The First Descendant

The First Descendant

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Nightrun Jul 5, 2024 @ 2:17pm
Devourer will make me quit the game
10 times not completed. Its ridiculous. Devs clearly dont pay attention to these road blocks.
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Showing 46-60 of 99 comments
Janik Jul 6, 2024 @ 9:46am 
if you are gonna blame the game being p2w as the reason devourer is "impossible" or "OP"
you need to quit the game, this is not the genre for you
Lankester Jul 6, 2024 @ 9:51am 
There is next to zero balance in this game. Nothing. Nada. Not the difficulty, not the rewards, not even the freaking ammo drops. I would be surprised if this game saw even an hour of testing beyond bug fixing.
Hosenbund Jul 6, 2024 @ 9:58am 
Originally posted by NomadGMZ:
LOL. All of you who are saying you beat him 1st try are lying through your teeth. You need max dps module electric weapons and either shotgun or fast launcher with high mag size. Even then, if you dont get him below half health before he drops the heal pods it's over. You will run out of ammo even with the adds he summons. F*ck off with this obvious push to use the cash shop. This game will be down to 10% players base in 2 weeks tops. GG Nexon. The game was mediocre to begin with. Not worth the time or money, especially once most ppl hit Devourer.

no, you are just a noob. devourer was no problem at all

but im sure that nothing will convince you

Your own lack of skill hurts your ego too much, as with most people.
OhJay117 Jul 6, 2024 @ 9:59am 
add me i help you with the devourer, i hate them too but with a hard willpower it will be good IG: OhJay117#9191
Last edited by OhJay117; Jul 6, 2024 @ 10:06am
jguess06 Jul 6, 2024 @ 10:00am 
Yeah I just hit this wall. It's very frustrating. Hoping for an update at some point but I'm going to play something else until then.
Hot Zerg Love Jul 6, 2024 @ 12:45pm 
Just beat devourer, that was stupid as Gley lol. Constantly getting nuked down. And I am running 10k defense and 3.5k hp, 3k toxic resistance. The issue is that everything always hits, and Gley has no reliable way to recover (no shields) while taking increased damage during frenzy. Devourer was not fun haha.
SailorPOP Jul 6, 2024 @ 2:58pm 
Originally posted by Overeagerdragon:
Originally posted by PizzaDeliveryBoy:
Just a note: before Devourer game didn't require you to do any of that. This is a sudden gateway 15+ hours in, lvl 40+, still NOT an endgame. Player will have to be updating/wasting their resources later on again, they will have to farm later again. This is a sudden waste of time for a gamedesign piece that hasn't been experienced before that specific one.

As a game developer myself, I would say that this is poorly-balanced/thought-out game design piece.
OR that might be a mobile game level design where developers create a sudden block on the way for players who want to spend money in the shop in order to move through it faster. And since player are being introduced to character 40+ upgrade and legendary weapons upgrades that are either not-earnable/really-damn-hard-earnable ingridients, plus insanely limited pool of classes, so you're stuck with 4 characters if you're F2P... I'm kind of afraid it's the 2nd option.

I'm a game dev too so you would be able to understand my line of reasoning when I say this:

Before devourer it wasn't needed because there always would be A player who did and the group gets carried on the strength of that pplayer alone. Devourer suddenly forces EVERYONE to keep up with the mechanics or bust....

So riddle me this... was the player who kept up with his gear too early?
Or all the people who get caught out on Devourer too late?
And, as a dev; how would you suggest handling such a thing to prevent it from happening in the future? You'll always have players who fully engage with all the game mechanics and players who simply refuse to and a group in the middle who get carried without it ever realising

EDIT: P.s. I'm a F2P-player and I carry people through collosi fights up until now... I hear Hanged Man is a true PITA so I actually can't wait to get there. But the idea that it's a roadblock to force people to open their wallet is, considdering myself carrying, a bit of a BS-notion... if I can do it on F2P then P2P players have absolutely zero excuse...

