The First Descendant

The First Descendant

Statistieken weergeven:
WARNING - Paint does NOT have working reflective maps currently.
For the love of god, don't waste money on painting skins. The preview for what paint will look like on skins is "NOT" what it actually looks like in-game. I painted my Ajax skin gold/silver/red, reflective metal paints. Looked AMAZING in the preview screen. Then after buying an applying it... I ended up looking NOTHING like that in-game, the colors were wrong, there was NO reflective maps on the textures so it looked like I was wearing trash painted (poorly) with a spray can. I'll post a screenshot of it here after work. It's insane.

DO NOT BUY PAINT

https://steamcommunity.com/sharedfiles/filedetails/?id=3285537164
https://steamcommunity.com/sharedfiles/filedetails/?id=3285537285
https://steamcommunity.com/sharedfiles/filedetails/?id=3285537434
https://steamcommunity.com/sharedfiles/filedetails/?id=3285537583
Laatst bewerkt door Valhalla Awaits; 9 jul 2024 om 7:25
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16-22 van 22 reacties weergegeven
Metallic paints only look metallic in preview but looks like glossy rubber on actual. Wish they patch this one since paints are mtx. Also wish they make paints ingame drops (not just one time rewards).
I can only see somewhat reflective paints with ray tracing on. Try that.
Seems for now, don't use any "metallic" or "shiny" paints. The matte ones look "somewhat" close to the preview however.
Origineel geplaatst door Blur:
I can only see somewhat reflective paints with ray tracing on. Try that.

The game actually looks worse overall with Raytracing enabled, so I have that disabled. Somehow lumen looks better, likely just badly implemented tracing.
I figured out whats going on here and a fix if you want shiny materials in the game world.

Basically UE5 uses a lighting method called Lumen, its like Path Tracing but all cached so its nice and fast. This does all the indirect lighting and reflections in the game.

When your in the paint room, the scene lumen is reflecting is simple and so creates nice clean reflections, but in the game world its more detailed and nuanced, leading to much more diffused reflections.

You can add this to your engine.ini to increase the base shinyness of all surfaces in the game and it will make your character shiner

[/script/engine.renderersettings]
r.Lumen.Reflections.SmoothBias=0.5


0.5 is a 50% increase to shinyness, at 1.0 everything is mirror reflective (no roughness to the surface at all)

https://steamcommunity.com/sharedfiles/filedetails/?id=3288906154

https://steamcommunity.com/sharedfiles/filedetails/?id=3288906433
Laatst bewerkt door TemplarGFX; 13 jul 2024 om 23:38
Origineel geplaatst door Valhalla Awaits:
For the love of god, don't waste money on painting skins. The preview for what paint will look like on skins is "NOT" what it actually looks like in-game. I painted my Ajax skin gold/silver/red, reflective metal paints. Looked AMAZING in the preview screen. Then after buying an applying it... I ended up looking NOTHING like that in-game, the colors were wrong, there was NO reflective maps on the textures so it looked like I was wearing trash painted (poorly) with a spray can. I'll post a screenshot of it here after work. It's insane.

DO NOT BUY PAINT

https://steamcommunity.com/sharedfiles/filedetails/?id=3285537164
https://steamcommunity.com/sharedfiles/filedetails/?id=3285537285
https://steamcommunity.com/sharedfiles/filedetails/?id=3285537434
https://steamcommunity.com/sharedfiles/filedetails/?id=3285537583

the problem I'm seeing is lack of shadows. In preview mode you have shadows. In real world, you have reflection of light, but no shadows so the entire armor is just one solid washed out piece of crud.
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Geplaatst op: 8 jul 2024 om 23:48
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