The First Descendant

The First Descendant

View Stats:
Joikax Jul 10, 2024 @ 2:03pm
Attribute Attack Socket Types
I'm at a point where the last two (non-socketed) slots in my gun can be used to fit an elemental conversion and an Attribute ATK mods but I'm a little bummed out that depending on the element they have different socket types.

This makes building a general purpose gun that can tackle any or most hardmode bosses difficult since if you apply a catalyst and lock those sockets to a certain type and element you plan to use at that point you'll get their capacity cost divided by 2 but for any other element you'll have the capacity costs doubled, meaning the build for your favorite gun(s) can get completelly wrecked depending on which element you need.

I get that the idea is to make us have multiple guns to fit different needs but this just seems restrictive for no reason other than the keep minmaxers grinding for more guns (and rerolling them) and/or hunting/paying for more catalysts.
< >
Showing 1-15 of 17 comments
almighty_hood Jul 10, 2024 @ 2:19pm 
generally speaking you dont really want to fit all the sockets with mods. leave a basic slot for changing out element type for any given situation, and put a socket type on for the basic mods you always use (firearm atk, weak point, fire rate etc). better to have 5 maxed out mods then it is to have a full deck of weak upgraded mods. also before building any weapon check its base stats no reason to put in things like crit hit or dmg if the gun isnt suited to it there is no 1 fits all build. also honestly you dont really need maxed out element type mods just enough lvls to be effective and this might sound abit to much effort but have 4 copies of gun if you care so much about this 1 for each element and spec accordingly i.e. toxic setup gun then a fire element gun of same name. you do have a storage box afterall.

happy gaming
Joikax Jul 10, 2024 @ 2:52pm 
Originally posted by almighty_hood:
generally speaking you dont really want to fit all the sockets with mods. leave a basic slot for changing out element type for any given situation, and put a socket type on for the basic mods you always use (firearm atk, weak point, fire rate etc). better to have 5 maxed out mods then it is to have a full deck of weak upgraded mods. also before building any weapon check its base stats no reason to put in things like crit hit or dmg if the gun isnt suited to it there is no 1 fits all build. also honestly you dont really need maxed out element type mods just enough lvls to be effective and this might sound abit to much effort but have 4 copies of gun if you care so much about this 1 for each element and spec accordingly i.e. toxic setup gun then a fire element gun of same name. you do have a storage box afterall.

happy gaming

I'm fully aware of those general tips, my situation is way past that. You just don't have enough capacity to play around the costs of upgraded elemental modules without unslotting half of your other mods or keeping them at very low rank in turn.

16 cost for the elemental conversion + another 16 for the Attribute ATK mod if you fully upgrade them both which you do generally want... that's a wopping, static, 32 cost that you cannot, or rather should not, reduce through catalysts. It's way too much.

Originally posted by almighty_hood:
this might sound abit to much effort but have 4 copies of gun if you care so much about this 1 for each element and spec accordingly

That's exactly part of what I mentioned in the last paragraph of the OP and what I'm against. It just keeps people grinding for the sake of grinding (or paying).
almighty_hood Jul 11, 2024 @ 9:57am 
https://steamcommunity.com/profiles/76561198045887585/screenshot/2555311714938393110/ my thunder cage. with no problems with points limit while using a elemental mod... and i still have space to add a catalyst if i wanted. but honestly have no need because at this point the extra points spent into those mods that are not max are more harmful than help for the most part or have diminishing returns.

seems you just dont want to earn the catalysts by spending time working for them. the game has been out about a week and you want to complain about playing the game and farm the items needed to do what you want with a weapon. seriously the fast food generation have no interest if it takes more than a day to do something it seems. sad tbh.
Noop Jul 11, 2024 @ 9:58am 
I agree, the modding isn't thought out very well. There is also basically 0 build diversity, you just use whatever the best build for your gun is and that's it. But yea they want you to get a gun for each element, which makes kinda sense. Other games also dont usually allow you to use 1 thing against every faction and be effective with it, they usually try to make you use different things.
almighty_hood Jul 11, 2024 @ 10:05am 
Originally posted by Noop:
I agree, the modding isn't thought out very well. There is also basically 0 build diversity, you just use whatever the best build for your gun is and that's it. But yea they want you to get a gun for each element, which makes kinda sense. Other games also dont usually allow you to use 1 thing against every faction and be effective with it, they usually try to make you use different things.

and why wouldnt you use the best build for the gun you are using? that makes no sense. the build diversity is not on any 1 gun its the large selection of different guns.

@ in general
you want a crit stick build use a crit heavy weapon, you want a weak point monster use a weak point weapon its not difficult to work out or store different weapons for different times. and the fact you can take off and replace mods any time you like for poison or fire etc helps you keep that weapon you like and make it more usable.

@ OP
expanding the points limit is designed to allow everybody to do just that. of course you need to farm some stuff its f2p game but to sit here complaining its to much effort or i shouldnt have to just put more points on all the weapons so i can be lazy bum just dont cut it to me...
Last edited by almighty_hood; Jul 11, 2024 @ 10:12am
Noop Jul 11, 2024 @ 10:06am 
What are you yapping about. You didnt answer to anything I said?
almighty_hood Jul 11, 2024 @ 10:10am 
Originally posted by Noop:
What are you yapping about. You didnt answer to anything I said?

actually i think you will find the build diversity and not using the best build for the gun part was to you. and the rest aimed at the OP's issue.
wasnt aiming the lazy bum mentality towards yourself if thats what you was thinking my bad.
Noop Jul 11, 2024 @ 10:13am 
Fair, but yea there are only so many mods and due to how the math works you don't realy have options. But that might change with future updates. Not like warframe was this game since release either.

