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But I think it's not the worst, unless you have a teammate that refuses to listen.
Then it's the worst.
Because I discovered you can just number the orbs and type them in chat, so even the boss with 5 orbs, you just watch the boss as the orbs spawn in and quickly type 42513 or w/e sequence it requires, and assume the sequence is while the boss faces you.
This way, We control how long the boss is invuln for.
Just get better at kicking bosses in the balls :D
Also, the ordered balls are easy to determine the order. Destroy any of the balls out of order and they all despawn.
They then respawn in the order they need to be destroyed.
Do this while standing in front of the boss with the boss facing you. The balls have fixed positions relative to the boss (In my experience with this type). Unlike other varieties where the balls are flying all over the place.
Watch the spawn sequence, shoot the pattern, easy.
There's no helping bads who cant figure it out though.
The game absolutely needs to do better at informing the player about the requirements though.
Personally, Different visuals per type would be great. Something as simple as different colors for each type and a codex that describes how to deal with them would be a start.
Hell, a bestiary would be nice. Especially for those damn Ascetics, i hate dealing with them XD
i just look at the ball that looks the weakest
but you know when you spamming it and another ball floats infront not my fault my bullet smacked another one
And don't get me even started on public fights, where people don't even know about the "kill orbs in order" and just shoot whatever.
The orbs mechanic by itself is alright. The issue is the "in specific order" version of it.
Amen to that, so annoying.