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Rapportera problem med översättningen
For Valby I am guessing you are trying to maximize her DoT? Which would be range and duration. That is the direction I plan on going I really only use her 2 and 3 at the moment.
Problems start the moment I'm playing solo however. I get focused too much and eventually might die. Simply because enemies die, but not fast enough. Yes, they DO die, en masse, even the newly spawned ones right into the puddle, but after like 2-3 ticks of the DoT. So they have enough time to damage/kill me first. Simply because damage ticks are locked to 1 per second.
This is the main difference between Valby and Bunny - Bunny ticks damage "here and now", for every 7 meters travelled, which can be much faster than 1 second especially on her super-speed or even when just rolling around. So enemies don't really deal damage to Bunny because they die first :D Not the case with Valby.
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Which is why I am thinking of trying a different approach. I have my ideas, but decided to ask around what other Valby players can suggest.
Chose "equip recommended modules" its based on what people run most. then adjsut to your liking.
You can test everything you put on in the lab, and see directly how damage changes.,
For valby you would want cooldown, skill power, skill duration and range and then skill module.
That is quite ltierally how I made my build with her DOT hiting high numbers.
Its essentially a no-brainer what to use on her:
Nimblew fingers
Skill extensionm + expansion
Non-attribute skill damage
Then the Fusion / Dimension (i dont remember what her were exactly)
Then rest is personal choice what you lack: Defense / HP etc.
As for skill crit hit rate: the bonus is not additive.
You can see a green dot under the skill icons in the module screen it indicates that it impacts them
Instead of just running around the whole battlefield, spreading puddles with 1-2-3 (all comined, for maximum spread), I'm thinking of going for a more "focused" approach. Less casting, more blasting. I'm using Thunder Cage, with electro damage on it innately (other elements slapped on top though through modding), which synergizes with Valby's debuff - Laundry.
Primarily focus on using 1 to spread some puddles directly at enemies for DoTs/electricity debuff. Which means cooldown reduction and cost reduction(big maybe, thanks to her passive) to "spam" it and good range, to hit as many targets as possible. No duration, as the DoT isn't the focus, but rather constant spam to be able to apply the electricity damage debuff as consistent as possible, to as many enemies as possible. So yeah - cooldown, maybe cost reduction and range.
Second ability would be mainly for CC and also spreading that DoT/Debuff into larger group of enemies too. But won't be spamming it on a rotation, just "on demand" - when group appears or some elite needs some CC-ing. Plus as an emergency run away card.
Third ability will be also primarily as an "oh shi~" button, thanks to that 50% damage reduction - to quickly get out of sticky situations. NOT for spreading puddles, as I do now.
While lastly, the 4th ability is - obviously - mainly CC too.
And at the end of the day... As I said - less casting, more blasting. With the actual guns. Which means I'll aim for cooldown, range, as well as survivability(Def/HP mods and such). Playing her as more of a "weapons platform with a debuff", rather than "primary caster". Simply because pure caster build only works in coop, when Valby isn't being focused on, allowing her to spread those huge, high-damage puddles everywhere. Doesn't really work for solo though...
Valby sure makes me happy though, killing mobs as they spawn in blockade is fun
Just remember that ability from thunder cage only triggers on the killing blow. Meaning if there are enemies you wont be able to kill fast you will not get any benefit from it, especially on bosses / mini-bosses.
The 4th ability can pull some minibosses. I manily use it on large crowds when the group is getting a bit overwhelmed.
Valby's 4th ability has been hella inconsistent for me. I don't get what it is wrong with it though. Sometimes it happens that a literal mini-boss (yellow hp bar) gets pulled in half across the battlefield (figuratively speaking), while a REGULAR, lowly grunt that is right next to the bubble outright is being ignored by the pull-in effect. Like if there's some sort of "line of sight" check, which is also actually bugged or something? I don't get it.
If you and others don't wanna bother with it - it's okay. Your choice. Nothing wrong with that. In general. I consider it "lazy", but that's just my opinion. We're all entiteled to them and you're afree to disagree with me on that.
Still, I prefer to know how things work however. That's why I've spent build-crafting in Warframe for over 4.5k hours, making some curious builds and synergies, just by digging through various stats, mechanics and combinations of mods.
As for that post in particular? Re-read it. Word by word. That's not how humans speak. That's some AI-generated "loading screen tip", same as "DID YOU KNOW THAT IN ORDER TO GO FORWARD, YOU PRESS "W" KEY? NOW YOU DO! AWESOME!" or something like that.
People lazy enough to not even know that they have "recommended" in there. You have high hopes for human race.
I don't even understand what you're missing here it's all very straightforward and simple. The reason he said this is because you asked for " general tips on Valby building, I suppose."
by the way, even if you don't like recommended, it's still the top 10% of all data for the person you press the button on so its not like its just made up ♥♥♥♥, its quite literally the answers you're looking for