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Сообщить о проблеме с переводом
What are you even talking about? She alone holds the waves at maximum difficulty in the last location, while everyone else is just running from the mobs. She needs a nerf.
The main issue is that Bunny takes away the fun from other classes with her massive AOE damage, wiping everything during the encounters.
90% of the time you fight enemy waves. If there is no enemy for you to kill, you barely will have any entertainment during a dungeon or open-world activities.
Bunnies are everywhere currently, so I'm sure everyone had Bunny in their team.
I do not know the experience of others, but during specific open-world events I barely need to do anything when there is just one Bunny with me, let alone more.
They wipe out everything with just running around, which, to be honest, kinda kills the purpose of a shooter-looter.
Not just for themselves, but for other players as well.
Surely you might want to play to progress faster, therefore you go for efficiency. In that case, Bunny feels rather as a character you can abuse for this task at the moment, since she is the fastest character with the most destructive AOE ability in the game.
It is understandable why someone would refuse to play with a Bunny in team. She kills the fun with her wiping everything out in no time.
Living by an example... When Killing Floor 1 released a new class, the Demolition, it had the same effect.
It was doing too much AOE to seemingly no drawback. It killed the fun and people refused to play with people using the class.
Long story short...
Bunny is a party killer. Good character, but kills the joy.
Might be worth doing, what this bunny-player did and actually optimizing your build to be able to do the same.