The First Descendant

The First Descendant

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Arwen 10 JUL 2024 a las 7:05 p. m.
2
Immunity phases need large rework or need to be removed
Immunity spheres having their own immunity rotations, or playing Simon says.
Or intercepts having it on their backs, or obstructer having his own little mechanic, creating to much pressure for a team to find and opening to shoot it.

Edit: Punishment for leaving intercepts?

These are not fun in their current state.

Thoughts?

Note: I am in hard intercepts currently.
Última edición por Arwen; 11 JUL 2024 a las 6:18 a. m.
Publicado originalmente por 😎Astran😾:
How not to design bosses 101:

regeneration

immunity phases

minuscule vulnerable spots to shoot

billion ads

one-shot kills

giant AoE attacks impossible to dodge / avoid

lack of ammo during the encounter

it seems Nexon managed to check out almost all the boxes. Except for ads maybe, ads are ok-ish.
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Mostrando 1-15 de 18 comentarios
Sublime Entropy 10 JUL 2024 a las 7:18 p. m. 
hangman says hi...
Kowlefe 10 JUL 2024 a las 7:20 p. m. 
Publicado originalmente por Sublime Entropy:
hangman says hi...
Aww you beat me to it!
Arwen 11 JUL 2024 a las 6:17 a. m. 
Publicado originalmente por Sublime Entropy:
hangman says hi...
Currently stuck on Obstructer (hard)
Had no real issue with hangman, beside his odd mechanic
Super Milkers 15 JUL 2024 a las 11:08 a. m. 
Publicado originalmente por Sublime Entropy:
hangman says hi...
Hangman's Mechanic is actually pretty fun to get around. Obstructer is just painful, Korean Dev and their over-thought mechanic
alan0n 15 JUL 2024 a las 11:14 a. m. 
Man... people complaining keeping track of a 1-5 sequence is too hard and must be removed. How do these people actually even survive in the real world?
Super Milkers 15 JUL 2024 a las 11:55 a. m. 
Publicado originalmente por alan0n:
Man... people complaining keeping track of a 1-5 sequence is too hard and must be removed. How do these people actually even survive in the real world?
There they are, the complain-complainer. If you have ever played Blade and Soul (also a Korean game), the mechanics are 20x more numerous and complex but at least they're alot more do-able than whatever this game is doing.
You get 12 players in a team for a series of boss fight and each has to communicate and understand their roles perfectly because if that one blade-dancer fails to parry once, the whole team wipe !!
Compare to that restart-fest, i have no idea what this game is doing
alan0n 15 JUL 2024 a las 12:06 p. m. 
Publicado originalmente por I eat a$$:
There they are, the complain-complainer. If you have ever played Blade and Soul (also a Korean game), the mechanics are 20x more numerous and complex but at least they're alot more do-able than whatever this game is doing.
You get 12 players in a team for a series of boss fight and each has to communicate and understand their roles perfectly because if that one blade-dancer fails to parry once, the whole team wipe !!
Compare to that restart-fest, i have no idea what this game is doing
Its seriously not rocket science. Discovering and learning the mechanics of a boss fight is quite literally what makes them more interesting and fun than just slaughtering simple hp sinks.

Why would you want to remove it? Do you WANT just big fat hp sinks that dont move? Thats what you get when you remove boss mechanics.

If that is what your advocating for then man I really hope they ignore your request, because that sounds boring as hell.
Última edición por alan0n; 15 JUL 2024 a las 12:07 p. m.
Super Milkers 15 JUL 2024 a las 12:18 p. m. 
Publicado originalmente por alan0n:
Publicado originalmente por I eat a$$:
There they are, the complain-complainer. If you have ever played Blade and Soul (also a Korean game), the mechanics are 20x more numerous and complex but at least they're alot more do-able than whatever this game is doing.
You get 12 players in a team for a series of boss fight and each has to communicate and understand their roles perfectly because if that one blade-dancer fails to parry once, the whole team wipe !!
Compare to that restart-fest, i have no idea what this game is doing
Its seriously not rocket science. Discovering and learning the mechanics of a boss fight is quite literally what makes them more interesting and fun than just slaughtering simple hp sinks.

Why would you want to remove it? Do you WANT just big fat hp sinks that dont move? Thats what you get when you remove boss mechanics.

If that is what your advocating for then man I really hope they ignore your request, because that sounds boring as hell.
1st, the OP said that, not me
Secondly, i said hangman is pretty cool because its immunity phase is pretty engaging and fun.
What is not cool is pretty much everything else. The obstructer boxed someone in then target the same poor sod that it boxed in? That is just garbage writing.
People would not mind much if dev placed another mechanic in that phase but the problem is that they can't do that right!!!
Xerastraza 15 JUL 2024 a las 12:30 p. m. 
when people complain about simple mechanics all i can think of is I'd love to see these people play a game with real mechanics like Savage and extreme fights in FFXIV or Mythic WoW.
Mistfox 15 JUL 2024 a las 12:36 p. m. 
Have not reached that stage yet but what happens if you use an AOE weapon or skill that can get all the orbs at once? Will they blow in sequence or pretend it never happened?
Emma 15 JUL 2024 a las 12:41 p. m. 
Publicado originalmente por Mistfox:
Have not reached that stage yet but what happens if you use an AOE weapon or skill that can get all the orbs at once? Will they blow in sequence or pretend it never happened?

they get destroyed like with the obstructor where a bunny can easily destroy every orb inside her AOE
Mistfox 15 JUL 2024 a las 12:54 p. m. 
Publicado originalmente por Emma:
Publicado originalmente por Mistfox:
Have not reached that stage yet but what happens if you use an AOE weapon or skill that can get all the orbs at once? Will they blow in sequence or pretend it never happened?

they get destroyed like with the obstructor where a bunny can easily destroy every orb inside her AOE
Nice to know, thanks. Then IMO the solution is simple. Once those orbs appear, everyone pull out the rocket launcher with the biggest AOE they can find and just blow everything up! lol.
Lesmir 15 JUL 2024 a las 5:22 p. m. 
Publicado originalmente por Arwen:
Immunity spheres having their own immunity rotations, or playing Simon says.
Or intercepts having it on their backs, or obstructer having his own little mechanic, creating to much pressure for a team to find and opening to shoot it.

Edit: Punishment for leaving intercepts?

These are not fun in their current state.

Thoughts?

Note: I am in hard intercepts currently.

awww sweet sweet summer child... anyone gonna tell him about the frost walker on hard ? :steammocking:
Byoooon 15 JUL 2024 a las 5:23 p. m. 
yeah this is garbage.
El autor de este hilo ha indicado que esta publicación responde al tema original.
😎Astran😾 15 JUL 2024 a las 5:33 p. m. 
How not to design bosses 101:

regeneration

immunity phases

minuscule vulnerable spots to shoot

billion ads

one-shot kills

giant AoE attacks impossible to dodge / avoid

lack of ammo during the encounter

it seems Nexon managed to check out almost all the boxes. Except for ads maybe, ads are ok-ish.
Última edición por 😎Astran😾; 15 JUL 2024 a las 5:35 p. m.
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Publicado el: 10 JUL 2024 a las 7:05 p. m.
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