Just because you've had time to grind and sink into detailing stats doesn't make you the standard player.

The fact is the game let's you slide by pretty well up until this boss. They make his healing phase insane. No tell on how to prep for it, he heals wicked fast, and splashes toxin around to make it a little worse.

If it wasn't trying to be a roadblock to get you to buy more characters these mechanics wouldn't pop out of nowhere and be unfair.

Enemy moves should always have a tell so the player can prep for them. Even with good teams with more than reasonable damage output the boss is ridiculous without tons of grinding or money dropped.
Even with my best teams we'll nuke the boss but he'll almost full heal first healing phase.
Hosenbund Jul 6, 2024 @ 3:44pm 
Originally posted by NekoKnight:
Originally posted by Overeagerdragon:

I'm a game dev too so you would be able to understand my line of reasoning when I say this:

Before devourer it wasn't needed because there always would be A player who did and the group gets carried on the strength of that pplayer alone. Devourer suddenly forces EVERYONE to keep up with the mechanics or bust....

So riddle me this... was the player who kept up with his gear too early?
Or all the people who get caught out on Devourer too late?
And, as a dev; how would you suggest handling such a thing to prevent it from happening in the future? You'll always have players who fully engage with all the game mechanics and players who simply refuse to and a group in the middle who get carried without it ever realising

EDIT: P.s. I'm a F2P-player and I carry people through collosi fights up until now... I hear Hanged Man is a true PITA so I actually can't wait to get there. But the idea that it's a roadblock to force people to open their wallet is, considdering myself carrying, a bit of a BS-notion... if I can do it on F2P then P2P players have absolutely zero excuse...

Just because you've had time to grind and sink into detailing stats doesn't make you the standard player.

The fact is the game let's you slide by pretty well up until this boss. They make his healing phase insane. No tell on how to prep for it, he heals wicked fast, and splashes toxin around to make it a little worse.

If it wasn't trying to be a roadblock to get you to buy more characters these mechanics wouldn't pop out of nowhere and be unfair.

Enemy moves should always have a tell so the player can prep for them. Even with good teams with more than reasonable damage output the boss is ridiculous without tons of grinding or money dropped.
Even with my best teams we'll nuke the boss but he'll almost full heal first healing phase.

well the standard player is pretty bad

the game would be pretty boring if there was 0 challenge to anything

you are free to disagree but at the end of the day it is just a skill issue when other f2p players can clear it..especially without grinding

the most funny thing is that you believe that buying a new character will make you beat it..spoiler alert.. it won't
That is just your excuse, you dont want to admit that that it is a skill issue, therefore you blame p2w

i guess that is why you would not ever touch games like Elden ring either.. because you dont have a cash shop to blame there
Raygne Jul 6, 2024 @ 4:18pm 
If you are too stupid to see that this boss is badly designed then you probably think Fortnite is a great shooter. These devs are lazy and incompetent. This entire game was designed on spreadsheets to frustrate you into spending money. If you can't beat the Devourer and you are F2P then they don't care if you quit. If you pay for anything they want you to stay but even the idiots already paying money can't beat the boss. HE IS A BAD DESIGN. Maybe somebody should send them a progression curve and explain it.
Hosenbund Jul 6, 2024 @ 4:25pm 
Originally posted by Raygne:
If you are too stupid to see that this boss is badly designed then you probably think Fortnite is a great shooter. These devs are lazy and incompetent. This entire game was designed on spreadsheets to frustrate you into spending money. If you can't beat the Devourer and you are F2P then they don't care if you quit. If you pay for anything they want you to stay but even the idiots already paying money can't beat the boss. HE IS A BAD DESIGN. Maybe somebody should send them a progression curve and explain it.

