The First Descendant

The First Descendant

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. 9 JUL 2024 a las 14:18
2
No pity system, weird drop chances, and an awful online co-op concept
As the title says, the pity system just doesn't exist in this game, and the chances feel rigged.
You can go for hours, tens of runs of the same exact mission, only for you to not get an item with a 20% or even 50% drop chance, and there isn't even a guarantee, that you'll get it after your 20th, 30th, 50th, 100th run either.
I have managed to get gold modules and transcendent or whatever (character-specific, red) modules, each having a 2% or 1.2% chance respectively, several of each, but not a 20% drop chance item (Freyna's Enhanced Cells), whilst other people have already been running around with Freyna already unlocked and trying to swipe any Freyna Enhanced Cells discussions under the rug with the words: "But I got it on my 1st/2nd/3rd try, it's just about luck."

Sorry, but this ain't even about luck anymore.
After 10 runs, you SHOULD start having a 90% chance to get it due to how chances and probability actually work, and after 21 runs you should expect to get it guaranteed.
But no, me and a lot of players have already been running it past 21 attempts, without managing to get the item.
The fact, that you can't even really speedrun the mission, due to there being a fixed timer on the defense/capture objective, is awful.

I have quite literally beaten the entire "Normal" map, each piece of my gear being at lvl 100 after two hard mission completions, but I still haven't been able to receive the Freyna Enhanced Cells.



In regards to co-op
Funny how Warframe manages to get coop/matchmaking right, but The First Descendant manages to fail in it's entire concept:

First Descendant - Open world has no scaling when it comes to the number of players, each area is locked to 4 players max (meaning that if you are doing a mission and the others have already done the mission, expect no help whatsoever). You always have to join a matchmade open-world, even if you just want to chill, quite literally ruining the experience for other players by doing so. Shelters/closed instances make enemy HP scale with the amount of players, making it so that if everyone is at the recommended level of the shelter and clearing it out for the first time, they will be dealing barely any damage to the same exact copy-pasted "boss" enemy, that has several healthbars and orbs, which prevent damage and in several cases, just refuse to be destroyed/instantly regen (even in the case of the ones you have to destroy in a specific order). And once the run is over, each player gets to roll from their reward table, with not a single variable being affected by the number of other players.

Amorphous material - You can only see yours, can only receive/choose your reward, and can only increase the chances slightly once, regardless of how many players are in the party, even though a full party of 4 basically brings no benefit to colossus fighting, except for the instances when you yourself are practically useless at doing the fights solo, though in those cases you're oftentimes only a detriment to the party regardless. And as if that wasn't enough, so far, you can only open them by doing colossus fights, which aren't endless, meaning that you have to rerun the same fight, loading in and out each time, in order to try to get another reward.

Endless missions - There aren't endless missions, they end after a specific interim, and the difficulty curve is too sudden (even overlevelled gear will suddenly stop being as useful after a single interim passage suddenly, from instakilling enemies to enemies tanking 4 headshots with a handcannon). There are no drops from enemies in these missions, making it so that you can't even farm them despite the fact, that the entire intention for these missions is the ability to farm them endlessly for rewards.

Mission types - Oh god, each mission consisting of a description that doesn't even tell you what the mission is going to be about, and constant shifting of objectives (Clear this area > Capture these points > Kill these enemies over and over until they drop a bomb > Take that bomb and put it to one of these 4 points > Now do that 3 more times). Story missions? Yeah, we don't do that here, it's the same exact thing but with a few more voicelines.


Warframe - Open world has no scaling when it comes to the number of players, the entire world is locked to 4 players but once a mission starts, everyone is doing the mission (they can choose to ignore it, but won't be able to start a different one in the meantime). Normal difficulty closed instances don't scale HP of enemies with the number of players, but scale the amount of enemies instead (so more enemies = more resources/mods/XP and loot overall), only bosses scale in HP and not even that much. You can boot up an open world solo and do missions or chill, without ruining other people's experiences. Steel path/hard difficulty instances and even the open world, scale the HP and Armor (damage reduction) of enemies with the number of players, but the number of enemies is constant (always at max even if you are solo), meaning that even though the random loot of enemies doesn't increase in hard mode as a full group, everyone gets the same loot regardless of the party size, but Steel Path/hard difficulty missions bolster even more rewards (quite literally doubling chances and drops). There are specific missions (sorties, archon hunts, deep archimedea, archon shard hunts), that have specific restrictions and even more negatives for you to experience, though with more rewards as a bonus. All missions increase in the number of enemies you have to kill, things you've got to collect, with the number of players playing alongside you.

