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Had no real issue with hangman, beside his odd mechanic
You get 12 players in a team for a series of boss fight and each has to communicate and understand their roles perfectly because if that one blade-dancer fails to parry once, the whole team wipe !!
Compare to that restart-fest, i have no idea what this game is doing
Why would you want to remove it? Do you WANT just big fat hp sinks that dont move? Thats what you get when you remove boss mechanics.
If that is what your advocating for then man I really hope they ignore your request, because that sounds boring as hell.
Secondly, i said hangman is pretty cool because its immunity phase is pretty engaging and fun.
What is not cool is pretty much everything else. The obstructer boxed someone in then target the same poor sod that it boxed in? That is just garbage writing.
People would not mind much if dev placed another mechanic in that phase but the problem is that they can't do that right!!!
they get destroyed like with the obstructor where a bunny can easily destroy every orb inside her AOE
awww sweet sweet summer child... anyone gonna tell him about the frost walker on hard ?
regeneration
immunity phases
minuscule vulnerable spots to shoot
billion ads
one-shot kills
giant AoE attacks impossible to dodge / avoid
lack of ammo during the encounter
it seems Nexon managed to check out almost all the boxes. Except for ads maybe, ads are ok-ish.