The First Descendant

The First Descendant

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yep cat Jul 4, 2024 @ 3:45pm
Best Defensive Mods for Bunny
I hit white-night gulch which had a popup to spec toxin resist so I maxed toxin antibody, I also have maxed psychological victory (% dmg red). Wondering if HP, shield, or DEF best for physical/non-elemental dmg coming my way. Anyone know?
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yep cat Jul 4, 2024 @ 3:59pm 
bump

also I guess down the line w/ mod polarity you can slot all of them but I mean more bang for buck, since maxed mods value is way better than base mods

so I just want to max one for best value and then down the line I'll add more
Darkrayne Jul 4, 2024 @ 4:01pm 
I'd focus on the stat that matches her highest base stats first, HP OR Shield + Armor, but using all 3 eventually is probably considered meta.
yep cat Jul 4, 2024 @ 4:05pm 
Originally posted by Darkrayne:
I'd focus on the stat that matches her highest base stats first, HP OR Shield + Armor, but using all 3 eventually is probably considered meta.

makes sense I guess I haven't bothered to strip her down in a while I just looked at her stat distribution overview graph and they were all basically tied (for ♥♥♥♥-tier defenses) so I'm lost
SyntaX.ErroR Jul 4, 2024 @ 4:06pm 
I'd bet def is pretty good on ger. How and shield is low and def seems to be a damage reduction percentage
Darkrayne Jul 4, 2024 @ 4:12pm 
Whichever you decide to use first, make sure you are equipping External Components that increase that stat too because the percentage increase from the mod will use those flat increases too, meaning even more bang for your buck.
yep cat Jul 4, 2024 @ 4:24pm 
one last bump

I guess looking at base stats is helpful w/ context but idk the context

like X hp Y shield Z def are kinda meaningless in a vacuum, which one is comparatively better than the others?

so far it sounds like DEF %+ w/ external component DEF is the way to go, anyone have better idea?
Darkrayne Jul 4, 2024 @ 4:38pm 
There's a more detailed stats screen. It's the "Go to Info" prompt on the inventory screen. Unequip all external components and any descendant mods that increase those stats first to see the base stats.

The reason I say go with the highest base stat first is because the modules increase it by a percentage,

500 HP increased by 50% is 750. A 250 increase.

150 Shield increased by 50% is 225. 75 increase.

So, the mod that affects the highest base stat will give a higher flat increase. Like, Ajax has way more base HP than Shield and the base HP increases more as you level him up, so Shield mods are less effective on him. Ajax also has a default socket to make the DEF mod cost half capacity.
Last edited by Darkrayne; Jul 4, 2024 @ 4:44pm
RedFaster Jul 4, 2024 @ 4:39pm 
Originally posted by yep cat:
one last bump

I guess looking at base stats is helpful w/ context but idk the context

like X hp Y shield Z def are kinda meaningless in a vacuum, which one is comparatively better than the others?

so far it sounds like DEF %+ w/ external component DEF is the way to go, anyone have better idea?

I came to the same conclusion myself along with any benefits to shield regen speed
SiFi Jul 4, 2024 @ 4:42pm 
Transparency in the math would be nice. % and multiplicative increases/decreases in stats change quite dramatically depending on where they are in the formula.
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Date Posted: Jul 4, 2024 @ 3:45pm
Posts: 9