The First Descendant

The First Descendant

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AtomaCheck Jul 8, 2024 @ 3:57am
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Bunny is too strong, its not fun if she is part of the group
She need a giant nerf, like reduction of 66% of her radius.
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Showing 406-420 of 503 comments
._. Jul 15, 2024 @ 3:44pm 
Originally posted by Artemis:
Bunny is a strong unit early game, but then requires quite alot of catalysts to stabilise her for hard mode, the "god bunnys" you are complaining about actually take alot of work, alot of catalyst resets and at least two pages of build setup to cover trash farming and boss/dungeoning. (at least competent bunnys anyway). It really is tedious seeing these type of posts, every character in the game is capable of being optimised within an inch of it's life, Bunny is just faster since it is the unit everyone gets for free.

What are you even talking about? Im in hard mode now. Im doing late dungeons and absolutely nothing have changed. Last dungeon I was doing it was me and 2 bunnies and I was just watching everything melting around me. They didnt even used their guns, only running around and jumping and melting everything. One of them just used Thunder Cage on the last boss. And dont even start with this: "uh oh, bunny need catalysts in late game". Everyone need it in late game. Everyone need to put some effort in a late game to survive but brain dead bunnies still melting everything. Hard mode gamepley in this game looks like this: bunnies running around destroying everything in seconds while everyone around cannot do absolutely nothing. Before you point your gun on enemy and pull trigger its already dead because some bunny was running 15 meters away. Your only job is to resurrect some brain dead bunny from time to time. This is hard mode in The First Descendant.
Chou Jul 15, 2024 @ 3:47pm 
The worst thing about Bunny is she won't shut up for 5 seconds.
TemplarGFX Jul 15, 2024 @ 3:48pm 
Bunny player here. I think the big issue is that there is really no enemy counter to bunny. There needs to be something in the enemies arsenal that interrupts her cycle.

Enemies that can skill cancel (not just skill block), and enemies that reflect skill damage would be a good start
Sleepy_Dremora Jul 15, 2024 @ 3:54pm 
Problem not in the power of her 3rd ability, but how it doesn't require anything rather than pressed W to wipe the room. She needs a downtime on that skill, like it should start 10-20 sec CD when the effect of the ability itself ends. She should not be able to constantly run with this Aura. In that case Sharen shout sit in invis without CD or any other char should have such mindless and overpowered mechanic.

But the true issue with Bunny is that she ruins the fun for the rest of the team. One frame/character should not do that to the rest of the roster.
Mistfox Jul 15, 2024 @ 3:59pm 
Originally posted by TemplarGFX:
Bunny player here. I think the big issue is that there is really no enemy counter to bunny. There needs to be something in the enemies arsenal that interrupts her cycle.

Enemies that can skill cancel (not just skill block), and enemies that reflect skill damage would be a good start
There are enemies like that in the game already.

I've encountered the same problem as the OP to be honest. ran a Kingston Defence with 2 Bunnies on the team and they camped the landing zone. The other guy and I just sat there not being able to do anything because all the mobs would have died even before we finished firing a burst. My biggest contribution to the whole boring mess was just shooting the Ember Maw that spawn right in front of the storage tanks. The whole time, I was thinking "What the hell am I doing here for? Those 2 can just finish the whole thing by themselves!".

When something happens such that you can't even play the game if you want to, IMO that is a very big problem. No idea how they are going to balance it without nerfing her into the ground, Bunny is a one trick pony, take away that trick and she's pretty much useless, but killing everything and leaving nothing behind for others to do simply cannot be good in the long term.
DDENN Jul 15, 2024 @ 3:59pm 
Originally posted by TemplarGFX:
Bunny player here. I think the big issue is that there is really no enemy counter to bunny. There needs to be something in the enemies arsenal that interrupts her cycle.

Enemies that can skill cancel (not just skill block), and enemies that reflect skill damage would be a good start
there are a lot later in hard mode, those u cant one shot them and hit so hard one shotted or stun bunny
Originally posted by ._.:
Originally posted by Sharpshooter:
Then let's hard nerf Gley and Ajax in boss battles + nerf a little bit everyone else except Bunny. Because she is the most useless character in intercept.

You guys are annoying. You don't even know how to use your brain. Every character has a place of use. Bunny the best farmer. Gley for example best boss killer.

Have you seen Gley kill a colossus in a couple seconds? No? And then you're gonna start whining that she is killing fun too right? There is a private option for people like you. Play solo, have fun!

