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Think people rely too much on auto switches, they don't always work. Learn a bit of manual settings.
Especially for action FPS games that dial up the graphics.
I played on 1080p High and generally maintain 60 FPS.
Windows 11
i5-12400F
16 GB (plus I typically run an MMO in the background)
RTX 3060TI 8 GB
I have half your memory, but that doesn't really affect my performance if i'm not using it all up. 32 GB is overkill if you are not running multiple big programs or doing video editing.
Power-wise my CPU and GPU are somewhat better so that's probably where I have the edge - if it was a Ray-Tracing game my GPU would have left yours in the dust - AMD is still playing catch-up to nVidea in Ray-Tracing.
Playing on an i7 3770k, 16gb 2400MHz DDR3, and RTX 2060 at 1440p, all medium settings (motion blur off) and DLSS Quality enabled.
I got around 60fps or over most of the time in Kingston and Vespers, but it was definitely lower in The Sterile Lands, especially in the third / final cluster of quests there where FPS was in the low 30s even out of combat.
Lowering the settings didn't make a difference, so probably not a GPU limit.
I didn't run MSI afterburner with monitoring overlay to investigate, as when I tried once the game crashed while launching.
The 3770k is above the i5 listed in the min spec, but not by very much (same generation, from 2012). I was frankly surprised by how well the game ran on my hardware overall.
My coop partner (i7 4790k / GTX 970 / 1080p low, no upscaling) was getting generally 50-60fps, apart also from the Sterile Lands where it was down to the low 20s in places.
They once had FPS drop from 60-70fps in the Vespers area to the 20-30 range but restarting the game fixed it. (edit: whether that was a bug with the game, or some environmental/light/weather effect that we didn't notice had changed after reloading I couldn't say - but given we didn't notice any change to visuals, it looked like a bug to us)
So I don't think your hardware is the issue, it may have been a bug in the game, or maybe a GPU driver issue that will be sorted once the game launches and the GPU maker issues a 'game ready' driver for it.