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I misread your initial post, you wrote chance, not probability, chance is always the same, probability is to get something after x, my bad :P, however it being based on averages is a problem in of it's own, because the problem is with these averages is they don't take account of outliers, as they ommit them from the final number, if you were to do the math and say, well there is a 20% chance to drop, so 1/5. I do 30 runs but have not gotten it, well that means you are at 0.12379400% chance of getting 0 drops or fewer. It's a small number, but you then figure the liklyhood of people who'd have to grind more then 30 runs for the probilility to have a drop, and then do 0.12379400% of the total player base, which is probably at about a million, maybe even more if were to take Playstation, Xbox, and PC into account and that's a 1237 people at average that would to need to do 30 runs or more. As the total playcount might be higher, this number will be higher, and given confirmation bias, and how likely people are to complain about the negatives they experience but never post about the positives they get, or even really remember the positives they get, and the numbers are pretty much thus far in spec.
It is not, read post above.
Don’t you guys learn statistics (especially the stochastic laws)?
That's not how RNG works, A 2% drop is just as valid as a 20% drop, just because you got a 2% and not a 20% does not mean the RNG is rigged.
But i have all almost every single mod in the game... all the transendant red cards that are 1% chance in missions.. which i find really really messed up.
So what the flying F is going on with this game lol
Other then that the game is not bad.
Also what is up with skills "leveling up" and not doing anything on most characters... seems they really just wanted to take the warframe approach.
I'm aware of that and it is fully within statistic possibility. People like to vent however. Especially when doing the same mission for 2 days straight and still no drop.
Like I said, I did get 3 of the same red (with 1.2% drop chance) mod instead during this, which feels like taunting when the chances for that mod is almost half of the mod I'm actually after. Also got 3 other random red mods from monster drops, and a bunch of ultimate mods (which I gather must have way less then <1% drop chance on kill)
That's why it feels weird. And it's not entirely unbelieveable that there may be a screw up with assigning variable values correctly when programming the loot system. It's happened before.
Will just have to sacrifice a lamb and pray harder to RNGesus I guess... brb
I know, I was kinda really sleepy, and only after posting it did I realise you weren't arguing against chance, so sorry, my bad T_T
You knooow itttt, flopping like a fish daily to try and make people wiser
no worries, crab forgives... this time. I used to play Diablo 2 a lot back in the days.. for those that know, farming a boss could mean several hundred runs with no yield. It's part of the looter game design.
Allthough tbh these days I wouldn't mind a soft increase in drop chance somewhere around the hundreds to increase the chance - as doing the same mission over and over and over for eternity seems somewhat a waste of time and will make one put away the game due to getting burned out instead of enjoying the various content instead.
Just my 2 cents on the topic:)
Anyways... time for the 101st attempt wish me luck xD
Hmm