Relics - You can see everyone else's, can choose yours or the reward of others (if another player chooses yours, you get void fragments, if you choose theirs, they get void fragments), you can use void fragments on the relics to increase the chances up to three times, and some relic missions are endless, allowing you to open several relics in one run with your party.

Endless missions - Actually exist, enemies still have their normal drop chances, and there are even specific tiles/missions which add a bonus to resources, be it via boosting XP gain for specific weapons and resource gain, or by giving you a specific resource as an extra to your drops.

Mission types - WIth the exception of a few that constantly change between a set amount of mission styles (Duviri Circuit, Archon Hunts, Deep Archimedea), each mission is just 1 objective and it's done. And each mission type has a certain word attributed to it, like "Extermination", "Capture", "Defend", "Sabotage", "Assassination", that directly tell you the formula and entire objective the mission is going to be about. Story missions are a thing, and with the exception of the very early ones, there is an actual story of the game for you to follow and experience, with missions that differ from the typical mission styles (Though if they come out in an update alongside a new gamemode/mission style, the story mission will serve as an introduction to the gamemode by containing an easier version of it more often than not).
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Mostrando 16-18 de 18 comentarios
Kude 9 JUL 2024 a las 14:47 
Publicado originalmente por F34RDSoldier805:
Publicado originalmente por DJ Deckard Cain:
F2P > your entire post. Don't like it? Uninstall it and move along. But todays society is full of opinionated fools, sadly.

Proof: I've used 5 or 6 catalysts on my main, with 1 crafting and 1 ready to craft. And I literally haven't farmed but maybe 30 minutes for stuff. I'm STILL confused why people are complaining. No one is holding a gun to your head to pay2progress OR have a F2P game installed. JFC.

Nice "proof". I farmed for multiple 20% drop items and they dropped at first, but later in the day they stopped dropping entirely. Nexon is known to throttle and mess with drop chances. They not only have a patent for it, but have literally been in a lawsuit just 6 months ago and lost proving that they messed with drop rates for 10 YEARS in one of their games. Where people were farming for 1% drop chance and it was proven to be 0%. It wasn't possible. I understand people like you LOVE to lick the boot, but this ♥♥♥♥ is undeniable. You could not care about it all you want, but most people do. Wanting the game to be better is good for you too, but your so busy licking the ♥♥♥♥ off of Nexon's boot to care.


Worst part, they just admitted to doing it as they were likely advised by the legal team the cost wouldnt be that much for them
Hamezy 9 JUL 2024 a las 15:01 
Publicado originalmente por F34RDSoldier805:
Publicado originalmente por DJ Deckard Cain:
F2P > your entire post. Don't like it? Uninstall it and move along. But todays society is full of opinionated fools, sadly.

Proof: I've used 5 or 6 catalysts on my main, with 1 crafting and 1 ready to craft. And I literally haven't farmed but maybe 30 minutes for stuff. I'm STILL confused why people are complaining. No one is holding a gun to your head to pay2progress OR have a F2P game installed. JFC.

Nice "proof". I farmed for multiple 20% drop items and they dropped at first, but later in the day they stopped dropping entirely. Nexon is known to throttle and mess with drop chances. They not only have a patent for it, but have literally been in a lawsuit just 6 months ago and lost proving that they messed with drop rates for 10 YEARS in one of their games. Where people were farming for 1% drop chance and it was proven to be 0%. It wasn't possible. I understand people like you LOVE to lick the boot, but this ♥♥♥♥ is undeniable. You could not care about it all you want, but most people do. Wanting the game to be better is good for you too, but your so busy licking the ♥♥♥♥ off of Nexon's boot to care.


farming the last dagger
nano tube 20% 1st run no farming
synthetic fiber 20% 12 farming runs
polymer Syncytium 20% 18 farming runs
blueprint 20% just did my 16th run and gave up

stats and rng do have outliers, it would be werid if i didnt have to farm for something really hard at somepoint. just interesting seeing others echo these same experiences or thoughts.
TurpisRex 10 JUL 2024 a las 22:19 
Yeah, just did Echo defense 5 times all through the 2-4 rewards and I swear to god every single drop was gold. Hours of grinding for maybe 14 drops of 20k gold which is literally nothing. And of course no other loot while doing the most braindead grind one shotting everything until the 3 other pubs leave and I might as well leave myself. On the 4th reward, there's literally an "80%" for an AMP and yet, it's 20% gold all day long lmao
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Publicado el: 9 JUL 2024 a las 14:18
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