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Aside from the scandals you've heard about, there's not much else to complain about with Nexon these days. Dragon Nest and Vindictus also performed very well in the end, despite the terrible scandals of MapleStory.
In recent years, as the smartphone market has become saturated, Nexon aims to return to PCs to make money with new franchises, The First Descendant
or Vindictus: Defying Fate, and The First Berserker: Khazan. They feature high-quality graphics.
So if it's all good, why complain because it's Nexon?
Yes, because it's Nexon (or it could be most Korean games). Their design has long and repetitive loops, revolving around constant grinding and continuous gear forging/upgrading, with success and failure rates clearly visible for each percentage point. If you've ever played Black Desert, you'll know that each time you fail to upgrade a piece of equipment, you fail into a pit of despair (losing equipment, resources, and time, and you have to go back and upgrade a piece from level 1). MapleStory used to be like that too, so people were ready to throw money at it to save their upgrade success rates... until they realized they were being tricked.
I can assure you that The First Descendant won't have such a miserable and deceitful upgrade mechanism. However, their approach to the market system and selling cosmetics like Warframe might happen, which is fair enough. Nexon wouldn't dare to do something similar to what they did with MapleStory again because that would be the end for them in the PC market (they still have several PC titles yet to be released). And the market is too saturated now, if they did that again, they would surely face dire consequences.
People hate Nexon but they don't hate Nexon's studios or developers. I can say they are talented individuals; Nexon's games have had good stories and engaging gameplay loops. And look at the current graphics, you can trust and support them (but still be cautious with Nexon).
Not really a fair point, Overwatch is a fundamentally good game with a cash shop entirely seperate to gameplay so their decisions on monetization don't impact the core experience, except for that one period they locked heroes behind the BP.
Their decisions regarding monetization itself though is absolute first rate garbage though. Went from being able to earn skins at random but for free, to paying 20$ a piece on "sale" + the feature they used to reason why they've decided to call it Overwatch 2 was throw in the trash.
long story short, they broke the law of their country by modifying lootbox drop rate based on people/actions to get more money out of them.
Most free to play games that have limited storage would require you at some point to either drop a lot of items or buy some extra storage… if you really enjoy a game that is free buying some extra storage sometimes should not be a problem unless that storage is super expensive (its usually cheap)