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Its what you choose or need to repeat in it afterwards that Im not sure. The gameplay loop that people will actually choose could make or break the game, because its all about reward per time and efficiency and min maxing these days after you beat the campaign and who can guarantee if what is the best stuff for our time is actually the most fun/challenging activity?
That we will see if the First Descendent has been tweaked to provide the fun, the challenge AND the balance amount of rewards. If they weave the net to trap us right where they want us: in their game and not getting bored/disappointed with some lame ass gameplay loop for some meta efficiency method of farming. These things are poison in game design, they have to clean the games of these for us nowadays or we ruin our own fun.
The Boss fights are almost always good and worth your time. Its the open world missions you can repeat and choose difficulty/scale alongside the requirements for upgrades/progression that might cause people to "wake up" and be like "wtf, this is not worth my time, going to go check Once Human".
Im steam level 20 and never bothered with buying cards, I actually sold all mine.
Can you elaborate a bit more and go into greater detail about progression, story and gameplay.
B. Progression is 1 granular enough (a little bit here and there every half hour at most), 2 vertical enough (one can be many times taller in power than others) and 3 horizontal enough (months). It is also 4 seasoned well amongst all activities and all activities are somewhat balanced in terms of fun.
So its a 4 out of 5 stars.
The only weakness on progression is the 5: ratio of time and effort is probably "hackable" still (hackable to me: once we figure out the best payouts per time and find out the weaknesses, exploits, methods, we blame the developer for the incongruency and imbalance of all possible pathways and the game dies within us, then we share and spread the disease to others and the game dies to all) for a veteran gamer.
They have to pay professionals to get the thing (player experience, the ubermensch will to power within power gamers need a developer who is ahead of the curve) under control from beggining to the end or suffer failures of audience.
C. I havent played all characters yet. But what I played and experienced, after all the tests, over a hundred hours, is that you can reach a hand-eye-mind focus state in your brain where you become one with your character, so you could say the GAMEPLAY SYNCHRONIZATION IS SUCCESFULL ABOVE A CERTAIN %. Transiency of man-machine to entertainment is smooth, unnoticeable. You become a mix of THE FLASH, SPIDER MAN, BATMAN, SUPERMAN, never feeling elderly, lame, pantless, embarassed, tired, sluggard, etc. You identify yourself with an attack helicopter. This drug effect is improved with progression and player skill learning curve. IT FEELS GOOD.
And it might even ruin your perception of fun for other games, past and present. So after using this "drug" the other ones wont satisfy. BE ADVICED. ITS FREE.
Add a semi-naked skin to the mix and you got your first decent waifu. :P And then you can try hand-eye all day.
You can shoot with guns too!