The First Descendant

The First Descendant

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About Outpost > Shard > Abyssal Void gameplay loop.
It's just poorly designed. Who thught this was a good idea?

First of all, Amourphous Patterns drop rate on Outposts. This thing is stupid, 25% is just not enough, also the second one being locked behind doing it stealthy is just stupid. 99% of the time some random playwer will come in and shoot all the containers.

What could be changed on Outposts

Remove the stealth bonus reward and make both baseline. Make the drops of Amourphous Patterns 50% chance divided by both the patterns that can drop on a set outpost. So we guarantee atleast one. The timer on it is fine, it works with the loop of doind a void tower and running back for an outpost.

Void Fragment farm...

It takes 7 runs at arround 4 minutes each to be able to get all the fragments to open one fusion reactor on hard mode with absolutely no useful drops. Also, the elemental requirement to start the event is just stupid. For exemple, there are 2 Void Towers that drop Lepic Blueprint... one requires fire to open... Guess who is a fire siill based character? ♥♥♥♥♥♥♥ Lepic. I know i can go arround doing ithe toxix one... But requiring Lepic to get an Amourphous Pattern that has lepic in it is so ♥♥♥♥♥♥♥ bad design is not even funny.


What could be changed on Void Shard Farm

Remove the damn elemental atribute to break the tower, that's it. So we can do towers on other areas that drop different types of fragments in different quantity. Also, give the same drop rate of amourphous patterns that the Outposts on a determined area give.

Overall, this Outpost > Void > Void reactor loop is VERY boring and unrewarding.
Geschrieben am: 8. Juli 2024 um 16:28
Beiträge: 0