Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Fully evolve it to have the explosion occur 100% of the time at 5m range, you'll love it.
Max ranked Firearm ATK, Weakpoint DMG, elemental bullet augment of choice first without energy expansion.
I rolled the stats to get gold FirearmATK, Crit Hit rate, Crit Damage and Toxin ATK.
Today I gave it energy expansion and it's first socket type, slotting in the regular Crit hit rate and Crit damage mods, slowly fully ranking them. And the final two mods will either be the purple Crit hit rate + weakpoint damage/ Crit damage + weakpoint damage, or I'll do a reload speed + fire rate mod combo, and an ammo conversion module. Any of them will do, I pick the type that I'm not using myself (So Special bullet conversion in my case, since I'm using General, High-power and Impact ammo weapons).
This will be a nice all-rounder for mobs. I'll build Tamer similarly for bossing actually unless I find out it has a quirk I need to focus on.
EDIT: Actually yeah, I'll be using less normal mods and I'll double down on the weakpoint damage multipliers as much as possible on all mods (so I'll specifically seek out those double-stat modules where one is weakpoint damage). Turns out bosses still take augmented damage in those areas that had armor on them and it's very important in Hard Mode, completely forgot about that.
https://steamcommunity.com/sharedfiles/filedetails/?id=3292174607
Thinking of adding weak point sight next.
That said I got sharen cooking and got my last piece for ult bunny which is cooking too so will be cooking ult bunny later tonight.
I think the TC should work well for both sharen and ult bunny, will have to find some infiltration builds for sharen and boss killer builds for ult bunny.
Recoil does in fact do something, it reduces the recoil of the weapon per-shot. It's just that none of the guns in the game have enough recoil to make the mod EVER worth using. The gun with the most recoil currently is Enduring Legacy, and is the only weapon where using the -45% recoil module is visibly noticeable. But it's very easy to manage even without it.