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Een vertaalprobleem melden
The game actually looks worse overall with Raytracing enabled, so I have that disabled. Somehow lumen looks better, likely just badly implemented tracing.
Basically UE5 uses a lighting method called Lumen, its like Path Tracing but all cached so its nice and fast. This does all the indirect lighting and reflections in the game.
When your in the paint room, the scene lumen is reflecting is simple and so creates nice clean reflections, but in the game world its more detailed and nuanced, leading to much more diffused reflections.
You can add this to your engine.ini to increase the base shinyness of all surfaces in the game and it will make your character shiner
[/script/engine.renderersettings]
r.Lumen.Reflections.SmoothBias=0.5
0.5 is a 50% increase to shinyness, at 1.0 everything is mirror reflective (no roughness to the surface at all)
https://steamcommunity.com/sharedfiles/filedetails/?id=3288906154
https://steamcommunity.com/sharedfiles/filedetails/?id=3288906433
the problem I'm seeing is lack of shadows. In preview mode you have shadows. In real world, you have reflection of light, but no shadows so the entire armor is just one solid washed out piece of crud.
https://steamcommunity.com/sharedfiles/filedetails/?id=3281690577
https://steamcommunity.com/sharedfiles/filedetails/?id=3281690628