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DEF works against all type of damage, up to 80% efficiency. Resistance is just a buffer layer to reduce incoming elemental damage by a fixed value before it hits your DEF. DEF is more important than resistance as it reduce damage by a chunky percentage.
I think at more than 7k elemental resistance it will have serious diminishing returns while you will want your DEF 15~30k, more will have serious diminishing returns except only tank type characters like Ajax which has skill scaling off it will want it higher..
Yeah, your point is fake since you point out a specific character. It's the same for all characters, even the "tanks". Without HP/DEF/etc module, it's time for them to DBNO.
DEF wise I asked several people their defenses & health, had a guy tell me 23k with a good chunk of health to boot (if I recall around 7k) however with no elemental resistance for the boss (it was 11) ; he was getting one tapped by a boss still which leads me to believe defense is to non attribute effectively
in some ways I can see that, does reduce the damage the boss does if I recall correctly when below 4 players
Bunny when in the hands of a decent player is just as good as any other TFD. The sad truth is bunny simply attracts floor lickers.
#1 Build for mainly HP/DEF into your characters mods, personally I like about 1.5x def to hp ratio. If you can't stay up and DPS'ing you are not only not helping the fight you are actively killing your team mates DPS by forcing them to get you up over and over. Resist is... not that useful after about Pyromancer IMO... so I honestly would not bother building resist at all as it ends up being a waste of resources in the mid to end game. I would slot a full four mods purely for survivability at hard mode. In normal you can probably get by with one each for hp/def. The rest of the mods can support whatever character's abilities you are using or whatever else you feel will help.
#2 Farm external parts that have hp/def hp/hp or def/def combinations. Again, I like to have about 1.5-2 times more DEF than HP. +HP and DEF scaling is basically totally reliant on these items. If you slack in this department you will fold like paper in a fight even with the right mods slotted.
#3 Build your primary (white ammo icon) weapon for firearm atk + an elemental damage + rate of fire + weakspot damage + crit chance + crit damage. More ammo is nice as well if you are willing to invest actual resources into slotting and the +20 capacity.
#4 Anytime you upgrade your weapons level remember to reroll your weapons secondary stats. Ideally you want at least purple firearm attack + an element. The rest can be whatever you like.
With these things out of the way you are now at least not actively holding the rest of your team back.
Obviously if your at the point where you can melt hard mode bosses solo this no longer applies, its more for the general new-ish player who is frustrated with the 'difficulty' of intercepts.
#4 depends on the level between X & Y you upgrade, seems like every ten levels the bonus attributes scaling changes (So from 80s to 90-100 range a max roll is below a min roll of the next tier) but overall good tips
No, you still need defense against the bosses normal attacks. Just bring your HP, Shield, Defense and Resist, if you have around 50-60 capacity to work with it should be enough.