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You won't see any cash shop in the beta, but everything is setup for the "pay to skip" evergreen micro-transactions to be there.
There are 2 also at least 2 currencies that I'm pretty sure they will monetize.
For how much and how awful will be the grind? On the beta, it's more than bearable but on the real game, who knows?
Actually, more transparency on this would be appreciated.
"when playing solo, the enemy felt right in pressuring you forcing to relocate and use your ability"
My problem is most mission forces you to sit like a duck on an open space, if you relocate you forfeit the objective.
Another problem i have is ammo. Between the previous point and the fact that out of mission the world is empty i have serious ammo problem.
Weapon like shotguns/launcher are unusable.
Currently in the Sterile land and progressing Solo is becoming nearly impossible.
I know coop exist and i accept the not-release state of the game but for now it's a quit moment.
Although, compared to Warframe (didn't played Destiny), the economic model is already very aggresive.
That's just my opinion.
This is why its in beta though. Im sure things like this will definitely be fixed if people can support the game long enough to do so. But they need that support....
Agreed. The game design intentions there is indeed not that great IMHO, and probably they are still trying to figure out their progression path or their intentions in term of challenge progression. The game is clearly making you run, then stop at some place and kill whatever comes to you while staying in a small or big circle. This is ok when it's not always that kind of objective, but in the beta, there is a lot of that.
My biggest concern is that you don't really have the kind of missions where you have to think and relocate wisely to root out enemies, sometimes, the level design is there to partially support that (like higher areas where the enemies spawn) but even then, the AI doesn't make it very interesting. This is a balance that can be fixed though, while it takes some care from the dev team to make each encounter interesting.
For instance, what they do a lot, is to spawn the enemy waves at the exact same locations and with the exact same types of enemies several times in a row. Repetition is definitely not the way to go there IMHO.
This is for the BETA version of the game.
Pros:
Cons:
Verdict:[7.5/10]
Despite the game currently being in BETA, it is a pretty decent looter-shooter.
Not at the level of Destiny yet, but if it gets enough years as Destiny, I can see it compete with it.
The graphics are nice and the cinematics for the storyline are very well created.
I've been playing this game on a controller, which was easy to get the hang of.
They have a grappling feature which was improved since the last beta, it is better, but it can still be improved. However, even so it is fun to swing around with it and use it in combat.
It could surely stand its own ground in this looter-shooter genre, so long it does not falter under the annoyance of micro-transactions. It is still to be seen how this will work, but as of now I am predicting that one can use real money to boost progress in the game, by cutting down on timers and/or buying materials. During the beta, you had the option of buying materials with premium currency offered as a tester, or you could farm them by repeating certain tasks. With these materials it was then possible to craft items which could then be exchanged for a new character. This crafting has a 12 hour timer on it, which you can skip for some more premium currency. In essence this isn't as bad, because once you get the character you like, unlocking the others will not be that much of a priority, but could be something you'd do end-game. Nevertheless, I could see this becoming quite a chore, so we'll see where this goes. It is definitely not a bad game though, but it doesn't offer enough yet to stand out, apart from the graphics. At its core, it is still a looter-shooter.
Played on:
This can be fixed if enemies come from multiple areas and the team must split instead of focusing in the same direction. Or if the spawn zones were vastly larger allowing the enemies to be more dispersed. Nevertheless, I think the latter would become more annoying and maybe even challenging depending on the type of enemy.
Agreed. I was kind of dumbfounded when I realized they were only coming from one direction, because it seemed obvious that it would get exploited. The only issue with enemies coming from multiple directions is that, since that map isn't very large, it's still pretty easy to take care of enemies from multiple sides because of how fast Bunny is. The problem is Bunny's ability to use speed of light and lightning emission at the same time.
Another fix for it would be including more difficult enemies during the early waves so that it's not as easy. You can get through a lot of waves with Bunny because very few difficult enemies spawn early on. Which is also why most new players are always caught by surprise when everything comes out at once after the first several waves.
It could also be fixed by simply making enemies really resistant to electricity and weak to fire instead, or something. If they were weak to water, then you'd have people playing as Valby and just spamming clean up. Skills that allow you to attack while also evading damage are the real problem in a small map like this, and Blair doesn't have them.
You're actually right, spawning electricity resistant enemies wouldn't be a bad idea.
the drop chances are ridgged: if you have 3 of the 4 parts the more trys the less drop chance
(Nexus has a patent on it)
This is really bad IMO. It removes any and all challenge from team activity in the game - or at least from the end-game. And what is it people do when there is nothing to do in the game? Uninstall is the answer I come up with. The only activity left to play are the mega-bosses (Titans) or whatever they're called, and how many times can people kill those before that becomes too boring to bare? For me the answer is about 3-5 times.
With nothing left to do for me and all the bosses defeated about 5 times or MORE, I bid this game goodbye. It WAS fun while it lasted but the fun was designed out of the game - so sad.
__
Maybe... If there were a way to select matchmaking options which would exclude the poison lady and the bunnies I would continue playing. Either that or nerf them back to something normal. It really is bad guys....