The First Descendant

The First Descendant

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General Tips for the Colossus Bosses
None of these are concrete as a headsup, just general tips for Dead Bride, Devouer, Pyromancer and hangman (And more)

1. Aim for the core (Generally does something important ; example devourer's health regen gets cut down massively when his core is gone)

2. Build the elemental resist (Your defense means 0 vs elemental damage)
2B. durability is fairly valued since the more you are on the ground or dodging, the less dps you do, and the less DPS your teammates do (When it comes to reviving)
2C. the maximize X resistance mods (% increase to resistances at a cost of reducing HP) is generally worth while (Basic summary take your flat resistances & increase it by that % of the mod and a minor loss of HP)

3. slap on the elemental damage mod that matches the boss' weakness (generally very useful)

4. Don't be afraid to shoot the minions for ammo, health & MP Pickups, and to remove annoyaces (thinks of the staggers those bots do in melee)

5. Be wary of using Bunny ; This one is the most 50 50, if you do good with her & don't die, no issues, but if you are having issues, keep in mind Bunny is made for clearing hordes of enemies but lacks in single target vs colossus enemies (Otherwise she is a glass cannon thus your cannon is effectively removed and you keep the glass)
Last edited by Honor Guard; Jul 9, 2024 @ 10:09pm
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Showing 1-15 of 23 comments
Multigun Jul 9, 2024 @ 8:54pm 
2. Oh so defense doesn't matter at all against elemantal? That's good to know. So it would be a good idea to swap out a defense module for a resistance module straight up depending on which boss?
Rogue Jul 9, 2024 @ 9:08pm 
5. Fake info. She is just like other descendant. Not squishy as long as you have appropriate HP/DEF/Shield/Elemental resistance modules equipped.
LaggyLagg Jul 9, 2024 @ 9:15pm 
Originally posted by Rogue:
5. Fake info. She is just like other descendants. Not squishy as long as you have appropriate HP/DEF/Shield/Elemental resistance modules equipped.
Do you mean high-investment descendants and weapons? energy cores + five times reset + multiple maxed-out mods? Well then, I'd say you need only to your gear be waaay above the boss' level at 40.
Honor Guard Jul 9, 2024 @ 9:15pm 
Originally posted by Rogue:
5. Fake info. She is just like other descendant. Not squishy as long as you have appropriate HP/DEF/Shield/Elemental resistance modules equipped.
note the be wary was the phrasing used, not avoid outright
Rogue Jul 9, 2024 @ 9:21pm 
Originally posted by Multigun:
2. Oh so defense doesn't matter at all against elemantal? That's good to know. So it would be a good idea to swap out a defense module for a resistance module straight up depending on which boss?

DEF works against all type of damage, up to 80% efficiency. Resistance is just a buffer layer to reduce incoming elemental damage by a fixed value before it hits your DEF. DEF is more important than resistance as it reduce damage by a chunky percentage.

I think at more than 7k elemental resistance it will have serious diminishing returns while you will want your DEF 15~30k, more will have serious diminishing returns except only tank type characters like Ajax which has skill scaling off it will want it higher..
Last edited by Rogue; Jul 9, 2024 @ 9:25pm
Damian1503 Jul 9, 2024 @ 9:23pm 
Colossus bosses are fine, they go up in difficulty pretty steep but that actually makes people learn how to build their characters. The real difficulty is not crashing if you are unlucky to have hardware that this and only this game doesn't handle very good.
Rogue Jul 9, 2024 @ 9:40pm 
Originally posted by Honor Guard:
Originally posted by Rogue:
5. Fake info. She is just like other descendant. Not squishy as long as you have appropriate HP/DEF/Shield/Elemental resistance modules equipped.
note the be wary was the phrasing used, not avoid outright

Yeah, your point is fake since you point out a specific character. It's the same for all characters, even the "tanks". Without HP/DEF/etc module, it's time for them to DBNO.
Honor Guard Jul 9, 2024 @ 9:45pm 
Originally posted by Rogue:
Originally posted by Honor Guard:
note the be wary was the phrasing used, not avoid outright

Yeah, your point is fake since you point out a specific character. It's the same for all characters, even the "tanks". Without HP/DEF/etc module, it's time for them to DBNO.
Not fake, I said be wary due to her nature of losing various parts of your advantages (She specs into horde clear which is of limited use in the fights I have done)
Honor Guard Jul 9, 2024 @ 10:06pm 
Originally posted by Rogue:
Originally posted by Multigun:
2. Oh so defense doesn't matter at all against elemantal? That's good to know. So it would be a good idea to swap out a defense module for a resistance module straight up depending on which boss?

DEF works against all type of damage, up to 80% efficiency. Resistance is just a buffer layer to reduce incoming elemental damage by a fixed value before it hits your DEF. DEF is more important than resistance as it reduce damage by a chunky percentage.

I think at more than 7k elemental resistance it will have serious diminishing returns while you will want your DEF 15~30k, more will have serious diminishing returns except only tank type characters like Ajax which has skill scaling off it will want it higher..

