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It's a double edged sword. You can level up your favorite gear indefinitely if you're down with the grind (or pay money). Or you can hope something better drops in the future.
For me, if it isn't an ultimate weapon with the rolls I want I would not bother. Your ultimately weapons have special capabilities that will make it worth the investment to update the level from time to time.
At some point you've completed your descendant though and then the weapon is pretty much your main source of even more dps. That's simply how this game is build upon.
Though there are systems to help you with it, like transfering levels and rerolling effects, so it's not like you're upgrading a weapon now and then throw it away 10 minutes later. Obviously don't use it on weapons that drop from enemies, but rather onto legendary stuff you craft yourself.
Ander welcome to loot shooters. This is simply how this kind of genre works. You can get away with ignoring half the features for quite some while, but the end game definitely gets more easy if you invest a littlebit of time into learning it properly from the beginning.
Just because a bad system is common among the genre doesn't mean isn't bad, it just means people got used to it and are already fine with stupid things like that. It would be better if it was weapon type, not weapon itself, like Warframe. I get it, the idea is to waste player's time and resources on repeating meaningless tasks over and over again in hopes of making the player waste money on skips.