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Gave all the game menus and the internet a quick check and found nothing. There is no way to directly contact the developers or publisher. This is more than likely an issue with Lumen than the game though, the only thing the devs could do is replace some of the GI with lightmaps in areas that have static lighting like dungeons and attempt to tweak the Engine ini themselves.
Oh absolutely, I'm sure they can further reduce it, but it's just that they'll likely never fully eliminate it or get it to a point of the splotchiness and noise being unnoticeable.
r.Lumen.ScreenProbeGather.DownsampleFactor=8
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=0.5
The only issue... these tank my FPS similarly to Templar's settings. But in my testing they almost completely eliminate the splotching. Unfortunately they don't remove the graininess, and while it might be my eyes playing tricks on me I think these settings make the grain worse.
What gpu do you use?
I will try this, i put global illumination low and it helps, but some things gets kinda pixelated … mainly on characters outfits
I'm running a 3070ti on a mild undervolt with overclocked VRAM. I didn't really consider lowering the GI setting past medium while testing the settings I posted. I hope the settings work out well for you.
While it wouldn't be surprising with how messy GPU drivers are, I doubt it. I've seen a post from an AMD user about it on Reddit and I remember a friend of mine who played Abiotic Factor and noticed the splotching while using a 20 series RTX card.
r.Lumen.HardwareRayTracing.LightingMode=3
r.Lumen.Reflections.ScreenSpaceReconstruction.RoughnessScale=0.75
r.Lumen.Reflections.SmoothBias=0.25
And it seems it breaks lighting in at least cave where you open 82/83 patterns. That's why i don't really see point in blind .ini edits where you can't test things thoroughly in real time.