacks (while fire definetely doesn't).
Seems like not only Fire ATK and consequent burn is probably the worst attribute, but now Blair looks even worse compared to Freyna.
Last edited by Hybernian; Jul 19, 2024 @ 10:57am
Hybernian Jul 19, 2024 @ 3:54pm 
https://www.reddit.com/r/TheFirstDescendant/comments/1e46q1s/incendiary_bomb_classmod_insane_negatives/
Wow, this is insane
I've been upgrading hard to reach hardmode swampwalker to get the Incendiary Bomb (a bomb that has no explosions damage, right...) and finally did and killed him a couple of times (yet haven't gotten the module yet). And now I stumble across this.
I used to think that Incendiary Bomb module simply gives him what he always should've had in base. But no, it's even worse. It doesn't even do that.
Even with that module, Blair is still bad.
And 2,5m base radius? C'mon, even 3.5m is a very small one (if you were adamant about making him cast flame zones around himself, its base radius should've been 10 meters, no less). 2.5m is nonexistent.

At this point I am convinced Blair is D4 Sorc of The First Descendant.

Base. BASE! Blair should've always had what benefits Truly Deadly Cuisine and Incendiary Bomb modules give him (maybe except for TDC's CD reduction), but without any of the drawbacks. Plus burning should've stacked. Then he'd be a more or less solid character.
Last edited by Hybernian; Jul 19, 2024 @ 3:58pm
Hybernian Jul 23, 2024 @ 11:29am 
Wow, Valby also gets 50% damage reduction on her mobility skill...
jandraelune Jul 23, 2024 @ 11:39am 
Originally posted by Hybernian:
Wow, Valby also gets 50% damage reduction on her mobility skill...
:p And that skill has the highest DoT and covers the most area while also providing a tank in its self making her immune to physical interaction (>< Though she can oddly get interrupted when someone tries to throw her in that state).

I got all three DoT chars. Valby, Freyna, and Blair. Blair is the weak link, lowest dmg (not just a little less, but noticable less), no range, a C that does effectively nothing as he is never OOM, a V that is weaker then Q and locks him out of doing anything for a few seconds (I have seen people use V thinking they are doing something, but like the Beam Rifles doesn't hit), and Z though hits hard if it hits has such a long cast time and has a tiny impact area despite is visual model being huge.
Hybernian Jul 23, 2024 @ 11:42am 
Originally posted by jandraelune:
Originally posted by Hybernian:
Wow, Valby also gets 50% damage reduction on her mobility skill...
:p And that skill has the highest DoT and covers the most area while also providing a tank in its self making her immune to physical interaction (>< Though she can oddly get interrupted when someone tries to throw her in that state).

I got all three DoT chars. Valby, Freyna, and Blair. Blair is the weak link, lowest dmg (not just a little less, but noticable less), no range, a C that does effectively nothing as he is never OOM, a V that is weaker then Q and locks him out of doing anything for a few seconds (I have seen people use V thinking they are doing something, but like the Beam Rifles doesn't hit), and Z though hits hard if it hits has such a long cast time and has a tiny impact area despite is visual model being huge.
Yeah, it's crazy how one character gets nothing and the other gets everything: mobility, defense, range, AOE, damage.
erm Jul 23, 2024 @ 12:51pm 
im enjoying my 300k crits on a 100% uptime flamethrower (cast time not included) man. with my 12 seconds truly deadly cuisine. yes kinda glass canon character. but he cast fireballs.
Last edited by erm; Jul 23, 2024 @ 12:52pm
Hybernian Jul 24, 2024 @ 3:21am 
Buffs are incoming. Hopefully they will be profound and not superficial.
Hybernian Jul 24, 2024 @ 3:33pm 
It's probably already too late to suggest anything, but still...
If even Valby is getting buffed, who is currently miles ahead of Blair, then these suggestions alone won't do.
Maybe instead of retrieving flame zones (honestly, still not a fan of this mechanics, it's flawed in design/sequence and makes you keep a track on your flamezones and retrieve them preemptively, instead of "leisurely watching enemies fall from the rear") his C should be a toggle that consumes mana and makes the flames continuously spread out or something like that.
Or flame zones' radius should be increased and pressing C should make it erupt and spawn another two flame zones.
Or maybe it should be replaced with a mobility skill where Blair keeps propelling himself with jet flames like this https://www.youtube.com/watch?v=jS5cdVwRsN8&t=294s, but forward instead, and damages enemies around, maybe creates persisting fire too.
Last edited by Hybernian; Jul 24, 2024 @ 3:34pm
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Date Posted: Jul 11, 2024 @ 7:25am
Posts: 28