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What is the actual problem you're having with the game ?
So technically as long as game still provides SM5 shaders for DX11 you can force the game to use it by using -d3d11 CLI param but the game will likely look way worse than on DX12 and also very likely not run any better.
UE5 still has DX11 and it largely depends on the project if it supports it or not.
Typically games that coverted from UE4 to UE5 will have it for backwards compatibility.
My point is, its badly optimized, doesn't matter what cutting edge tech it has. Apex is too so no it doesn't really run on potatos all that well either. Same case as this, doesn't matter if I lower or up the graphics, I might get 10fps difference. But at least the fps is high enough and it doesn't freeze whenever it has to spawn some particles like this game. You can have a game on UE5 but also bother optimizing it, this aint it. You can have a game on source and also bother optimizing it, but Apex aint it either. When FSR on performance mode where everything is pixelated gives you the exact same framerate as all settings on ultra, something is wrong.
Opposite example being Warframe and Doom where I recall getting 300fps at times. So far personally, only Red Dead Online and this game made me tweak a bunch of things to get to playable framerate.
EDIT: red dead does look great though. I can see where the framerate is going, but this not really.
Fortunately the devs left us user configuration files to make that possible