Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also I guess down the line w/ mod polarity you can slot all of them but I mean more bang for buck, since maxed mods value is way better than base mods
so I just want to max one for best value and then down the line I'll add more
makes sense I guess I haven't bothered to strip her down in a while I just looked at her stat distribution overview graph and they were all basically tied (for ♥♥♥♥-tier defenses) so I'm lost
I guess looking at base stats is helpful w/ context but idk the context
like X hp Y shield Z def are kinda meaningless in a vacuum, which one is comparatively better than the others?
so far it sounds like DEF %+ w/ external component DEF is the way to go, anyone have better idea?
The reason I say go with the highest base stat first is because the modules increase it by a percentage,
500 HP increased by 50% is 750. A 250 increase.
150 Shield increased by 50% is 225. 75 increase.
So, the mod that affects the highest base stat will give a higher flat increase. Like, Ajax has way more base HP than Shield and the base HP increases more as you level him up, so Shield mods are less effective on him. Ajax also has a default socket to make the DEF mod cost half capacity.
I came to the same conclusion myself along with any benefits to shield regen speed