DEF wise I asked several people their defenses & health, had a guy tell me 23k with a good chunk of health to boot (if I recall around 7k) however with no elemental resistance for the boss (it was 11) ; he was getting one tapped by a boss still which leads me to believe defense is to non attribute effectively
Last edited by Honor Guard; Jul 9, 2024 @ 10:10pm
AI NPC Jul 9, 2024 @ 10:13pm 
Best advice is to go solo, you'll know exactly how your build stacks up that way
Honor Guard Jul 10, 2024 @ 8:03am 
Originally posted by -SnapShot-:
Best advice is to go solo, you'll know exactly how your build stacks up that way


Originally posted by -SnapShot-:
Best advice is to go solo, you'll know exactly how your build stacks up that way
in some ways I can see that, does reduce the damage the boss does if I recall correctly when below 4 players
[SHH] Unreal4Real Jul 10, 2024 @ 10:47am 
Stop with the bunny crap. Anyone who plays since the beta knows: Bunny is not the issue. It's the idiots who use Bunny. Sadly Bunny is a noob magnet and it means 90% of Bunny players in colossi battle spend the majority of the time licking the floor.

Bunny when in the hands of a decent player is just as good as any other TFD. The sad truth is bunny simply attracts floor lickers.
alan0n Jul 10, 2024 @ 11:03am 
Best general tips for boss fights as any class not in an explicit 'meta' build (That would mean that your gun is going to be your primary dps and your powers will not be the focus) in order of importance:

#1 Build for mainly HP/DEF into your characters mods, personally I like about 1.5x def to hp ratio. If you can't stay up and DPS'ing you are not only not helping the fight you are actively killing your team mates DPS by forcing them to get you up over and over. Resist is... not that useful after about Pyromancer IMO... so I honestly would not bother building resist at all as it ends up being a waste of resources in the mid to end game. I would slot a full four mods purely for survivability at hard mode. In normal you can probably get by with one each for hp/def. The rest of the mods can support whatever character's abilities you are using or whatever else you feel will help.

#2 Farm external parts that have hp/def hp/hp or def/def combinations. Again, I like to have about 1.5-2 times more DEF than HP. +HP and DEF scaling is basically totally reliant on these items. If you slack in this department you will fold like paper in a fight even with the right mods slotted.

#3 Build your primary (white ammo icon) weapon for firearm atk + an elemental damage + rate of fire + weakspot damage + crit chance + crit damage. More ammo is nice as well if you are willing to invest actual resources into slotting and the +20 capacity.

#4 Anytime you upgrade your weapons level remember to reroll your weapons secondary stats. Ideally you want at least purple firearm attack + an element. The rest can be whatever you like.

With these things out of the way you are now at least not actively holding the rest of your team back.

Obviously if your at the point where you can melt hard mode bosses solo this no longer applies, its more for the general new-ish player who is frustrated with the 'difficulty' of intercepts.
Last edited by alan0n; Jul 10, 2024 @ 11:14am
Honor Guard Jul 10, 2024 @ 1:40pm 
Originally posted by SHH Unreal4Real:
Stop with the bunny crap. Anyone who plays since the beta knows: Bunny is not the issue. It's the idiots who use Bunny. Sadly Bunny is a noob magnet and it means 90% of Bunny players in colossi battle spend the majority of the time licking the floor.

Bunny when in the hands of a decent player is just as good as any other TFD. The sad truth is bunny simply attracts floor lickers.
Again, I did say "Be wary of using Bunny ; This one is the most 50 50, if you do good with her & don't die, no issues"





Originally posted by alan0n:
Best general tips for boss fights as any class not in an explicit 'meta' build (That would mean that your gun is going to be your primary dps and your powers will not be the focus) in order of importance:

#1 Build for mainly HP/DEF into your characters mods, personally I like about 1.5x def to hp ratio. If you can't stay up and DPS'ing you are not only not helping the fight you are actively killing your team mates DPS by forcing them to get you up over and over. Resist is... not that useful after about Pyromancer IMO... so I honestly would not bother building resist at all as it ends up being a waste of resources in the mid to end game. I would slot a full four mods purely for survivability at hard mode. In normal you can probably get by with one each for hp/def. The rest of the mods can support whatever character's abilities you are using or whatever else you feel will help.

#2 Farm external parts that have hp/def hp/hp or def/def combinations. Again, I like to have about 1.5-2 times more DEF than HP. +HP and DEF scaling is basically totally reliant on these items. If you slack in this department you will fold like paper in a fight even with the right mods slotted.

#3 Build your primary (white ammo icon) weapon for firearm atk + an elemental damage + rate of fire + weakspot damage + crit chance + crit damage. More ammo is nice as well if you are willing to invest actual resources into slotting and the +20 capacity.

#4 Anytime you upgrade your weapons level remember to reroll your weapons secondary stats. Ideally you want at least purple firearm attack + an element. The rest can be whatever you like.

With these things out of the way you are now at least not actively holding the rest of your team back.

Obviously if your at the point where you can melt hard mode bosses solo this no longer applies, its more for the general new-ish player who is frustrated with the 'difficulty' of intercepts.
#4 depends on the level between X & Y you upgrade, seems like every ten levels the bonus attributes scaling changes (So from 80s to 90-100 range a max roll is below a min roll of the next tier) but overall good tips
Frieren Jul 10, 2024 @ 1:46pm 
Originally posted by Multigun:
2. Oh so defense doesn't matter at all against elemantal? That's good to know. So it would be a good idea to swap out a defense module for a resistance module straight up depending on which boss?

No, you still need defense against the bosses normal attacks. Just bring your HP, Shield, Defense and Resist, if you have around 50-60 capacity to work with it should be enough.
Last edited by Frieren; Jul 10, 2024 @ 1:46pm
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Date Posted: Jul 9, 2024 @ 8:45pm
Posts: 23