Although wf only has build diversity on frames, on weapons you use the same ♥♥♥♥ on literally every gun/melee.
almighty_hood Jul 11, 2024 @ 10:17am 
Originally posted by Noop:
Fair, but yea there are only so many mods and due to how the math works you don't realy have options. But that might change with future updates. Not like warframe was this game since release either.

Although wf only has build diversity on frames, on weapons you use the same ♥♥♥♥ on literally every gun/melee.

true warframe is older by far, over 10years of added updates etc. but also takes way longer to do somethings like frames are 3 days to build and forma's 24 hours each, however wf dont limit the number of items you can build to 5 to be fair. but gets costly on the weapon/frame limits also lol. each have their little good n bad bits i guess.

but this game is just out who knows how they will expand the mods and such in even a months time? we will see
Noop Jul 11, 2024 @ 10:18am 
I realy hope they add trading. Cuz if they won't add it I will most likely leave the game in a few month when they release powercrept content.
almighty_hood Jul 11, 2024 @ 10:22am 
Originally posted by Noop:
I realy hope they add trading. Cuz if they won't add it I will most likely leave the game in a few month when they release powercrept content.

i was kind of hoping the same honestly and some kind of guilds feature perhaps.
as for the leaving part, thats the good thing about f2p you dont have to spend much and feel bad walking away.
Last edited by almighty_hood; Jul 11, 2024 @ 10:23am
Joikax Jul 11, 2024 @ 3:28pm 
Originally posted by almighty_hood:
https://steamcommunity.com/profiles/76561198045887585/screenshot/2555311714938393110/ my thunder cage. with no problems with points limit while using a elemental mod... and i still have space to add a catalyst if i wanted. but honestly have no need because at this point the extra points spent into those mods that are not max are more harmful than help for the most part or have diminishing returns.

seems you just dont want to earn the catalysts by spending time working for them. the game has been out about a week and you want to complain about playing the game and farm the items needed to do what you want with a weapon. seriously the fast food generation have no interest if it takes more than a day to do something it seems. sad tbh.
Last comment prior to this I literally told you I'm way past general tips and rookie mistakes yet you keep making this a git gud issue and throwing smirk comments out of a sense of grandeur. I don't give a single damn about your thunder cage and epeen just like you haven't given a damn checking how much time I've played and deducting where I'm at, or might be, in the game before starting with accusations.

Either add something to the discussion respectfully or don't engage at all, pretty please.
Joikax Jul 11, 2024 @ 4:57pm 
Originally posted by Noop:
I agree, the modding isn't thought out very well. There is also basically 0 build diversity, you just use whatever the best build for your gun is and that's it. But yea they want you to get a gun for each element, which makes kinda sense. Other games also dont usually allow you to use 1 thing against every faction and be effective with it, they usually try to make you use different things.
The need for different guns should not encompass elemental types if this socket differentiation is to remain as is.

... Let's say idealy you'd want a Pierce gun for a given boss like Dead Bride (most of her weakspots are vulnerable to Pierce) okay so the next thing in order is to slot Fire Enhancement Mod and possibly the Superheated Gunbarrel Mod to go along with it.
Unless you keep both those mods at a low cost and skimp out on a lot of potential damage they're going to end up costing a ton so now you have the choice of leaving half or 1/3rd of your mod slots empty in case you want to swap for another element later or you catalyst those sockets for that elemental type so you can keep your build intact....

... But then what if you need Pierce again for Executioner (another highly vulnerable boss to that damage type) but you've commited catalysts to the Fire element mods when you now need anything but fire, considering he resists it?

Do you find it reasonable we're forced to keep 4 copies of the same gun (or different guns of the same damage type) to fit all elemental needs? An issue that spawned out of 2 socket mod slots has to be combated through overcrowding your storage and spending 4x the amount of catalysts used on your first gun? And you have to do that for the other two damage types aswell?, That's an insane amount of catalysts.

Do you see where this is going?
Right now you can just about get by even in hardmode by bruteforcing damage through other mods besides elemental conversions but in the future this socket thing might open a whole can of worms.
Joikax Jul 12, 2024 @ 11:51am 
Found two separate reddit threads mentioning part of what I'm trying to convey and discuss here. Seems like players further along in the game are starting to notice the issue on the horizon:

https://www.reddit.com/r/TheFirstDescendant/comments/1e12eyy/not_able_to_freely_adjust_module_socket_type/

https://www.reddit.com/r/TheFirstDescendant/comments/1dywrk2/whoever_designed_mod_polarities_plz/
Romney Jul 14, 2024 @ 9:52pm 
I fully agree. If only element and attribute mods were the same symbol, it would help. I'm having big problems with this min/max moment.
There was a plan to have 4 versions of the same weapon with different elements. With 3 elemental mods focused on the same element. Pipe(yellow), priority(purple) and improvement(blue). But each element has a different symbol and duplicate weapons share symbols. That's sad. These are things that only very advanced people realize.
Last edited by Romney; Jul 14, 2024 @ 9:58pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jul 10, 2024 @ 2:03pm
Posts: 17