or maybe instead someone should send you a pair of hands so you can finally start using that mouse and keyboard and stop spreading nonsense about games you dont even understand. even buying an ultimate descendant wont make you magically beat that boss.
that is because it requires some MINIMAL amount of skill, not a purchase.
you simply have no hands

you have no clue what you are talking about
Last edited by Hosenbund; Jul 6, 2024 @ 4:40pm
semeku Jul 6, 2024 @ 4:37pm 
I beat devourer today solo after a second attempt. It wasn't that hard really. Enough def and poison resistance and you can basically do macarena under its feet while shooting at his weakpoints.
Colossi are more dangerous the further you are from them. If you're close, they will do melee attacks instead of ranged attacks. Melee can be easily dodged.
Kyutaru Jul 6, 2024 @ 4:59pm 
Originally posted by NekoKnight:
Just because you've had time to grind and sink into detailing stats doesn't make you the standard player.

The fact is the game let's you slide by pretty well up until this boss. They make his healing phase insane. No tell on how to prep for it, he heals wicked fast, and splashes toxin around to make it a little worse.

If it wasn't trying to be a roadblock to get you to buy more characters these mechanics wouldn't pop out of nowhere and be unfair.

Enemy moves should always have a tell so the player can prep for them. Even with good teams with more than reasonable damage output the boss is ridiculous without tons of grinding or money dropped.
Even with my best teams we'll nuke the boss but he'll almost full heal first healing phase.
Well, several things. This is the standard player, for starts. The game literally trains you to think this way, showing you all the mechanics related to gear upgrading and improving stats. No one should be acting like they should just ignore all the game's direction and do whatever they want like it's some casual roblox game.

The store characters also don't solve this problem. Getting an ultimate character is a minor improvement that won't clear the gulf between your weapon and the boss. You have to grind for that. This is the standard formula for many MMORPGs. You get stuck on a raid boss in World of Warcraft because he's too strong for your group. So you guys farm the earlier bosses to get better gear until you become strong enough to tackle the next boss. Then once you clear the raid, you move on to the next raid or the hard mode version of the raid.

It's not a bad system. You just don't seem to be in favor of grinding, which is literally the entire gameplay. You do content to get stronger to do more content. It's a cycle of looting, upgrading, and bossing. It's not unfair because everyone has access to the same, it just takes time and people are impatient. But if you could just one shot every boss, you'd run out of content quickly and realize the game is as deep as a puddle.

Even Diablo 4 is like this. Borderlands, Warframe, Destiny, it's all just a way to make you grind for power. The destination isn't the point, it's the journey. You're supposed to enjoy fighting bosses and gaining slow gradual improvements. Mobile games operate off the same principles and you can either pay to win and skip playing the game (imagine paying money to have a game play itself) or you gradually improve your roster and gain incremental strength until you can handle the content. Player skill and intelligence will determine how much grinding you need to do before you can move on to the next boss wall.

We're rock climbers. Every time we come up against a wall, we work to overcome it. Only to challenge the next wall. Eventually you'll run out of walls and reach the summit but that's a long ways off and ideally the day never arrives (games are more fun when the grind is endless).
Nik Jul 6, 2024 @ 6:07pm 
the number of idiots trying to defend their "accomplishments" saying its not hard is mind boggling.
each poison healing orb has over 250k hp, at lvl 40 with a lvl 52 piercing weapon it takes over 10 shots even if i hit the crit spot, i have mods relatively leveled, and if i want to level em up more, the only way to do that is to spend $$$$
stop with the nonsense git gud stuff, the boss is clearly a deadlock on the story for a reason
get a life instead :)
Tenji Jul 6, 2024 @ 7:13pm 
i find it more easier while fighting solo
Honor Guard Jul 6, 2024 @ 7:23pm 
Originally posted by Nightrun:
10 times not completed. Its ridiculous. Devs clearly dont pay attention to these road blocks.
aim for his core ; break his core ; reduces his healing rate ; reducing his healing rate makes damage stick more
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Date Posted: Jul 5, 2024 @ 2:17pm
Posts: 99