Oh really. So if this game have absolutely nothing else to offer beside farming and killing bosses what is even the point of playing other characters?
Boy would you hate Monster Hunter then, because that's all MH is. There is almost no story, the boss fights can become absolutely a pain in the ass, and the grind time is vastly worse there, than here. What takes like 1-2 mins here, takes 30 mins over there in MH. I may like fighting stygian zinogre here and there, I don't like fighting him for 30 hours.
TemplarGFX Jul 15, 2024 @ 4:23pm 
Originally posted by Mistfox:
There are enemies like that in the game already.

in 160 hours of bunny play I have not encountered a single enemy that cancels active skills, only ones that block you from activating your skills. And ones that cause little projectiles to shoot out of enemies when you hit them but not one that reflects your skill damage

the first one does nothing to bunny as her lightning emission up time is 30 seconds, so blocking my ability to activate the skill does nothing to her and the damage reflection enemy does so little damage its not a problem because they die before getting more than 2 bursts out



Originally posted by DDENN:
there are a lot later in hard mode, those u cant one shot them and hit so hard one shotted or stun bunny

There are alot of specials that have abilities yes, but none that stop bunny. Other than the ones I said above you have the ones that slow you down, but not enough to hurt bunny and the shielders/healers but bunny's AOE is so large you just hit everyone including the special
Finally you have the weakpoint only enemies but they are hit by lightning emission regardless
76561197988918266 Jul 15, 2024 @ 4:36pm 
Originally posted by Chaos "Bird" Theory:
Originally posted by ._.:

Oh really. So if this game have absolutely nothing else to offer beside farming and killing bosses what is even the point of playing other characters?
Boy would you hate Monster Hunter then, because that's all MH is. There is almost no story, the boss fights can become absolutely a pain in the ass, and the grind time is vastly worse there, than here. What takes like 1-2 mins here, takes 30 mins over there in MH. I may like fighting stygian zinogre here and there, I don't like fighting him for 30 hours.
Monsterhunter has far more varied behavior and player/monster movesets.
bandit Jul 15, 2024 @ 4:39pm 
Originally posted by AtomaCheck:
She need a giant nerf, like reduction of 66% of her radius.

You realize this is a PvE Game where people calling for nerves got serious issues with their manly parts, sitting in their mom's basement?

Jokes aside, who the F cares about balance as long as all descendants are viable on doing content.
Rooxon Jul 15, 2024 @ 4:45pm 
10 million players. 10 million free bunnies. Wait till people get other stuff, it'll take a while.
Dreadnaught Jul 15, 2024 @ 4:49pm 
The laugh needs to go or happen way, way less often. Nerfing does need to happen to put her in-line with other descendants. Grinding/farming should actually require grinding/farming. No easy button. Good to hear they're more in-line at Hard Mode, but a nice little balance nerf would go a long way to make things enjoyable for the rest of us. People saying it's great to be able to zip through everything super fast and basically skip all the content...then they complain theres not enough content. Hmmmmmmm. You don't like grinding then maybe play a game that isn't about grinding? I dunno.
Dreadnaught Jul 15, 2024 @ 4:52pm 
Originally posted by TemplarGFX:
Bunny player here. I think the big issue is that there is really no enemy counter to bunny. There needs to be something in the enemies arsenal that interrupts her cycle.

Enemies that can skill cancel (not just skill block), and enemies that reflect skill damage would be a good start
Strategically placed high fire rate snipers that stun/silence and tend to prioritise Bunny please lol.
Void Jul 15, 2024 @ 4:58pm 
Originally posted by Artemis:
Bunny is a strong unit early game, but then requires quite alot of catalysts to stabilise her for hard mode, the "god bunnys" you are complaining about actually take alot of work, alot of catalyst resets and at least two pages of build setup to cover trash farming and boss/dungeoning. (at least competent bunnys anyway). It really is tedious seeing these type of posts, every character in the game is capable of being optimised within an inch of it's life, Bunny is just faster since it is the unit everyone gets for free.

im a ajax main - but i agree, she takes alot of investment to be viable end game.
im fine with bunnies tbh - it is a pve game.
why is it that people always scream " Nerf"
why not just buff the other descendants? more fun that way no?
Donoghu Jul 15, 2024 @ 5:00pm 
Originally posted by TemplarGFX:
Bunny player here. I think the big issue is that there is really no enemy counter to bunny. There needs to be something in the enemies arsenal that interrupts her cycle.

Enemies that can skill cancel (not just skill block), and enemies that reflect skill damage would be a good start

The game could really use some counter-measures (especially mid-late game) against specific Descendants. I wouldn't mind seeing mobs with elemental immunity and maybe some with Elemental Reflection where damages of a certain element that hits this enemy reflects back to the Descendant.

With such a kind of enemy who would have something like lightning immunity or even reflection would put Bunny in a pinch that would requires assistance from a different elemental-oriented Descendants.

At the moment, if even if an enemy is clearly pointing toward an element, using that supposedly heavy-resisted element still punch through its face like a truck most of the time (there are exceptions, but they are super rare/specific). It's as if the devs decided last minute to remove the risks of having build/descendants by making heavily resistant enemies merely "an inconvenience" instead of an actual challenge.
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Date Posted: Jul 8, 2024 @ 3:57am
Posts: 503