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110k is to much brother, the sweetspot is around 60 -80k :)
60k def
50k hp
1 shield
Ajax
2k DEF = 10% reducing incoming damage
4k DEF = 20%
8k DEF = 30%
16k DEF = 40%
32k DEF = 50%
64k DEF = 60%
Goes higher than ~60k is pointless except tanky builds/heroes like Ajax.
+ you need to consider the starting values of the character
Max out your hp first, then substat into defense. But hp should always be your first thing to try to scale up for survivability. You only really want to go into defense when you start hitting diminishing returns on hp increases from your components. Usually with 3 hp components, the 4th one can be a defense one.
I run 2 maxed out hp mods as a minimum on all descendants. This brings the hp to 15k-20k on non ajax descendants with 100 gear. If you're not 100, this is a 450%+ hp increase on 3 hp components.
No it doesn't.
The max you can have your defence lowered by is 80%, there is no defence cap, but, diminishing returns means you'll hit a soft cap around 50k
Some say it does some say it doesnt. Either way, HP scales better than shields and you get HP drops from mobs. So HP is easier to manage in the long run.
Defense gives you a 10% damage reduction at roughly 2000 (100-10%=90)
at 4000 you get another 10% reduction but exponential decay (90-10%=81)
at 8000 -10 % exponential decay (81-10%=72.9 rounds to 73)
at 16000 -10% ED (72.9-10%=65.61 rounds to 66)
This is why around 30-50K def is the "soft cap" for most characters def stats, as reaching 60-100k is just impractical for another defense increase (unless you are Ajax as his skill scale with Def)
The formula for elemental resist breaks down to he soft cap being about 4-6k for about a 9-13% damage decrease from elemental damage which is why wasting kuiper on the antibody mods is a trap when you should just farm the elemental debuff immunity and the appropriate elemental resistance on an external component as most elemental damage comes from the debuffs
Auxiliary Power=Fire resistance + heat release
Sensor=Chill resistance + antifreeze solution
Memory=Electric resistance + insulated conductor
Processor=Toxin resistance + Perfect antivenom
Generally the breakdown of stat importance is HP>DEF>anything else>Shield
As for the -80 tooltip It says "maximum efficiency for effect that REDUCE DEFENSE is -80%"
This means that effect that reduce defense (example Devotions mark from the legendary nazeistra's devotion weapon, or the Kingfisher enemy's debuff) can only remove 80% of the defense stat for purpose of damage calculation. You can test the numbers yourself or just go watch the ryechew gaming channel for his breakdowns behind the games math if you like.
This is his DEF video.
https://www.youtube.com/watch?v=9icoHau-Uxc&t=280s
Defence and damage reduction are factored in for shields, the issue is you can't really get enough to warrant investing in them. Just stick with scaling Def to 20k (50k if you're Ajax or Kyle) then HP the rest of the way.
I
It does indeed factor in DR and general defence. The issue with shields is the pool is so much smaller compared to hp and defence and you can't recover them for the most part of you are taking damage.
Until they buff them Kyle is the only character you should spec into for shields.
No.
Aim for about 5k and you should be fine. Easy to do with one component and then a module to boost it.