Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The modules for the first one I run a minimum 2 check skill box checked. All 3 boxes checked the best though.
I only worry about weapon conversions after I have the materials on hand because the items scale with you so the lower level items are outperformed pretty fast.
Hope that helps
learn and play
Learn what stats works for your playstyle and Descendant and then find a weapon you enjoy that compliments that.
Level transfer: If you have a weapon you really like that has good or even near perfect stats AND rolls as there are degrees to the rolls too, you can keep that weapon by transferring the LVL of a higher leveled weapon. Keep in mind, the quality of the transferred weapon doesn|t matter, it basically eats the weapon and then gives your preferred or selected weapon that level in it's place.
While leveling, just salvage most you know you won't ever use but look out for the stats you DO want and put those in storage for later, there's no harm in that.
As for the checkmarks you are looking for, the only ones that matter is one that requires a weapon to be equipped for the increase to the overall stats. Ignore the others while you are leveling but the same as with the weapon above, it is still good to keep an eye out for better ones, even whilst leveling.
I could spend hours explaining the ins and outs and theorycrafting too, but that would be boring for you so just enjoy the game.
Farming in this game is easy, so play it and just enjoy yourself.
You will always be able to get better gear that way.
Ill check out that video as well, hopefully its what im looking for. I watched a couple others, and they didnt address any of my questions.
As for those checkmarks, it seems I should be going for them. Does the increase in numbers, weapon and skill damage only occur if the check marks are relevant? Or do the power increases still count no matter what, and the check marks are bonuses?
Don't waste resources on the level transfer early on. Just go to the new area and pick up the newer weapons that do almost the same thing. Then look at the map at which mission drop the weapon you like. Farm that mission and you'll have plenty of them. Then move on.
Keep those resources for much better gear later on.
If you plan on playing different characters, keep a few duplicate mods, just because your main can equip a maxed out mod doesn't mean that level 1 bunny can.
until you unlock hard mode you can safely salvage everything you don't equip, you will get plenty of money by just playing and checkmarks don't really matter while you are just running around unlocking the maps.
that said once you do start farming colossus and other end game things you may want to keep 1 of those core-thing per character you like since they have different elements/attributes. at that point the check marks will matter because giving an ice bonus to a fire character is wasted potential
conversion items will come handy when you research yellow weapons, since you collect it at level 1, you can quickly sacrifice a high level trash gun to upgrade it to your current level. likewise, if you happen to have to mats to research duplicate, do so - since you can then afterward fuse them together to level up their special ability.
be careful with skins - many are linked to the character you pick them on.
mastery impact how many mods (and level) you can equip so don't skip on visiting the hand! It also makes weapon boosters relevant, since it is an easy way early game to get mastery xp by maxing out weapon proficiency.
Thats good to know you can combine multiple guns to increase their special ability.
They are account bound yes and keep all their modules too.
afaik proficiency only upgrade module capacity,
picking a higher level one increase dps.
the modules are also linked to the name and not the actual gun. so feel free to upgrade whenever, you wont have to redo all your modules for the same named-gun.
If I put modules on a trash gun, and salvage it, does it automatically unequip the modules?
If you're not familiar with modules, you can start out by just using the "recommended modules" button first and see what it gives you. It's not bad and typically gives you a good setup. You won't really need to worry too much about adjusting them until you get further into the game and realize, "Man, my shields aren't lasting long enough. Better get a module for increased shields" or "I'm taking too much toxic damage. Better use a toxic immunity module."
I wouldn't recommend a weapon's level transfer until you've at least finished Vespers. You can get more of the materials you need, but it's a bit of a pain to farm them. Based on the open beta, I believe the max level guns by the end of Vespers were something like level 34. That's where you might want to try transferring to a weapon like the Thunder Cage. You shouldn't need to before that.
One other thing about weapons that they sort of mention quickly but don't really clarify, is that there's there's not only different ammo types, but three different physical damage types that work like rock-paper-scissors so make sure you have some that the enemies are weak to. It works like piercing > crush > burst > piercing. This is very important for certain bosses like void intercepts where you want to make sure you have the right physical damage type for the weapon. If you hit the Tab button, it will show what element and physical damage type the enemy is weak to. During Void Intercepts, you'll need to keep track of this because you can do a lot of damage to them if you target certain weak points on their bodies, and those weak points are weak to certain kinds of elemental and physical damage types. So, when you're dismantling weapons, be sure to save what you think you might need for physical damage types. If you need a certain kind of elemental damage, either use a different descendant with that elemental skill or just use a module that adds the elemental damage to your attack.