Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They absolutely don't have to add this but it'd be nice, give the player something for Colossi fights even on a fail. Some people think it is too hard and dip or some of the elitists types will see a certain team comp and dip.
Tough luck on Valby she is really fun to play.
I do wonder if every player is assigned something where X number of certain items are easier to get and X are harder to make one grind and play more but thats just speculation.
Valby is really fun but her bouncing bubble is so random on slopes so Im trying to get the one that just puts a pool down.
I made about 120 attempts to get one piece of Freya and didn't get it. But I received all the other items from the pool many times, even those with a 1.5% chance
Mathematics tells me that the item had a 20% chance of appearing at least 10 times in 120 attempts (6 hours of play).
We multiply by the fact that many people have a problem and we get that the chance is displayed incorrectly. A high chance is written as if you tried over and over again. It's like hanging a carrot in front of a donkey, which is tied to the donkey itself; the donkey can go indefinitely.
Do I realy need to explain why this is just wrong? Yes you do have a 20% chance to get the item you want everytime you do the mission and that means on average people will get it after 5 runs. That's how droprate works.
I also think that droprates are either shown wrong or bugged. Not all of them but there are a good bunch where the % makes literally 0 sense.
this logic is easily defeated by one statement: the game does not take into account any prior runs, so each time you run a boss its like your first time, everytime, meaning 20% doesn't mean 5 runs.
Yes if it says 20% drop rate it means 20% drop rate everytime you do the mission. That means you will get it after 5 tries on average.
I can repeat it a few more times but that won't change how it works.
Nope, what you are saying is wrong, Droprates work the way OP said, which is the way your previous statement states. You can't say a thing and then its opposite and pretend like it makes sense, you have to choose. so, by your own words : "Are you trying to farm clown trophies for your wrong math?".