The First Descendant

The First Descendant

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Grognak 10 JUL 2024 a las 16:45
Can someone please explain Skill Power Modules? I'm lost
for example, which would be the best module for Bunny's 3:
-Skill Power
-Skill Power Modifier
-Skill Power, Singular Skill Power Modifier
-Electric Skill Power

-is Electric Skill Power just Skill Power but exclusive for electric skills? is it added to or multiplied by normal Skill Power?
-if I check the skill stats (in the mod menu) I can only see 'dmg - skill power %' increase if 'Skill Power Modifier' is equiped.
-if any of the other mods is installed, it shows only the modifier (eg Singular Skill Modifier 0.06x) in the stats info tab (the one you see if you hit w) other than that nothing changes.
Última edición por Grognak; 10 JUL 2024 a las 16:46
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Blacksnake 10 JUL 2024 a las 16:51 
It's simple. Check your stats in your module menu. Under your portrait on the left shows your skills. You can replace mods, Save, then see what the changes to your skills are. Then Skill power * whatever number uses the Skill Power of your Reactor.
El autor de este hilo ha indicado que este mensaje responde al tema original.
TemplarGFX 10 JUL 2024 a las 17:04 
Your reactor gives you your base 'Skill Power'

Any mod that says just 'skill power' increases your base power from the reactor and effects all skills

Skill Power Modifier effects the multiplier on your skills. For example bunnies Lightning Emission skill says Skill Power x 148%. Skill Power Modifier adds to that 148%
So if you have a mod that says Skill Power Modifier +20% the skill would become Skill Power x 168%

Electric Skill Power/Singular Skill power effect only the skills with these types in their tooltip and are additive to the base Skill Power. So again with Bunnies Lightning Emission (which is both electric and singular) I would do this to figure out the damage :

Reactor Skill Power +
(Skill Power + Electric Skill Power + Singular Skill Power) * Reactor Skill Power
= Lightning Emission Skill Power

Lightning Emission Skill Power x (148% + Skill Power Modifier + Singular Skill Power Modifier + Electric Skill Power Modifier)
= Base damage for Lightning Emission


Finally there is a bug on the descendant module screen, the tooltips for your skills will only show an increase from generic 'Skill Power / Skill Power Modifier' modules, Electric, Singular, Fusion, Tech etc will not effect the stats on the tooltip but they do effect the skill in game
Grognak 10 JUL 2024 a las 17:32 
Publicado originalmente por TemplarGFX:
Lightning Emission Skill Power x (148% + Skill Power Modifier + Singular Skill Power Modifier + Electric Skill Power Modifier)
According to the video ZDuB posted, these values are multiplicative with each other. On top of that there is a hidden 1.061x modifier.

Reactor Skill Power * 1+Base Skill Power * 1+Electric Skill Power * 1+Singular Skill Power * Skill Power modifier * hidden modifier 1.061
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Publicado el: 10 JUL 2024 a las 16:45
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